BuildAccelerationStructureRenderPassMetadata
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Defines properties and message types for BuildAccelerationStructureRenderPass.
Inherits properties and message types from RenderPassMetadata.
| BuildAccelerationStructureRenderPassMetadata.ObjectSourceProperty¶ | Sets the object source which collects the nodes that you want to use for ray tracing. To render all nodes in a Scene node (Root Object Source), do not set the value for this property. |
| BuildAccelerationStructureRenderPassMetadata.OutputAccelerationStructureProperty¶ | Built acceleration structure resource. |