DrawObjectsWithMaterialRenderPass
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Use the Draw Objects With Material Render Pass to render nodes provided by an object source using a material.
The only difference between the Draw Objects With Material Render Pass and Draw Objects Render Pass is that the Draw Objects With Material Render Pass renders content using a material you can set in the MaterialProperty.
For example, use the Draw Objects With Material Render Pass to render all nodes in a scene using a shadow map shader and render their distances from the light to a depth texture. You can then use this depth texture to render shadows by using it as a property in a material.
Use a Draw Objects With Material render pass to render nodes under a Scene node provided by an object source with a specific material you set in this render pass.
Inherits properties and message types from DrawObjectsWithMaterialRenderPassMetadata.
Create a Draw Objects With Material Render Pass.
| name | (string) | The name of the Draw Objects With Material Render Pass. |
| (DrawObjectsWithMaterialRenderPass) | The created Draw Objects With Material Render Pass. |