DenoiserRenderPass
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DenoiserRenderPass hosts a Denoiser implementation and drives it each frame within the render graph.
Use DenoiserRenderPass to denoise a ray traced shadow mask texture produced by RaytracedShadowRenderPass.
\note Requires at least Vulkan 1.2 as the target graphics API.
Experimental: Use a Denoiser render pass to apply temporal denoising to a ray traced shadow mask produced by a Raytraced Shadow render pass. Requires at least Vulkan 1.2 as the target graphics API.
Inherits properties and message types from DenoiserRenderPassMetadata.
Create a Denoiser Render Pass.
| name | (string) | The name of the Denoiser Render Pass. |