RaytracedReflectionRenderPass
¶
RaytracedReflectionRenderPass traces rays to compute screen-space reflections for surfaces with roughness below a threshold.
Use a Raytraced Reflection Render Pass to produce a reflection texture from a built acceleration structure and a GBuffer. Reflections are computed per-pixel using ray queries against the top-level acceleration structure.
\note Requires at least Vulkan 1.2 as the target graphics API.
Experimental: Use a Raytraced Reflection render pass to compute screen-space reflections by tracing reflection rays against an acceleration structure built by a Build Acceleration Structure render pass. Requires at least Vulkan 1.2 as the target graphics API.
Inherits properties and message types from RaytracedReflectionRenderPassMetadata.
Create a Raytraced Reflection Render Pass.
| name | (string) | The name of the Raytraced Reflection Render Pass. |