Class Camera

Class Hierarchy

Use a Camera to define the view transform to use to render a 3D Scene.

A scene can have multiple cameras. Use the Scene::CameraProperty to set the camera that you want to use to render a scene.

Inherits properties and message types from CameraMetadata.

Synopsis

Methods
create()

Creates a camera node

Camera.Camera:create(name)

Creates a camera node.

Parameters
name (string)

The name of the camera.

Return Values
(Camera)

The created camera.