GatherNearestLightsRenderPass
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GatherNearestLightsRenderPass is an implementation of light gathering.
As opposed to gathering the first lights in the scene graph by index, the ranges in GatherNearestLightsRenderPass are sorted by the order in relation to the node that queried the range.
Use Gather Nearest Lights render pass to select lights to use for nodes in a scene. Works like Gather Lights render pass, but instead of selecting lights in order in list, selects them by distance to the querying node.
Inherits properties and message types from GatherNearestLightsRenderPassMetadata.
Creates a Gather Nearest Lights Render Pass.
| name | (string) | The name of the Gather Nearest Lights Render Pass. |