Kanzi 3.1 migration guide¶
Kanzi 3.1 migration guide contains information and provides instructions for porting existing Kanzi applications from the previous Kanzi release:
Kanzi Studio changes¶
Texture filtering¶
When you migrate Kanzi Studio 3.0 projects to Kanzi Studio 3.1, Kanzi Studio automatically converts the values of the Filter property in all texture resources to the corresponding values using the new properties:
Point sample:
Minification Filter to Nearest
Magnification Filter to Nearest
Mipmap Mode to Base
Bilinear:
Minification Filter to Linear
Magnification Filter to Linear
Mipmap Mode to Base
Trilinear:
Minification Filter to Linear
Magnification Filter to Linear
Mipmap Mode to Linear
Mipmap:
Minification Filter to Nearest
Magnification Filter to Nearest
Mipmap Mode to Nearest
Kanzi Engine changes¶
Removed the CPU morphing. Create morphing with shaders.
All OpenGL Kanzi build configurations in Visual Studio are renamed and do not anymore contain the OpenGL version number. For example, build configuration GL_21_vs2010_Debug_DLL is now GL_vs2010_Debug_DLL.