ConstraintsMetadata
¶
Defines properties and message types for Constraints.
ConstraintsMetadata.ConstraintPositionProperty¶ | Makes an object node where the property is attached to obtain position from target object |
ConstraintsMetadata.ConstraintOrientationProperty¶ | Makes an object node where the property is attached to obtain orientation from target object |
ConstraintsMetadata.ConstraintInWorldCoordinatesProperty¶ | Specifies if the object constraining is done in world coordinates (when false, done in local coordinates). |
ConstraintsMetadata.FaceToCameraModeProperty¶ | Sets how to rotate the 3D node towards a camera:
By default, the node turns to the Scene default camera. To use a different camera, set the Face to Camera Target Camera property. |
ConstraintsMetadata.FaceToCameraTargetCameraProperty¶ | Sets the camera towards which the 3D node turns when you set the Face to Camera Mode property. The default is the Scene default camera. |
ConstraintsMetadata.LookAtProperty¶ | Makes a node to always face the node set in this property. |
Message arguments classes define message arguments used for different message types. Each class defines a number of property types - arguments - together with getter and setter functions for them.