Node3DMetadata
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Defines properties and message types for Node3D.
Inherits properties and message types from NodeMetadata.
Node3DMetadata.LayoutTransformationProperty¶ | The location, orientation and scale of the node relative to its parent node. Layout Transformation affects the layout. If you do not want to affect the layout, use Render Transformation. |
Node3DMetadata.RenderTransformationProperty¶ | The location, orientation, and scale of the node relative to its parent node. Render transformation does not affect the layout of the node. |
Node3DMetadata.FinalTransformationProperty¶ | The combined location, orientation and scale of the node and its ancestor nodes. Automatically calculated by the system. |
Node3DMetadata.FrustumCullMarginProperty¶ | The margin of the frustum cull radius of the node. For example, set the margin when a vertex shader modifies the geometry of the node. To use this property, enable the Frustum Culling property in the Draw Objects Render Pass you use to render the node. |
Message arguments classes define message arguments used for different message types. Each class defines a number of property types - arguments - together with getter and setter functions for them.