Class CubeMapRenderPass

Class Hierarchy

Use a Cubemap Render Pass to create a cubemap texture that represents the scene from some location. You can use the generated cubemap as a cubemap texture. For example, use this approach to create environment maps for a scene.

Inherits properties and message types from CubeMapRenderPassMetadata.

Synopsis

Methods
create()

Creates an instance of CubeMapRenderPass

CubeMapRenderPass:create(objectName)

Creates an instance of CubeMapRenderPass.

Parameters
objectName (string)

The name of the object.