CubeMapRenderPass
¶
Use a Cubemap Render Pass to create a cubemap texture that represents the scene from some location. You can use the generated cubemap as a cubemap texture. For example, use this approach to create environment maps for a scene.
Inherits properties and message types from CubeMapRenderPassMetadata.
Creates an instance of CubeMapRenderPass.
objectName | (string) | The name of the object. |