Editing timeline sequences

Use a Timeline Sequence to combine a set of Timeline Entry resources.

To edit a timeline sequence, in the Library > Animations > Timeline Sequences double-click the timeline sequence you want to edit. Timeline Sequence Editor opens.

Tool

Description

Shortcut key

image0

Pan the track view by clicking and dragging the track view.

You can zoom using the mouse wheel.

S

Right mouse button

image1

Select and move the timeline entry selected in the track view.

You can select multiple timeline entries. Selected items are grey in the Properties.

V

image2

Fit the track view of the entire timeline sequence to the Timeline Sequence Editor.

image3

Add a new track to the bottom of the track view.

image4

Remove the last track from the track view and the timeline sequence. Also removes the timeline entry of that track.

Editing relations between animations in a timeline sequence

In timeline sequence with more than one timeline entry or animation clip, you can edit the relation between the animations using the Timeline Sequence Editor.

To edit relations between animations in a timeline sequence:

  1. In the Library double-click the timeline sequence you want to edit. Timeline Sequence Editor opens and shows all timeline entries in the timeline sequence you selected.

  2. To edit the animations in a timeline sequence, click and drag timeline entries or animation clips along the timeline.

Adding new timeline entries

To add a new timeline entry or an animation clip to a timeline sequence, drag it from the Library to the Timeline Sequence Editor

The Timeline Sequence Editor adds a new timeline entry at the point where you drop the item.

Blending animations

To make animations in a timeline entry blend with each other, in the Library select each timeline entry, and in the Properties set the Entry Weight property for each timeline entry.

See also

Tutorial: Create keyframe animations

Creating keyframe animations

Creating animations and timelines using the Kanzi Engine API

Changing the interpolation mode between keyframes

Editing animation clips

Animations