Importing images

When you import images Kanzi Studio automatically creates textures from those images.

Use image files to bring bitmap assets to Kanzi Studio. You can import images to Kanzi in these file formats:

  • .png, including the alpha channel

  • .tga, including the alpha channel

  • .psd, including layers. See Importing Adobe Photoshop psd files.

  • .dds, can contain cubemaps, mipmaps, or both

  • .bmp, .exr, .gif, .hdr, .ico, .iff, .jng, .jpg, .jpeg, .jif, .mng, .pcx, .pmb, .pgm, .ppm, .pfm, .pict, .ras, .sgi, .tiff, .tif, .wbmp, .xmb, and .xpm

Importing images to a Kanzi Studio project

To import images:

  1. In the Assets window click Import Assets.

    ../../_images/assets-import-assets7.png
  2. Select the files that you want to import and click Open.

When you import images, Kanzi Studio adds those images to the Library > Resource Files > Images, and creates from them textures in the Library > Materials and Textures > Textures:

  • For dds images that contain cubemaps, mipmaps, or both, Kanzi Studio automatically extracts the cubemap faces and mipmap images, creates a Cube-map Texture, and assigns to the Cube-map Texture the cubemap faces from the dds image. See Using cubemap textures.

  • For hdr and exr images Kanzi Studio asks you what type of textures you want to create:

  • For other images Kanzi Studio creates a Single Texture.

../../_images/library-resource-files-images.png ../../_images/library-textures1.png

See also

Importing Adobe Photoshop psd files

Preparing images in third-party tools

Using single textures

Using cubemap textures

Using environment cubemap textures

Using image-based lighting cubemap textures

Using the Image node

Images and textures best practices

Using mipmaps

Images

Textures