Plane Mesh

Plane Mesh properties

Name

Description

Inherited

Exported to Kanzi Engine

Mesh Material

The material to be used for rendering the mesh

No

No

GPU Memory Type

Determines which kind of GPU memory will be used.

No

No

Width

The width of the plane (along X axis)

No

No

Height

The height of the plane (along Y axis)

No

No

Invert U

Whether or not to invert the texture coordinate U. Can be used for mirroring the possible displayed texture vertically.

No

No

Invert V

Whether or not to invert the texture coordinate V. Can be used for mirroring the possible displayed texture horizontally.

No

No

Generate Tangents

Generate tangents for this primitive

No

No

Generate Normals

Generate normals for this primitive

No

No

Plane Mesh available properties

Name

Description

Inherited

Exported to Kanzi Engine

Description

Add a description of the purpose of this item. To export descriptions to a plain text file, select File > Export > Export Descriptions. When you export the kzb file, this description is not included in the exported file.

No

No

Is Used by Code

Whether or not the application code uses this asset. Used for determining unused assets.

No

No

Keep Alive Behavior

The keep-alive behavior of this resource. Can be used to deny unloading of the resource.

No

No

Material

Use this material to override the materials defined in the clusters of the mesh.

No

Yes

Visibility Across Projects

Sets whether this resource is available to referencing projects: - Project setting uses the value of the Resource Visibility Across Projects property of the project. - Private makes the resource available only to this project. - Public makes the resource available in the dropdown menus of referencing projects.

No

No

Plane Mesh messages

Name

Description

Inherited

Exported to Kanzi Engine

About To Gain Focus

Kanzi sends this message before a focusable node receives focus.

No

Yes

About To Lose Focus

Kanzi sends this message before the focused node loses focus.

No

Yes

Activate Activity

Send this message to an activity host node to activate the child Activity node that you set in the message. Exclusive Activity Host nodes deactivate the previously active Activity node at the same time.

No

Yes

Activity Prefab Attached

Activity prefab has been attached.

No

Yes

Activity Prefab Detached

Activity prefab has been detached.

No

Yes

Animation Playback Completed

Occurs when animation player completes animation playback.

No

Yes

Animation Playback Started

Occurs when animation player starts animation playback.

No

Yes

Animation Playback Stopped

Occurs when animation player stops animation playback.

No

Yes

Asynchronous Load Completed

Occurs when asynchronous loading of resources from a prefab has been finished.

No

Yes

Button: Cancel

Occurs when a finger is lifted outside of a button that was previously pressed.

No

Yes

Button: Click

Occurs when a finger is lifted on top of a button that was previously pressed and when a pressed button's repeat interval expires.

No

Yes

Button: Down

Occurs when the button is pressed.

No

Yes

Button: Enter

Occurs when a finger that presses a button enters the button's area.

No

Yes

Button: Leave

Occurs when a finger that presses a button leaves the button's area.

No

Yes

Button: Long Press

Occurs when a long press on the button happens.

No

Yes

Button: State Toggled

Occurs when the button's toggle state changes.

No

Yes

Click

Occurs when the pointer is pressed and is released on top of the component and no other gesture has been recognized.

No

Yes

Click Begin

Occurs when the pointer is pressed down on top of the component.

No

Yes

Click Cancel

Occurs when a started click cancels. This occurs, for example, when user pressed button down and slides finger away and releases press.

No

Yes

Click Enter

Occurs when the pointer or touch enters the click manipulator.

No

Yes

Click Leave

Occurs when the pointer or touch leaves the click manipulator.

No

Yes

Command

Command message arguments

No

Yes

Composition Text Changed

Occurs when the text produced in an Input Method Editor is updated in a Text Box node.

No

Yes

Composition Text Committed

Occurs: - When the text produced in an Input Method Editor is committed to the cached text in a Text Box node. - When a trigger executes the Commit Composition Text action.

No

Yes

Cursor Moved

Occurs when the user moves the cursor in a Text Box node.

No

Yes

Data Trigger

Monitors changes in properties and data source values. Use a Data Trigger to apply an action to either set a property value of a target node or activate an Activity node.

No

Yes

Deactivate Activity

Send this message to an activity host node to deactivate the child Activity node that you set in the message. Exclusive Activity Host nodes ignore this message.

No

Yes

Drag and Drop Canceled

Occurs when focus moves away from the node during the drag-and-drop gesture.

No

Yes

Drag and Drop Finished

Occurs when the user lifts their finger after starting the drag-and-drop gesture.

No

Yes

Drag and Drop Moved

Occurs when the user moves their finger after starting the drag-and-drop gesture.

No

Yes

Drag and Drop Started

Occurs when the user holds their finger for 500ms on the node.

No

Yes

Easing Interpolation Completed

Occurs when Property Target Easing Interpolator completes its interpolation.

No

Yes

Editing Finished

Occurs when a Text Box node leaves the editing state after the user modified the text content.

No

Yes

Editing Started

Occurs when the user makes the first modification to the text in a Text Box node that is in the editing state.

No

Yes

Enter Key Canceled

Occurs when: - Focus moves away from a Text Box node while the user presses the Enter key on their hardware or virtual keyboard. - A trigger executes the Cancel Enter Key action.

No

Yes

Enter Key Pressed

Occurs when: - User presses the Enter key on their hardware or virtual keyboard while editing the text in a Text Box node. - A trigger executes the Press Enter Key action.

No

Yes

Enter Key Released

Occurs when: - User releases the Enter key on their hardware or virtual keyboard while editing the text in a Text Box node. - A trigger executes the Release Enter Key action.

No

Yes

Entered Editing State

Occurs when a Text Box node enters the editing state.

No

Yes

Entered State

Occurs when a state manager has entered a state.

No

Yes

Focus Entered Focus Scope

When focus enters a focus scope, Kanzi sends this message to the focus scope node that contains the node that gains focus.

No

Yes

Focus Gained

Kanzi sends this message to the node that received focus.

No

Yes

Focus Left Focus Scope

When focus leaves a focus scope, Kanzi sends this message to the focus scope node that contains the node that loses focus.

No

Yes

Focus Lost

Kanzi sends this message to the node that lost focus.

No

Yes

Intermediate Click

If the multi-click manipulator is set to send messages for intermediate clicks, this trigger is set off every time the pointer is pressed and released on top of the node. To set the multi-click manipulator to send messages for intermediate clicks, in the Multi-Click Gesture enable the Send Intermediate Clicked Messages property.

No

Yes

Interpolation Completed

Occurs when property target interpolator completes interpolation.

No

Yes

Key Canceled

Occurs when Kanzi recognizes a key-canceled gesture. A key-canceled gesture occurs when Kanzi recognizes that the user canceled a gesture.

No

Yes

Key Navigation Canceled

Occurs when the key-pressed gesture is canceled for the navigation direction.

No

Yes

Key Navigation Finished

Occurs when Kanzi recognizes the key-released gesture for the navigation direction. To capture key navigation gestures for a node, create a Navigation Manipulator component in that node.

No

Yes

Key Navigation Started

Occurs when Kanzi recognizes the key-pressed and key repeat gestures for the navigation direction. To capture key navigation gestures for a node, create a Navigation Manipulator component in that node.

No

Yes

Key Pressed

Occurs when Kanzi recognizes a key-pressed gesture. A key-pressed gesture occurs when Kanzi recognizes a key event that contains all the elements that compose that gesture.

No

Yes

Key Released

Occurs when Kanzi recognizes a key-released gesture. A key-released gesture occurs when Kanzi recognizes the release of one of the elements that compose that gesture.

No

Yes

Left Editing State

Occurs when a Text Box node leaves the editing state

No

Yes

Left State

Occurs when a state manager has left a state.

No

Yes

List Box: Item Hidden

Occurs when an item is unloaded from the working memory. To set how many items you want to keep loaded in the working memory at a time, use the Keep Alive Item Count property.

No

Yes

List Box: Item Selected

Occurs when an item is selected.

No

Yes

List Box: Item Visible

Occurs when an item is loaded to the working memory. To set how many items you want to keep loaded in the working memory at a time, use the Keep Alive Item Count property.

No

Yes

List Box: Scroll Finished

Occurs when the List Box stops scrolling.

No

Yes

List Box: Scroll Started

Occurs when the List Box starts to scroll.

No

Yes

List Box: Scrolled

Occurs when the List Box scrolls.

No

Yes

List Box: Target Changed

Occurs when List Box gets a new target item.

No

Yes

List Box: User Scroll Finished

Occurs when the application user stops scrolling the List Box.

No

Yes

List Box: User Scroll Started

Occurs when the application user starts to scroll the List Box.

No

Yes

Long Press

Occurs when the user presses down their finger on the node and holds it down for the time you set in this trigger.

No

Yes

Long Press Cancel

Occurs when focus moves away from the node during the long-press gesture.

No

Yes

Message Trigger

No

Yes

Multi-Click

Occurs when the pointer is pressed and released on top of the node a specified number of times (default 2) within a specified amount of time (default 250 ms) between them.

No

Yes

Multi-Click Canceled

Occurs when focus moves away from the node during the multi-click gesture.

No

Yes

Navigate To Next Activity

Navigates to the next Activity node in the Activity Host.

No

Yes

Navigate To Previous Activity

Navigates to the previous Activity node in the Activity Host.

No

Yes

On Attached

This trigger is set off when the item is initialized. For example, when you add a node to the node tree, or enter a state that contains this trigger.

No

Yes

On Property Change

Occurs when a property is changed

No

Yes

On Timer

Occurs when timer interval is elapsed

No

Yes

Page Activated

Page has been activated.

No

Yes

Page Deactivated

Page has been deactivated.

No

Yes

Page Navigation Finished

Page host has finished navigation process.

No

Yes

Page Navigation Started

Page host has started navigation process.

No

Yes

Pan Canceled

Occurs when focus moves away from the node during the pan gesture.

No

Yes

Pan Entered

Occurs when the pan gesture enters the node the manipulator is attached to.

No

Yes

Pan Finished

Occurs when the user lifts their finger after Kanzi recognizes a pan gesture.

No

Yes

Pan Left

Occurs when the pan gesture leaves the node the manipulator is attached to.

No

Yes

Pan Moved

Occurs when the user changes the position of their finger and that change exceeds the recognition thresholds.

No

Yes

Pan Started

Occurs when the user presses down their finger on the node. If the user lifts their finger before exceeding the position change threshold, Kanzi cancels the pan gesture.

No

Yes

Pinch Canceled

Occurs when focus moves away from the node during the pinch gesture.

No

Yes

Pinch Finished

Occurs when the user lifts their finger after Kanzi recognizes a pinch gesture.

No

Yes

Pinch Moved

Occurs when the user changes the position of their finger and that change exceed the scale or rotation threshold.

No

Yes

Pinch Started

Occurs when the user presses down their finger. If the user lifts their finger before it exceeds the scale or rotate threshold, Kanzi cancels the pinch.

No

Yes

Range Concept: Value Change Finished

Occurs when the range value stops changing.

No

Yes

Range Concept: Value Change Started

Occurs when the range value starts changing.

No

Yes

Range Concept: Value Changed

Occurs when the range value has changed.

No

Yes

Scope Brought To Front

Occurs when a popup or a modal focus scope is brought to front.

No

Yes

Scope Sent To Back

Occurs when a foremost popup or modal focus scope is sent to back.

No

Yes

Scroll Ended

Occurs when the scroll position of a Scroll View node stops changing.

No

Yes

Scroll Started

Occurs when the scroll position of a Scroll View node starts changing.

No

Yes

Scroll Zoomed

Occurs when the zoom level of a Scroll View node changes.

No

Yes

Scrolled

Occurs when the scroll position of a Scroll View node changes.

No

Yes

Selection Changed

Occurs when the user changes the text selection in a Text Box node.

No

Yes

Selection Cleared

Occurs when the user clears or resets the text selection in a Text Box node.

No

Yes

Selection Started

Occurs when the user starts selecting text in a Text Box node.

No

Yes

Snap Request

Occurs when a Scroll View node requests snapping target from the hosting component.

No

Yes

Status Changed Message

To receive notifications when the Activity Status of this activity changes, subscribe to this message.

No

Yes

Text Changed

Occurs when the user changes the text in a Text Box node.

No

Yes

Text Composition Canceled

Occurs: - When the text composition in a Text Box node is canceled by Input Method that is in text composition state. - When a trigger executes the Cancel Text Composition action.

No

Yes

Toggle Button Group: Toggled

Occurs when a button in the group is toggled on.

No

Yes

Toggle Button: Toggled Off

Occurs when the toggle button is toggled off.

No

Yes

Toggle Button: Toggled On

Occurs when the toggle button is toggled on.

No

Yes

Transition Finished

Occurs when a state manager finishes a transition to a state.

No

Yes

Transition Started

Occurs when a state manager begins a transition to a state.

No

Yes

User Scroll Ended Message

Occurs when the user stops scrolling a Scroll View node.

No

Yes

User Scroll Started

Occurs when the user starts scrolling a Scroll View node.

No

Yes

See also

Using meshes