Pan input manipulator recognizes a pan gesture from the incoming touch events. More...
Static Public Member Functions | |
static ObjectRef< PanManipulator > | create (Domain domain, String anonymous) |
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from InputManipulator | |
static final Metaclass | metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from KanziObject | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. | |
long | getNative () |
Gets a pointer to the backing C++ instance. | |
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. | |
TDataType | getProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type. | |
int | hashCode () |
boolean | hasValue (PropertyType< TDataType > propertyType) |
Evaluates whether there are any inputs into the property value. | |
boolean | isStale () |
Test if the object is stale i.e. | |
void | removeLocalValue (PropertyType< TDataType > propertyType) |
Removes the local value associated with the property. | |
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
Sets the local value of a property type. | |
ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
Tries to create an owning ObjectRef instance to this KanziObject. | |
Public Attributes inherited from InputManipulatorMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.InputManipulator") |
Metaclass for InputManipulator. | |
Public Attributes inherited from PanManipulatorMetadata | |
DynamicMessageType< PanManipulatorMetadata.CanceledMessageArguments > | CanceledMessage |
Occurs when focus moves away from the node during the pan gesture. | |
DynamicMessageType< PanManipulatorMetadata.EnteredMessageArguments > | EnteredMessage |
Occurs when the pan gesture enters the node to which the Pan Manipulator is attached. | |
DynamicMessageType< PanManipulatorMetadata.FinishedMessageArguments > | FinishedMessage |
Occurs when the user lifts their finger after Kanzi recognizes a pan gesture. | |
DynamicMessageType< PanManipulatorMetadata.LeftMessageArguments > | LeftMessage |
Occurs when the pan gesture leaves the node to which the Pan Manipulator is attached. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.PanManipulator") |
Metaclass for PanManipulator. | |
DynamicMessageType< PanManipulatorMetadata.MovedMessageArguments > | MovedMessage |
Occurs when the user changes the position of their finger and that change exceeds the recognition thresholds. | |
DynamicMessageType< PanManipulatorMetadata.StartedMessageArguments > | StartedMessage |
Occurs when the user presses down their finger on the node. | |
Pan input manipulator recognizes a pan gesture from the incoming touch events.
It generates messages for different phases of the pan gesture. You can use these messages to implement the logic to move nodes, to pan or to flick scrollable content. For example, you can use the pan input manipulator to scroll a map.