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String | getName () |
| Gets the resource name.
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String | getUrl () |
| Gets the resource URL.
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void | setKeepAlive (boolean keepAlive) |
| Sets the keep alive flag.
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boolean | equals (Object object) |
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Domain | getDomain () |
| Returns the domain the object belongs to.
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Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object.
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long | getNative () |
| Gets a pointer to the backing C++ instance.
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TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type, but does not use the default value if there are no inputs to the property value.
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TDataType | getProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type.
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int | hashCode () |
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boolean | hasValue (PropertyType< TDataType > propertyType) |
| Evaluates whether there are any inputs into the property value.
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boolean | isStale () |
| Test if the object is stale i.e.
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void | removeLocalValue (PropertyType< TDataType > propertyType) |
| Removes the local value associated with the property.
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void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
| Sets the local value of a property type.
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ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
| Tries to create an owning ObjectRef instance to this KanziObject.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
| Metaclass for Resource.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.GPUResource") |
| Metaclass for GPUResource.
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DynamicPropertyType< Boolean > | EnabledProperty |
| Whether Kanzi executes this render pass and its child render pass tree.
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DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
| Reports the viewport area relative to the composition space as passed from the parent render pass.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
| Metaclass for RenderPass.
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DynamicPropertyType< Integer > | UpdateOffsetProperty |
| Sets a frame offset to the rendering rate that you set with the Update Rate property.
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DynamicPropertyType< Integer > | UpdateRateProperty |
| Sets the rate at which to render the Render Pass.
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DynamicPropertyType< SamplerAddressingMode > | AddressingModeProperty |
| Sets how Kanzi handles the texture coordinates of the automatically generated composition target textures outside of the [0, 0] - [1, 1] rectangle:
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DynamicPropertyType< Resource > | CompositionTarget0Property |
| Sets the first color target to which you want to render the result of the child render passes of this render pass.
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DynamicPropertyType< Resource > | CompositionTarget1Property |
| Sets the second color target to which you want to render the result of the child render passes of this render pass.
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DynamicPropertyType< Resource > | CompositionTarget2Property |
| Sets the third color target to which you want to render the result of the child render passes of this render pass.
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DynamicPropertyType< Resource > | CompositionTarget3Property |
| Sets the fourth color target to which you want to render the result of the child render passes of this render pass.
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DynamicPropertyType< GraphicsCompareFunction > | DepthCompareFunctionProperty |
| Sets the comparison function to be used with comparison samplers of the Composition Target Render Pass' depth target.
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DynamicPropertyType< GraphicsFormat > | DepthRenderbufferFormatProperty |
| Sets the format of the automatically created depth renderbuffers.
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DynamicPropertyType< Resource > | DepthTargetProperty |
| Sets the depth target to which you want to render the result of the child render passes of this render pass.
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DynamicPropertyType< GraphicsFormat > | DepthTextureFormatProperty |
| Sets the format of the automatically created Result Depth Texture.
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DynamicPropertyType< SamplerFilter > | FilterModeProperty |
| Sets how Kanzi handles accessing the texture samples of the automatically generated composition target:
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DynamicPropertyType< Integer > | HeightProperty |
| Sets the absolute height for the automatically created composition target textures.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.CompositionTargetRenderPass") |
| Metaclass for CompositionTargetRenderPass.
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DynamicPropertyType< SamplerMipmapMode > | MipmapModeProperty |
| Sets the mipmap mode of the automatically created composition target.
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DynamicPropertyType< MultisampleCount > | MultisampleLevelProperty |
| Sets the amount of multisample anti-aliasing to apply to the automatically generated composition target textures.
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DynamicPropertyType< GraphicsFormat > | PixelFormat0Property |
| Sets on the GPU the target pixel format of the first automatically created composition target texture.
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DynamicPropertyType< GraphicsFormat > | PixelFormat1Property |
| Sets on the GPU the target pixel format of the second automatically created composition target texture.
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DynamicPropertyType< GraphicsFormat > | PixelFormat2Property |
| Sets on the GPU the target pixel format of the third automatically created composition target texture.
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DynamicPropertyType< GraphicsFormat > | PixelFormat3Property |
| Sets on the GPU the target pixel format of the fourth automatically created composition target texture.
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DynamicPropertyType< Integer > | ResolutionDivisorProperty |
| Sets the resolution divisor for the automatically created composition target textures.
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DynamicPropertyType< Integer > | ResolutionMultiplierProperty |
| Sets the resolution multiplier for the automatically created composition target textures.
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DynamicPropertyType< Boolean > | ResolveImmediatelyProperty |
| Whether to resolve multisamples and generate mipmaps for the composition target texture immediately after rendering.
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DynamicPropertyType< Resource > | ResultDepthTextureProperty |
| The depth texture to which the Composition Target Render Pass renders its content.
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DynamicPropertyType< Resource > | ResultTexture0Property |
| The first color texture to which the Composition Target Render Pass renders its content.
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DynamicPropertyType< Resource > | ResultTexture1Property |
| The second color texture to which the Composition Target Render Pass renders its content.
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DynamicPropertyType< Resource > | ResultTexture2Property |
| The third color texture to which the Composition Target Render Pass renders its content.
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DynamicPropertyType< Resource > | ResultTexture3Property |
| The fourth color texture to which the Composition Target Render Pass renders its content.
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DynamicPropertyType< Integer > | WidthProperty |
| Sets the absolute width for the automatically created composition target textures.
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DynamicPropertyType< Resource > | ColorMipmapMaterial0Property |
| Sets the material to use to generate the mipmaps for the first color result texture (Result Texture 0) of a Composition Target Render Pass.
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DynamicPropertyType< Resource > | ColorMipmapMaterial1Property |
| Sets the material to use to generate the mipmaps for the second color result texture (Result Texture 1) of a Composition Target Render Pass.
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DynamicPropertyType< Resource > | ColorMipmapMaterial2Property |
| Sets the material to use to generate the mipmaps for the third color result texture (Result Texture 2) of a Composition Target Render Pass.
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DynamicPropertyType< Resource > | ColorMipmapMaterial3Property |
| Sets the material to use to generate the mipmaps for the fourth color result texture (Result Texture 3) of a Composition Target Render Pass.
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DynamicPropertyType< Resource > | CubemapMipmapMaterialProperty |
| Sets the material to use to generate the mipmaps for the color Result Texture of a Cubemap Render Pass.
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DynamicPropertyType< Float > | CurrentMipmapLevelProperty |
| Reports the mipmap level that Kanzi is generating.
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DynamicPropertyType< Resource > | DepthMipmapMaterialProperty |
| Sets the material to use to generate the mipmaps for the Result Depth Texture of a Composition Target Render Pass.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.MipmapGenerationConcept") |
| Metaclass for MipmapGenerationConcept.
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DynamicPropertyType< Resource > | MipmapSourceTextureProperty |
| Reports the texture that contains the render target texture for which Kanzi creates mipmaps.
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