▼Pcom | |
▼Prightware | |
►Pkanzi | |
►Pmetadata | |
CActionBaseMetadata | Metadata definitions for ActionBase |
CActionMetadata | Metadata definitions for Action |
CActivity2DMetadata | Metadata definitions for Activity2D |
CActivity3DMetadata | Metadata definitions for Activity3D |
CActivityCodeBehindMetadata | Metadata definitions for ActivityCodeBehind |
►CActivityConceptMetadata | Metadata definitions for ActivityConcept |
CActivityInternalMessageArguments | Metadata definitions for ActivityInternalMessageArguments |
CActivityMessageArguments | Metadata definitions for ActivityMessageArguments |
CActivityPrefabMessageArguments | Metadata definitions for ActivityPrefabMessageArguments |
CStartActivationInternalMessageArguments | Metadata definitions for StartActivationInternalMessageArguments |
CStatusChangedInternalMessageArguments | Metadata definitions for StatusChangedInternalMessageArguments |
CStatusChangedMessageArguments | Metadata definitions for StatusChangedMessageArguments |
CActivityElementMetadata | Metadata definitions for ActivityElement |
►CActivityHostConceptMetadata | Metadata definitions for ActivityHostConcept |
CActivationMessageArguments | Metadata definitions for ActivationMessageArguments |
CRegisterActivityElementInternalMessageArguments | Metadata definitions for RegisterActivityElementInternalMessageArguments |
CUnregisterActivityElementInternalMessageArguments | Metadata definitions for UnregisterActivityElementInternalMessageArguments |
CAnimationBindingProcessorMetadata | Metadata definitions for AnimationBindingProcessor |
►CAnimationPlayerMetadata | Metadata definitions for AnimationPlayer |
CCompletedMessageArguments | Metadata definitions for CompletedMessageArguments |
CPauseMessageArguments | Metadata definitions for PauseMessageArguments |
CPlayMessageArguments | Metadata definitions for PlayMessageArguments |
CResumeMessageArguments | Metadata definitions for ResumeMessageArguments |
CStartedMessageArguments | Metadata definitions for StartedMessageArguments |
CStopMessageArguments | Metadata definitions for StopMessageArguments |
CStoppedMessageArguments | Metadata definitions for StoppedMessageArguments |
CAnimationResourceMetadata | Metadata definitions for AnimationResource |
CApplyActionMetadata | Metadata definitions for ApplyAction |
CApplyActivationActionMetadata | Metadata definitions for ApplyActivationAction |
CApplyPropertyActionMetadata | Metadata definitions for ApplyPropertyAction |
CBinaryResourceMetadata | Metadata definitions for BinaryResource |
CBindingProcessorMetadata | Metadata definitions for BindingProcessor |
CBitmapFontMetadata | Metadata definitions for BitmapFont |
CBlitRenderPassMetadata | Metadata definitions for BlitRenderPass |
CBlurEffect2DMetadata | Metadata definitions for BlurEffect2D |
CBrushMetadata | Metadata definitions for Brush |
CButton2DMetadata | Metadata definitions for Button2D |
CButton3DMetadata | Metadata definitions for Button3D |
►CButtonConceptMetadata | Metadata definitions for ButtonConcept |
CCanceledMessageArguments | Metadata definitions for CanceledMessageArguments |
CClickedMessageArguments | Metadata definitions for ClickedMessageArguments |
CLongPressMessageArguments | Metadata definitions for LongPressMessageArguments |
CPointerEnteredMessageArguments | Metadata definitions for PointerEnteredMessageArguments |
CPointerLeftMessageArguments | Metadata definitions for PointerLeftMessageArguments |
CPressedMessageArguments | Metadata definitions for PressedMessageArguments |
CToggledOffMessageArguments | Metadata definitions for ToggledOffMessageArguments |
CToggledOnMessageArguments | Metadata definitions for ToggledOnMessageArguments |
CToggleStateChangedMessageArguments | Metadata definitions for ToggleStateChangedMessageArguments |
CCallbackBindingProcessorMetadata | Metadata definitions for CallbackBindingProcessor |
CCameraMetadata | Metadata definitions for Camera |
CClearRenderPassMetadata | Metadata definitions for ClearRenderPass |
CClickConceptMetadata | Metadata definitions for ClickConcept |
CClickManipulatorComponentMetadata | Metadata definitions for ClickManipulatorComponent |
►CClickManipulatorMetadata | Metadata definitions for ClickManipulator |
CClickBeginMessageArguments | Metadata definitions for ClickBeginMessageArguments |
CClickCancelMessageArguments | Metadata definitions for ClickCancelMessageArguments |
CClickEnterMessageArguments | Metadata definitions for ClickEnterMessageArguments |
CClickLeaveMessageArguments | Metadata definitions for ClickLeaveMessageArguments |
CClickMessageArguments | Metadata definitions for ClickMessageArguments |
CCodeBehindMetadata | Metadata definitions for CodeBehind |
CColorBrushMetadata | Metadata definitions for ColorBrush |
►CCommandMetadata | Metadata definitions for Command |
CCommandMessageArguments | Metadata definitions for CommandMessageArguments |
CCompositionBrushMetadata | Metadata definitions for CompositionBrush |
CCompositionTargetRenderPassMetadata | Metadata definitions for CompositionTargetRenderPass |
CConditionMetadata | Metadata definitions for Condition |
CConstraintsMetadata | Metadata definitions for Constraints |
CContentBrushMetadata | Metadata definitions for ContentBrush |
CContentLayout2DMetadata | Metadata definitions for ContentLayout2D |
CContentLayout3DMetadata | Metadata definitions for ContentLayout3D |
CContentLayoutConceptMetadata | Metadata definitions for ContentLayoutConcept |
CCubeMapRenderPassMetadata | Metadata definitions for CubeMapRenderPass |
CDataContextMetadata | Metadata definitions for DataContext |
CDataDrivenExclusiveActivityHost2DMetadata | Metadata definitions for DataDrivenExclusiveActivityHost2D |
CDataDrivenExclusiveActivityHost3DMetadata | Metadata definitions for DataDrivenExclusiveActivityHost3D |
CDataDrivenExclusiveActivityHostConceptMetadata | Metadata definitions for DataDrivenExclusiveActivityHostConcept |
CDataObjectBoolMetadata | Metadata definitions for DataObjectBool |
CDataObjectIntMetadata | Metadata definitions for DataObjectInt |
CDataObjectListMetadata | Metadata definitions for DataObjectList |
CDataObjectMetadata | Metadata definitions for DataObject |
CDataObjectRealMetadata | Metadata definitions for DataObjectReal |
CDataObjectStringMetadata | Metadata definitions for DataObjectString |
CDataSourceListItemGenerator2DMetadata | Metadata definitions for DataSourceListItemGenerator2D |
CDataSourceListItemGenerator3DMetadata | Metadata definitions for DataSourceListItemGenerator3D |
CDataSourceMetadata | Metadata definitions for DataSource |
CDataTriggerComponentMetadata | Metadata definitions for DataTriggerComponent |
CDataTriggerMetadata | Metadata definitions for DataTrigger |
CDispatchMessageActionMetadata | Metadata definitions for DispatchMessageAction |
CDockLayout2DMetadata | Metadata definitions for DockLayout2D |
CDockLayout3DMetadata | Metadata definitions for DockLayout3D |
CDockLayoutConceptMetadata | Metadata definitions for DockLayoutConcept |
CDomainMetadata | Metadata definitions for Domain |
►CDragAndDropManipulatorMetadata | Metadata definitions for DragAndDropManipulator |
CCanceledMessageArguments | Metadata definitions for CanceledMessageArguments |
CFinishedMessageArguments | Metadata definitions for FinishedMessageArguments |
CMovedMessageArguments | Metadata definitions for MovedMessageArguments |
CStartedMessageArguments | Metadata definitions for StartedMessageArguments |
CDrawObjectsRenderPassMetadata | Metadata definitions for DrawObjectsRenderPass |
CDrawObjectsWithMaterialRenderPassMetadata | Metadata definitions for DrawObjectsWithMaterialRenderPass |
CEffectStack2DMetadata | Metadata definitions for EffectStack2D |
CEmptyNode2DMetadata | Metadata definitions for EmptyNode2D |
CEmptyNode3DMetadata | Metadata definitions for EmptyNode3D |
CExclusiveActivityHost2DMetadata | Metadata definitions for ExclusiveActivityHost2D |
CExclusiveActivityHost3DMetadata | Metadata definitions for ExclusiveActivityHost3D |
►CExclusiveActivityHostConceptMetadata | Metadata definitions for ExclusiveActivityHostConcept |
CImplicitActivityChangeRequestMessageArguments | Metadata definitions for ImplicitActivityChangeRequestMessageArguments |
CExpressionBindingProcessorMetadata | Metadata definitions for ExpressionBindingProcessor |
CExpressionConditionMetadata | Metadata definitions for ExpressionCondition |
►CFloatValueAccumulatorMetadata | Metadata definitions for FloatValueAccumulator |
CSetAccumulatedValueBoundariesMessageArguments | Metadata definitions for SetAccumulatedValueBoundariesMessageArguments |
CFlowLayout2DMetadata | Metadata definitions for FlowLayout2D |
CFlowLayout3DMetadata | Metadata definitions for FlowLayout3D |
CFlowLayoutConceptMetadata | Metadata definitions for FlowLayoutConcept |
►CFocusManagerMetadata | Metadata definitions for FocusManager |
CFocusEnteredFocusScopeMessageArguments | Metadata definitions for FocusEnteredFocusScopeMessageArguments |
CFocusLeftFocusScopeMessageArguments | Metadata definitions for FocusLeftFocusScopeMessageArguments |
CInputOutsideOverlayMessageArguments | Metadata definitions for InputOutsideOverlayMessageArguments |
CMoveFocusMessageArguments | Metadata definitions for MoveFocusMessageArguments |
COverlayBroughtToFrontMessageArguments | Metadata definitions for OverlayBroughtToFrontMessageArguments |
COverlayGainedFocusMessageArguments | Metadata definitions for OverlayGainedFocusMessageArguments |
COverlayLostFocusMessageArguments | Metadata definitions for OverlayLostFocusMessageArguments |
COverlaySentToBackMessageArguments | Metadata definitions for OverlaySentToBackMessageArguments |
CPostFocusMessageArguments | Metadata definitions for PostFocusMessageArguments |
CPreFocusMessageArguments | Metadata definitions for PreFocusMessageArguments |
CScopeStateChangeMessageArguments | Metadata definitions for ScopeStateChangeMessageArguments |
CFocusNavigationManipulatorMetadata | Metadata definitions for FocusNavigationManipulator |
CFocusScopeCoreMetadata | Metadata definitions for FocusScopeCore |
CFontFamilyMetadata | Metadata definitions for FontFamily |
CFontMetadata | Metadata definitions for Font |
CFontStyleConceptMetadata | Metadata definitions for FontStyleConcept |
CForwardingActionMetadata | Metadata definitions for ForwardingAction |
CFramebufferMetadata | Metadata definitions for Framebuffer |
CGatherLightsRenderPassMetadata | Metadata definitions for GatherLightsRenderPass |
CGatherNearestLightsRenderPassMetadata | Metadata definitions for GatherNearestLightsRenderPass |
CGPUResourceMetadata | Metadata definitions for GPUResource |
CGridLayout2DMetadata | Metadata definitions for GridLayout2D |
CGridLayout3DMetadata | Metadata definitions for GridLayout3D |
CGridLayoutConceptMetadata | Metadata definitions for GridLayoutConcept |
CGridListBox2DMetadata | Metadata definitions for GridListBox2D |
CGridListBox3DMetadata | Metadata definitions for GridListBox3D |
CGridListBoxConceptMetadata | Metadata definitions for GridListBoxConcept |
CImage2DMetadata | Metadata definitions for Image2D |
►CInputManipulatorMetadata | Metadata definitions for InputManipulator |
CInputMessageArguments | Metadata definitions for InputMessageArguments |
CKeyInputMessageArguments | Metadata definitions for KeyInputMessageArguments |
CInstantiator3DMetadata | Metadata definitions for Instantiator3D |
CInstructionBindingProcessorMetadata | Metadata definitions for InstructionBindingProcessor |
►CIntValueAccumulatorMetadata | Metadata definitions for IntValueAccumulator |
CSetAccumulatedValueBoundariesMessageArguments | Metadata definitions for SetAccumulatedValueBoundariesMessageArguments |
►CKeyboardMetadata | Metadata definitions for Keyboard |
CKeyDownMessageArguments | Metadata definitions for KeyDownMessageArguments |
CKeyStateChangedMessageArguments | Metadata definitions for KeyStateChangedMessageArguments |
CKeyUpMessageArguments | Metadata definitions for KeyUpMessageArguments |
CKeyManipulatorComponentMetadata | Metadata definitions for KeyManipulatorComponent |
►CKeyManipulatorMetadata | Metadata definitions for KeyManipulator |
CKeyCanceledMessageArguments | Metadata definitions for KeyCanceledMessageArguments |
CKeyPressedMessageArguments | Metadata definitions for KeyPressedMessageArguments |
CKeyReleasedMessageArguments | Metadata definitions for KeyReleasedMessageArguments |
CLegacyRenderPassMetadata | Metadata definitions for LegacyRenderPass |
CLevelOfDetail3DMetadata | Metadata definitions for LevelOfDetail3D |
CLightMetadata | Metadata definitions for Light |
►CListBoxConceptMetadata | Metadata definitions for ListBoxConcept |
CItemHiddenMessageArguments | Metadata definitions for ItemHiddenMessageArguments |
CItemMessageArguments | Metadata definitions for ItemMessageArguments |
CItemSelectedMessageArguments | Metadata definitions for ItemSelectedMessageArguments |
CItemVisibleMessageArguments | Metadata definitions for ItemVisibleMessageArguments |
CListBoxItemContainer2DMetadata | Metadata definitions for ListBoxItemContainer2D |
CListBoxItemContainer3DMetadata | Metadata definitions for ListBoxItemContainer3D |
CListBoxItemContainerGenerator3DMetadata | Metadata definitions for ListBoxItemContainerGenerator3D |
CListBoxItemContainerMetadata | Metadata definitions for ListBoxItemContainer |
CListBoxItemGenerator2DMetadata | Metadata definitions for ListBoxItemGenerator2D |
CListBoxItemGenerator3DMetadata | Metadata definitions for ListBoxItemGenerator3D |
►CListBoxScrollingConceptMetadata | Metadata definitions for ListBoxScrollingConcept |
CScrolledMessageArguments | Metadata definitions for ScrolledMessageArguments |
CScrollFinishedMessageArguments | Metadata definitions for ScrollFinishedMessageArguments |
CScrollMessageArguments | Metadata definitions for ScrollMessageArguments |
CScrollStartedMessageArguments | Metadata definitions for ScrollStartedMessageArguments |
CTargetChangedMessageArguments | Metadata definitions for TargetChangedMessageArguments |
CUserScrollFinishedMessageArguments | Metadata definitions for UserScrollFinishedMessageArguments |
CUserScrollStartedMessageArguments | Metadata definitions for UserScrollStartedMessageArguments |
CLongPressManipulatorComponentMetadata | Metadata definitions for LongPressManipulatorComponent |
►CLongPressManipulatorMetadata | Metadata definitions for LongPressManipulator |
CLongPressCancelMessageArguments | Metadata definitions for LongPressCancelMessageArguments |
CLongPressMessageArguments | Metadata definitions for LongPressMessageArguments |
CMaskEffect2DMetadata | Metadata definitions for MaskEffect2D |
CMaterialBrushMetadata | Metadata definitions for MaterialBrush |
CMaterialMetadata | Metadata definitions for Material |
CMaterialSetupRenderPassMetadata | Metadata definitions for MaterialSetupRenderPass |
CMeshMetadata | Metadata definitions for Mesh |
CMessageTriggerMetadata | Metadata definitions for MessageTrigger |
CMetaObjectMetadata | Metadata definitions for MetaObject |
CMipmapGenerationConceptMetadata | Metadata definitions for MipmapGenerationConcept |
CModel3DMetadata | Metadata definitions for Model3D |
CMorphMetadata | Metadata definitions for Morph |
CMorphWeightTimelineMetadata | Metadata definitions for MorphWeightTimeline |
CMoveFocusActionMetadata | Metadata definitions for MoveFocusAction |
CMultiClickManipulatorComponentMetadata | Metadata definitions for MultiClickManipulatorComponent |
►CMultiClickManipulatorMetadata | Metadata definitions for MultiClickManipulator |
CCanceledMessageArguments | Metadata definitions for CanceledMessageArguments |
CMultiClickMessageArguments | Metadata definitions for MultiClickMessageArguments |
CNavigationManipulatorComponentMetadata | Metadata definitions for NavigationManipulatorComponent |
►CNavigationManipulatorMetadata | Metadata definitions for NavigationManipulator |
CKeyNavigationMessageArguments | Metadata definitions for KeyNavigationMessageArguments |
CNinePatchImage2DMetadata | Metadata definitions for NinePatchImage2D |
CNode2DMetadata | Metadata definitions for Node2D |
CNode3DMetadata | Metadata definitions for Node3D |
►CNodeComponentMetadata | Metadata definitions for NodeComponent |
CNodeComponentMessageArguments | Metadata definitions for NodeComponentMessageArguments |
CNodeComponentSourceMessageArguments | Metadata definitions for NodeComponentSourceMessageArguments |
CNodeEffect2DMetadata | Metadata definitions for NodeEffect2D |
CNodeEffectPrefab2DMetadata | Metadata definitions for NodeEffectPrefab2D |
CNodeListRenderPassMetadata | Metadata definitions for NodeListRenderPass |
►CNodeMetadata | Metadata definitions for Node |
CNodeComponentMessageArguments | Metadata definitions for NodeComponentMessageArguments |
CNodeComponentSourceMessageArguments | Metadata definitions for NodeComponentSourceMessageArguments |
CNullBrushMetadata | Metadata definitions for NullBrush |
CObjectMetadata | Metadata definitions for Object |
CObjectSourceMetadata | Metadata definitions for ObjectSource |
COnAttachedTriggerMetadata | Metadata definitions for OnAttachedTrigger |
COnPropertyChangedTriggerMetadata | Metadata definitions for OnPropertyChangedTrigger |
COutlineEffect2DMetadata | Metadata definitions for OutlineEffect2D |
CPageHostMetadata | Metadata definitions for PageHost |
►CPageMetadata | Metadata definitions for Page |
CActivatedMessageArguments | Metadata definitions for ActivatedMessageArguments |
CDeactivatedMessageArguments | Metadata definitions for DeactivatedMessageArguments |
CNavigateMessageArguments | Metadata definitions for NavigateMessageArguments |
CNavigateNextMessageArguments | Metadata definitions for NavigateNextMessageArguments |
CNavigateParentMessageArguments | Metadata definitions for NavigateParentMessageArguments |
CNavigatePreviousMessageArguments | Metadata definitions for NavigatePreviousMessageArguments |
CNavigationActivatedMessageArguments | Metadata definitions for NavigationActivatedMessageArguments |
CNavigationDeactivatedMessageArguments | Metadata definitions for NavigationDeactivatedMessageArguments |
CNavigationFinishedMessageArguments | Metadata definitions for NavigationFinishedMessageArguments |
CNavigationStartedMessageArguments | Metadata definitions for NavigationStartedMessageArguments |
CRegisterToNavigationdMessageArguments | Metadata definitions for RegisterToNavigationdMessageArguments |
CUnregisterFromNavigationMessageArguments | Metadata definitions for UnregisterFromNavigationMessageArguments |
CPageTransitionCollectionMetadata | Metadata definitions for PageTransitionCollection |
CPanManipulatorComponentMetadata | Metadata definitions for PanManipulatorComponent |
►CPanManipulatorMetadata | Metadata definitions for PanManipulator |
CBaseMessageArguments | Metadata definitions for BaseMessageArguments |
CCanceledMessageArguments | Metadata definitions for CanceledMessageArguments |
CEnteredMessageArguments | Metadata definitions for EnteredMessageArguments |
CFinishedMessageArguments | Metadata definitions for FinishedMessageArguments |
CLeftMessageArguments | Metadata definitions for LeftMessageArguments |
CMovedMessageArguments | Metadata definitions for MovedMessageArguments |
CStartedMessageArguments | Metadata definitions for StartedMessageArguments |
CParallelActivityHost2DMetadata | Metadata definitions for ParallelActivityHost2D |
CParallelActivityHost3DMetadata | Metadata definitions for ParallelActivityHost3D |
CParallelActivityHostConceptMetadata | Metadata definitions for ParallelActivityHostConcept |
CParallelTimelineMetadata | Metadata definitions for ParallelTimeline |
►CPinchManipulatorMetadata | Metadata definitions for PinchManipulator |
CCanceledMessageArguments | Metadata definitions for CanceledMessageArguments |
CFinishedMessageArguments | Metadata definitions for FinishedMessageArguments |
CMovedMessageArguments | Metadata definitions for MovedMessageArguments |
CStartedMessageArguments | Metadata definitions for StartedMessageArguments |
CPipelineStateRenderPassMetadata | Metadata definitions for PipelineStateRenderPass |
CPortalViewMetadata | Metadata definitions for PortalView |
CPrefabTemplateMetadata | Metadata definitions for PrefabTemplate |
CPrefabView2DMetadata | Metadata definitions for PrefabView2D |
CPrefabView3DMetadata | Metadata definitions for PrefabView3D |
►CPrefabViewConceptMetadata | Metadata definitions for PrefabViewConcept |
CAsynchronousLoadCompletedMessageArguments | Metadata definitions for AsynchronousLoadCompletedMessageArguments |
CLoadAsynchronouslyMessageArguments | Metadata definitions for LoadAsynchronouslyMessageArguments |
CProgressiveRenderingViewport2DMetadata | Metadata definitions for ProgressiveRenderingViewport2D |
CPropertyAnimationTimelineMetadata | Metadata definitions for PropertyAnimationTimeline |
CPropertyDrivenAnimationPlayerMetadata | Metadata definitions for PropertyDrivenAnimationPlayer |
CPropertyFieldAnimationTimelineMetadata | Metadata definitions for PropertyFieldAnimationTimeline |
►CPropertyTargetEasingInterpolatorMetadata | Metadata definitions for PropertyTargetEasingInterpolator |
CSetEnabledMessageArguments | Metadata definitions for SetEnabledMessageArguments |
►CPropertyTargetInterpolatorMetadata | Metadata definitions for PropertyTargetInterpolator |
CCompletedMessageArguments | Metadata definitions for CompletedMessageArguments |
CRangeAccumulateBindingProcessorMetadata | Metadata definitions for RangeAccumulateBindingProcessor |
CRangeBindingProcessorMetadata | Metadata definitions for RangeBindingProcessor |
►CRangeConceptMetadata | Metadata definitions for RangeConcept |
CCommonMessageArguments | Metadata definitions for CommonMessageArguments |
CValueChangedMessageArguments | Metadata definitions for ValueChangedMessageArguments |
CValueChangeFinishedMessageArguments | Metadata definitions for ValueChangeFinishedMessageArguments |
CValueChangeStartedMessageArguments | Metadata definitions for ValueChangeStartedMessageArguments |
CRenderbufferMetadata | Metadata definitions for Renderbuffer |
CRenderPassMetadata | Metadata definitions for RenderPass |
CRenderPassPrefabMetadata | Metadata definitions for RenderPassPrefab |
CRenderPassViewMetadata | Metadata definitions for RenderPassView |
CResourceBindingProcessorMetadata | Metadata definitions for ResourceBindingProcessor |
CResourceDictionaryMetadata | Metadata definitions for ResourceDictionary |
CResourceDictionarySelectorMetadata | Metadata definitions for ResourceDictionarySelector |
CResourceMetadata | Metadata definitions for Resource |
CSceneMetadata | Metadata definitions for Scene |
►CScreenMetadata | Metadata definitions for Screen |
CActivateThemeMessageArguments | Metadata definitions for ActivateThemeMessageArguments |
CScrollView2DMetadata | Metadata definitions for ScrollView2D |
CScrollView3DMetadata | Metadata definitions for ScrollView3D |
►CScrollViewConceptMetadata | Metadata definitions for ScrollViewConcept |
CScrollDirectionMessageArguments | Metadata definitions for ScrollDirectionMessageArguments |
CScrollDownMessageArguments | Metadata definitions for ScrollDownMessageArguments |
CScrollEdgeMessageArguments | Metadata definitions for ScrollEdgeMessageArguments |
CScrolledMessageArguments | Metadata definitions for ScrolledMessageArguments |
CScrollEndMessageArguments | Metadata definitions for ScrollEndMessageArguments |
CScrollFinishedMessageArguments | Metadata definitions for ScrollFinishedMessageArguments |
CScrollHomeMessageArguments | Metadata definitions for ScrollHomeMessageArguments |
CScrollLeftMessageArguments | Metadata definitions for ScrollLeftMessageArguments |
CScrollMessageArguments | Metadata definitions for ScrollMessageArguments |
CScrollPageDownMessageArguments | Metadata definitions for ScrollPageDownMessageArguments |
CScrollPageMessageArguments | Metadata definitions for ScrollPageMessageArguments |
CScrollPageUpMessageArguments | Metadata definitions for ScrollPageUpMessageArguments |
CScrollPositionMessageArguments | Metadata definitions for ScrollPositionMessageArguments |
CScrollRightMessageArguments | Metadata definitions for ScrollRightMessageArguments |
CScrollStartedMessageArguments | Metadata definitions for ScrollStartedMessageArguments |
CScrollTargetMessageArguments | Metadata definitions for ScrollTargetMessageArguments |
CScrollUpMessageArguments | Metadata definitions for ScrollUpMessageArguments |
CSetScrollMessageArguments | Metadata definitions for SetScrollMessageArguments |
CSetScrollTargetMessageArguments | Metadata definitions for SetScrollTargetMessageArguments |
CSnapMessageArguments | Metadata definitions for SnapMessageArguments |
CSnapRequestMessageArguments | Metadata definitions for SnapRequestMessageArguments |
CUserScrollFinishedMessageArguments | Metadata definitions for UserScrollFinishedMessageArguments |
CUserScrollStartedMessageArguments | Metadata definitions for UserScrollStartedMessageArguments |
CZoomedMessageArguments | Metadata definitions for ZoomedMessageArguments |
CSetPropertyActionMetadata | Metadata definitions for SetPropertyAction |
CShaderProgramMetadata | Metadata definitions for ShaderProgram |
CShadowEffect2DMetadata | Metadata definitions for ShadowEffect2D |
CSlider2DMetadata | Metadata definitions for Slider2D |
CSlider3DMetadata | Metadata definitions for Slider3D |
CSliderConceptMetadata | Metadata definitions for SliderConcept |
CStackLayout2DMetadata | Metadata definitions for StackLayout2D |
CStackLayout3DMetadata | Metadata definitions for StackLayout3D |
CStackLayoutConceptMetadata | Metadata definitions for StackLayoutConcept |
CStandardMaterialMetadata | Metadata definitions for StandardMaterial |
CStandardPbrMaterialMetadata | Metadata definitions for StandardPbrMaterial |
►CStateManagerMetadata | Metadata definitions for StateManager |
CEnteredStateMessageArguments | Metadata definitions for EnteredStateMessageArguments |
CGoToDefinedStateMessageArguments | Metadata definitions for GoToDefinedStateMessageArguments |
CGoToNextDefinedStateMessageArguments | Metadata definitions for GoToNextDefinedStateMessageArguments |
CGoToPreviousDefinedStateMessageArguments | Metadata definitions for GoToPreviousDefinedStateMessageArguments |
CGoToStateMessageArguments | Metadata definitions for GoToStateMessageArguments |
CLeftStateMessageArguments | Metadata definitions for LeftStateMessageArguments |
CStateChangeMessageArguments | Metadata definitions for StateChangeMessageArguments |
CStateManagerMessageArguments | Metadata definitions for StateManagerMessageArguments |
CTransitionFinishedMessageArguments | Metadata definitions for TransitionFinishedMessageArguments |
CTransitionMessageArguments | Metadata definitions for TransitionMessageArguments |
CTransitionStartedMessageArguments | Metadata definitions for TransitionStartedMessageArguments |
CStyleMetadata | Metadata definitions for Style |
CSurfaceMetadata | Metadata definitions for Surface |
CTextBlock2DMetadata | Metadata definitions for TextBlock2D |
CTextBlock3DMetadata | Metadata definitions for TextBlock3D |
CTextBlockConceptMetadata | Metadata definitions for TextBlockConcept |
CTextBox2DMetadata | Metadata definitions for TextBox2D |
CTextBox3DMetadata | Metadata definitions for TextBox3D |
►CTextBoxConceptMetadata | Metadata definitions for TextBoxConcept |
CCursorPositionMessageArguments | Metadata definitions for CursorPositionMessageArguments |
CEditingStateChangedMessageArguments | Metadata definitions for EditingStateChangedMessageArguments |
CInputMethodActionMessageArguments | Metadata definitions for InputMethodActionMessageArguments |
CInputMethodAvailableMessageArguments | Metadata definitions for InputMethodAvailableMessageArguments |
CSelectedTextMessageArguments | Metadata definitions for SelectedTextMessageArguments |
CTextChangedMessageArguments | Metadata definitions for TextChangedMessageArguments |
CTextCompositionStateMessageArguments | Metadata definitions for TextCompositionStateMessageArguments |
CTextContentMessageArguments | Metadata definitions for TextContentMessageArguments |
CTextInsertionMessageArguments | Metadata definitions for TextInsertionMessageArguments |
CTextRangeMessageArguments | Metadata definitions for TextRangeMessageArguments |
►CTextBoxMetadata | Metadata definitions for TextBox |
CCharacterRemovalMessageArguments | Metadata definitions for CharacterRemovalMessageArguments |
CCursorPositionMessageArguments | Metadata definitions for CursorPositionMessageArguments |
CDeleteSelectionMessageArguments | Metadata definitions for DeleteSelectionMessageArguments |
CEditingStateChangedMessageArguments | Metadata definitions for EditingStateChangedMessageArguments |
CInputMethodActionMessageArguments | Metadata definitions for InputMethodActionMessageArguments |
CInputMethodAvailableMessageArguments | Metadata definitions for InputMethodAvailableMessageArguments |
CModifyEditingStateMessageArguments | Metadata definitions for ModifyEditingStateMessageArguments |
CModifySelectionMessageArguments | Metadata definitions for ModifySelectionMessageArguments |
CMoveCursorMessageArguments | Metadata definitions for MoveCursorMessageArguments |
CSelectedTextMessageArguments | Metadata definitions for SelectedTextMessageArguments |
CTextChangedMessageArguments | Metadata definitions for TextChangedMessageArguments |
CTextCompositionStateMessageArguments | Metadata definitions for TextCompositionStateMessageArguments |
CTextContentMessageArguments | Metadata definitions for TextContentMessageArguments |
CTextInsertionMessageArguments | Metadata definitions for TextInsertionMessageArguments |
CTextRangeMessageArguments | Metadata definitions for TextRangeMessageArguments |
CTextConceptMetadata | Metadata definitions for TextConcept |
►CTextInputConceptMetadata | Metadata definitions for TextInputConcept |
CCursorMovedMessageArguments | Metadata definitions for CursorMovedMessageArguments |
CInputMethodActionMessageArguments | Metadata definitions for InputMethodActionMessageArguments |
CInputMethodAvailableChangedMessageArguments | Metadata definitions for InputMethodAvailableChangedMessageArguments |
CInputMethodsDisconnectedMessageArguments | Metadata definitions for InputMethodsDisconnectedMessageArguments |
CInputTypeChangedMessageArguments | Metadata definitions for InputTypeChangedMessageArguments |
CReadOnlyStateChangedMessageArguments | Metadata definitions for ReadOnlyStateChangedMessageArguments |
CSelectionChangedMessageArguments | Metadata definitions for SelectionChangedMessageArguments |
CTextChangedMessageArguments | Metadata definitions for TextChangedMessageArguments |
CTextCompositionStateMessageArguments | Metadata definitions for TextCompositionStateMessageArguments |
CTextInputManipulatorMetadata | Metadata definitions for TextInputManipulator |
CTextResourceMetadata | Metadata definitions for TextResource |
CTextureBrushMetadata | Metadata definitions for TextureBrush |
CTextureMetadata | Metadata definitions for Texture |
CTimelineMetadata | Metadata definitions for Timeline |
CTimelineResourceMetadata | Metadata definitions for TimelineResource |
CTimerTriggerMetadata | Metadata definitions for TimerTrigger |
CToggleButton2DMetadata | Metadata definitions for ToggleButton2D |
CToggleButton3DMetadata | Metadata definitions for ToggleButton3D |
CToggleButtonGroup2DMetadata | Metadata definitions for ToggleButtonGroup2D |
CToggleButtonGroup3DMetadata | Metadata definitions for ToggleButtonGroup3D |
►CToggleButtonGroupConceptMetadata | Metadata definitions for ToggleButtonGroupConcept |
CToggleButtonGroupConceptMessageArguments | Metadata definitions for ToggleButtonGroupConceptMessageArguments |
CToggledMessageArguments | Metadata definitions for ToggledMessageArguments |
CTrajectoryLayout2DMetadata | Metadata definitions for TrajectoryLayout2D |
CTrajectoryLayout3DMetadata | Metadata definitions for TrajectoryLayout3D |
CTrajectoryLayoutConceptMetadata | Metadata definitions for TrajectoryLayoutConcept |
CTrajectoryListBox3DMetadata | Metadata definitions for TrajectoryListBox3D |
CTrajectoryMetadata | Metadata definitions for Trajectory |
CTriggerMetadata | Metadata definitions for Trigger |
CTrySetFocusActionMetadata | Metadata definitions for TrySetFocusAction |
►CValueAccumulatorMetadata | Metadata definitions for ValueAccumulator |
CPauseMessageArguments | Metadata definitions for PauseMessageArguments |
CResumeMessageArguments | Metadata definitions for ResumeMessageArguments |
CStartMessageArguments | Metadata definitions for StartMessageArguments |
CStopMessageArguments | Metadata definitions for StopMessageArguments |
CValueControlledExclusiveActivityHostConceptMetadata | Metadata definitions for ValueControlledExclusiveActivityHostConcept |
CViewport2DMetadata | Metadata definitions for Viewport2D |
CViewport3DMetadata | Metadata definitions for Viewport3D |
CWriteLogActionMetadata | Metadata definitions for WriteLogAction |
CAbstractAnimation | Interface for abstract animations |
CAbstractBinding | A binding is a relation between two property values |
CAbstractBindingRuntime | Runtime class for simple one-on-one bindings |
CAbstractMessageType | AbstractMessageType is a handle to an existing message type |
CAbstractMetaclass | AbstractMetaclass is a handle to an existing metaclasses |
CAbstractPropertyType | AbstractPropertyType is a homogeneous property type handle to an existing property type |
CAction | Actions are small operations that Kanzi executes when the trigger event that contains that action occurs and the trigger conditions are met |
CActionBase | Base abstraction class for Action classes |
CActivity2D | An Activity is a part of application UI that is responsible for a task |
CActivity3D | An Activity is a part of application UI that is responsible for a task |
►CActivityCodeBehind | ActivityCodeBehind is code that is associated with a particular Activity node, and has access to the properties of that Activity node |
CDirectorInterface | |
CStatusChangeHandler | StatusChangeHandler implements a handler for Activity status change |
CActivityConcept | Base class for Activity classes |
CActivityStatus | Legacy version of enum "kanzi.ActivityConcept.Status" |
CAnimationBindingProcessor | Animation binding processor executes an animation and calculates the value for use in expression bindings |
CAnimationEasingMode | Easing mode to use to apply an easing function |
CAnimationPlayer | Use the Animation Player to play back an animation timeline that you set using the TimelineProperty property in that Animation Player |
CAnimationResource | A Resource wrapper class for animations |
CApplyAction | Base abstraction for Actions for DataTrigger, such as ForwardingApplyAction and ApplyActivationAction |
CApplyActivationAction | An ApplyActivationAction keeps an Activity node activated for as long as the condition is met in a DataTrigger that contains this action |
CApplyPropertyAction | An ApplyPropertyAction sets a property to the requested value for as long as the condition is met in the DataTrigger that sets off this action |
►CAssert | A class that can be used to analyze the correctness of the program's behavior |
CStringFactory | Interface for a callback which returns the message string to be attached to an assertion error |
CBinaryResource | |
CBindingBuilder | Use BindingBuilder to create bindings |
CBindingExpressionArgumentType | Runtime expression validator argument type |
CBindingProcessor | Binding processor |
CBitmapFont | Font implementation for bitmap fonts |
CBitmapImage | BitmapImage is the basic runtime primitive to load, hold, and convert image data in memory |
CBlitRenderPass | Use the Blit Render Pass to blit one or more textures to the screen of the current rendering context using a material |
CBlurEffect2D | Use BlurEffect2D to apply a Gaussian blur post-processing effect to 2D nodes |
►CBlurEffect2DEnums | |
CQuality | Defines the visual quality levels of the blur effect |
CBrush | Use a brush to fill a Node2D |
CButton2D | Use the Button 2D node to create a 2D UI control that the user can interact with through clicking, tapping, or pressing a key |
CButton3D | Use the Button 3D node to create a 3D UI control that the user can interact with through clicking, tapping, or pressing a key |
CCachingMode | Caching modes for nodes |
►CCallbackBindingProcessor | Callback processor |
CCallback | Interface for a callback which validates the received value |
CCallbackBindingProcessorProxy | Callback processor |
CCamera | Use a Camera to define the view transform to use to render a 3D Scene |
►CCameraEnums | |
COrthogonalCoordinateSystem | Specifies the available orthogonal coordinate systems |
CProjectionType | Specifies the available camera projection types |
CClearRenderPass | Use a Clear Render Pass to clear the color, depth, and stencil buffers of the current render context before passing the control to the descendants of this render pass |
CClickManipulator | Click input manipulator recognizes the click and tap gestures from the incoming touch events |
CClickManipulatorComponent | ClickManipulatorComponent installs a ClickManipulator to a node |
►CCodeBehind | Code Behind is a workflow where you associate code with an instance of a node instead of a type |
CCommandHandler | CommandHandler implements a handler for a command |
CDirectorInterface | |
CColorBrush | Color brush class |
CColorRGBA | Color with 4 floating point components: red, green, blue and alpha (r, g, b, a) |
CColorWorkflow | The Color Workflow for an application |
CCommand | Command class defines property and message types used in implementation of commands |
CCompositionBrush | Texture brush class |
CCompositionTargetRenderPass | Use the Composition Target Render Pass to set one to four composition targets and render all descendant render passes to the composition targets that the Composition Target Render Pass created |
CCondition | Condition for triggers |
CConstraints | Contains property types of Constraints |
►CConstraintsEnums | |
CFaceToCameraMode | Specifies the options for setting a 3D node to turn towards a camera |
CContentBrush | Texture brush class |
CContentLayout2D | Use the Content Layout 2D node to present content in a 2D UI control as a single item |
CContentLayout3D | The measured dimensions of the Content Layout 3D are determined by the combined maximum dimensions of its items |
CCubeMapRenderPass | Use the Cubemap Render Pass to create a cubemap texture that represents the scene from some location |
►CDataContext | DataContext acts as a container for data |
CModifiedSubscriptionFunction | Callback functions for Modified Subscription events |
CModifiedSubscriptionToken | Token to represent a Modified Subscription |
CDataDrivenExclusiveActivityHost2D | A type of Exclusive Activity Host node, that uses a list of Activity nodes provided by setting a list DataObject, from a DataSource, to the ActivitySourceProperty property |
CDataDrivenExclusiveActivityHost3D | A type of Exclusive Activity Host node, that uses a list of Activity nodes provided by setting a list DataObject, from a DataSource, to the ActivitySourceProperty property |
CDataObject | DataObject is a node in a tree of data |
CDataObjectBool | DataObjectBool is a specialization of DataObject for data of Boolean type |
CDataObjectInt | DataObjectInt is a specialization of DataObject for data of Integer type |
CDataObjectList | DataObjectList is a specialization of DataObject for list data |
CDataObjectReal | DataObjectReal is a specialization of DataObject for data of Double type |
CDataObjectString | DataObjectString is a specialization of DataObject for data of String type |
CDataObjectType | Legacy version of enum "kanzi.DataObject.Type" |
CDataSource | Use data sources to separate the user interface from the application data and to remove the dependencies between a Kanzi Studio project and the application code which define the Kanzi application |
CDataSourceListItemGenerator2D | |
CDataSourceListItemGenerator3D | |
CDataTrigger | Use a DataTrigger to apply an action to either set a property value of a target node or activate an Activity node |
CDataTriggerComponent | Base class for the DataTrigger class |
CDispatchMessageAction | DispatchMessageAction dispatches a message of specified type to a specified target |
►CDispatchMessageActionEnums | |
CDispatchMode | Dispatch mode type |
CDockLayout2D | Use the Dock Layout 2D node to place nodes relative to each other along the sides of a Dock Layout 2D node |
CDockLayout3D | Use the Dock Layout 3D node to place nodes relative to each other along the sides of a Dock Layout 3D node |
►CDockLayoutConceptEnums | |
CDockingSide | Docking side of dock layout item |
►CDomain | Domain binds Kanzi subsystems and objects together |
CPluginHandler | Plugin handler implements the functionality for loading a plugin from the associated plugin file |
CDragAndDropManipulator | Drag-and-drop input manipulator recognizes the drag-and-drop gesture from incoming touch events |
CDrawObjectsRenderPass | Use the Draw Objects Render Pass to render only nodes in a Scene node provided by an object source you set in this render pass |
CDrawObjectsWithMaterialRenderPass | Use the Draw Objects With Material Render Pass to render nodes provided by an object source using a material |
CDynamicMessageType | DynamicMessageType is a handle to an existing message type |
CDynamicPropertyType | DynamicPropertyType is a handle to an existing property type of known data type |
CEchoMode | Echo modes that specify how to format the display text in a TextEditBuffer |
CEditorInfo | Editor information for metadata |
CEditorInfoAttribute | Editor information attribute for custom editor information for metadata |
CEffectStack2D | Use EffectStack2D to apply multiple post-processing effects to 2D nodes |
►CEffectStack2DEnums | |
CStackingMode | Defines the stacking modes you can apply to child effects |
CEmptyNode2D | Empty Node 2D can be used to group other 2D nodes |
CEmptyNode3D | |
►CEnum | Base class of Kanzi enumerations which support conversion to and from integer values |
CHelper | Class for holding static functionalities of Enum class |
CExclusiveActivityHost2D | An Activity Host that displays Activity nodes one at a time |
CExclusiveActivityHost3D | An Activity Host that displays Activity nodes one at a time |
►CExclusiveActivityHostConceptEnums | |
CExclusiveActivityHostFocusingPolicy | Specifies the focusing policy that Kanzi applies to an activating Activity in an Exclusive Activity Host |
CFactory | The Factory annotation specifies a factory method to be automatically registered when the containing class is registered to Domain with registerClass or overrideClass |
CFloatValueAccumulator | Use a FloatValueAccumulator to increase the value of a float property type or a property field over time |
CFlowLayout2D | Flow Layout 2D arranges 2D items along a line and continues to the next line when it runs out of space |
CFlowLayout3D | Flow Layout 3D arranges 3D items along a line and continues to the next line when it runs out of space |
►CFlowLayoutConceptEnums | |
CLayoutDirection | Direction (or axis) of the layout, used in both primary and secondary direction |
CFocusChainDirection | Specifies the directions of focus move |
CFocusManager | Focus Manager enables you to set and change the key focus between attached nodes |
CFocusNavigationManipulator | FocusNavigationManipulator converts key gestures into focus chain navigation actions to move the focus between focusable nodes |
CFocusOnPress | Focus behavior on node press |
CFocusScopeType | Specifies focus scope types |
CFocusState | Specifies the focus states of a node |
CFont | FontFile is the base class for different font file resource implementations |
CFontFamily | A font family resource contains font files |
CFontHintingPreference | Font hinting options |
CFontStyle | Font style options |
CFontWeight | Font weight options |
CForwardingAction | ForwardingAction is the base class for the action classes that read and send arguments, such as SetPropertyAction or DispatchMessageAction |
CForwardingApplyAction | ForwardingApplyAction is the base class for the ApplyAction classes that read and send an argument, such as ApplyPropertyAction |
CFramebuffer | Framebuffer attachment state |
CGatherLightsRenderPass | GatherLightsRenderPass is a class for generating light properties for rendering nodes |
CGatherNearestLightsRenderPass | GatherNearestLightsRenderPass is an implementation of light gathering |
CGPUResource | GPUResource is a resource that must be deployed to the GPU |
CGPUResourceMemoryType | Legacy version of enum "kanzi.GPUResource.MemoryType" |
CGraphicsColorWriteMode | List of color write modes |
CGraphicsCompareFunction | Renderer stencil modes |
CGraphicsCullMode | List of available cull modes |
CGraphicsFormat | GraphicsFormat specifies format of graphics data used for example in textures and vertex attributes |
CGraphicsStencilOperation | Renderer stencil operations |
CGridLayout2D | |
CGridLayout3D | |
►CGridLayoutConceptEnums | |
CGridDirection | Direction of layout of grid layout |
CGridListBox2D | Use the Grid List Box 2D node to create scrollable lists of 2D items arranged in a grid |
CGridListBox2DProxy | Use the Grid List Box 2D node to create scrollable lists of 2D items arranged in a grid |
CGridListBox3D | Use the Grid List Box 3D node to create scrollable lists of 3D items arranged in a grid |
CGridListBox3DProxy | Use the Grid List Box 3D node to create scrollable lists of 3D items arranged in a grid |
►CGridListBoxConceptEnums | |
CGridDirection | |
CImage2D | A class that implements a 2D image UI control |
CImage2DProxy | Image2D node |
CInputManipulator | The base class for the Kanzi input manipulators |
CInputMethodAction | Specifies the available input method actions |
CInputType | The input type used by the input method listener |
CInstantiator3D | Use the Instantiator node to replicate the appearance of a 3D node, or a tree of 3D nodes, that the Instantiator node targets |
CInstructionBindingProcessor | Instruction binding processor is the top-level class for all instruction-like binding processors |
CIntValueAccumulator | Use an IntValueAccumulator to increase the value of an integer property type over time |
CInvalidKzbFileException | Exception class to indicate a KZB File is invalid |
CKanziObject | Object is the base class for Kanzi UI classes that implement association with a Domain |
CKanziVersion | A representation of Kanzi release version |
CKeyManipulator | KeyManipulator class is a key input manipulator that detects key gestures |
CKeyManipulatorComponent | The KeyManipulatorComponent node component installs a KeyManipulator to the attached node, and configures the key gesture of the manipulator |
CKeyModifier | Key modifier flags |
CKeyState | Indicates the states of a hardware key |
CKzuExpressionValidatorOperation | Expression operation |
CKzuPropertyBinaryTargetAttribute | Binding property field (binary file) |
CKzuTimeLineEntryPlaybackMode | Playback type of the timeline |
CKzuViewportCoordinateType | Enumeration for viewport coordinate unit type (exact pixel coordinates / percentages from window) |
CLayoutDirection | Legacy version of enum "kanzi.StackLayoutConcept.LayoutDirection" |
CLegacyRenderPass | Legacy Render Pass is phased out in favor of specialized render passes that perform individual operations, which are combined in a Legacy Render Pass into a single render pass |
►CLegacyRenderPassEnums | |
CInvalidateAttachments | RenderTargetTexture attachments to invalidate after Renderpass |
CLevelOfDetail3D | Level of detail selector node is a 3D node that changes the appearance of its child nodes based on the viewing distance |
►CLevelOfDetail3DEnums | |
CLODType | Level of detail node selector types |
CLight | Light node is a source of light for a 3D scene |
CListBoxConcept | |
CListBoxItemContainer2D | List Box Item Container for 2D List Box nodes |
CListBoxItemContainer3D | List Box Item Container for 3D List Box nodes |
CListBoxItemContainerGenerator3D | |
CListBoxItemGenerator2D | The ListBoxItemGenerator2D manages a list of items for a 2D List Box |
CListBoxItemGenerator3D | The ListBoxItemGenerator3D manages a list of items for a 3D List Box |
CLog | |
CLogicalKey | Platform independent key enumeration |
CLongPressManipulator | Long-press input manipulator recognizes the long-press gesture from the incoming touch events |
CLongPressManipulatorComponent | LongPressManipulatorComponent installs a LongPressManipulator to a node |
►CMainLoopScheduler | MainLoopScheduler implements the Kanzi application main loop in form of a sequence of stages, each consisting of a sequence of tasks, where a task is a callable method |
CStage | Stage instance represent a Stage in the Kanzi main loop |
CTask | A task that can be added for one-time or repeated execution by MainLoopScheduler |
CTaskToken | The token of the task |
CTimerTask | A task that can be scheduled for one-time or repeated execution by MainLoopScheduler |
CTimerToken | The token of the timer task |
CMaskEffect2D | Use MaskEffect2D to apply a mask to 2D nodes |
►CMaskEffect2DEnums | |
CChannel | Defines the mask texture channels that you can use as the mask |
CHorizontalAlignment | Defines the horizontal alignment modes |
CStretch | Defines the stretch modes |
CVerticalAlignment | Defines the vertical alignment modes |
CMaterial | A material is an instance of a material type (ShaderProgram) that contains the property values for the material type properties |
CMaterialBrush | Freeform shader brush |
CMaterialSetupRenderPass | Use the Material Setup Render Pass to set properties to a material for further render operations using that material |
CMatrix3x3 | Matrix with 3x3 elements |
CMatrix4x4 | Matrix with 4x4 elements |
►CMatrix4x4Enums | |
CFieldOfViewType | Field of view type of a camera |
CMemoryStrategy | Legacy version of enum "kanzi.ResourceManager.MemoryStrategy" |
►CMesh | Mesh stores the geometry data for rendering Model3D nodes |
CCreateInfo | Use Mesh.CreateInfo to describe and create meshes |
CMessageArguments | MessageArguments is the base class for arguments passed in messages |
CMessageRouting | Message routing modes |
CMessageTrigger | Message handler trigger |
CMessageType | An instance of a MessageType represents a single message type in the Kanzi message system |
►CMetaclass | Metaclass provides type inspection mechanism for Kanzi classes |
CMode | Enumeration used to track ownership |
CMetaclassRegistry | A container class for Java metaclasses and proxies |
CMetadata | The Metadata annotation specifies property, message type or nested classes to be automatically registered when the containing class is registered to Domain with registerClass or overrideClass |
CModel3D | Node for rendering meshes in 3D space |
CMorph | |
CMorphWeightTimeline | Timeline for animating morph weights |
CMoveFocusAction | This action invokes the FocusManager.tryMoveFocus() method |
CMultiClickManipulator | Multi-click input manipulator recognizes multi-click and multi-tap gestures from incoming touch events |
CMultiClickManipulatorComponent | MultiClickManipulatorComponent installs a MultiClickManipulator to a node |
CMultisampleCount | Specifies the available numbers of samples for multisample anti-aliasing (MSAA) |
CNavigationManipulator | The NavigationManipulator supports these navigation directions and default keyboard keys for them: |
CNavigationManipulatorComponent | The NavigationManipulatorComponent node component installs a NavigationManipulator to a node, and configures the navigation key gestures of the manipulator |
CNinePatchImage2D | A nine-patch image is a 3x3 grid of images |
►CNode | Base class for Kanzi nodes |
CMessageSubscriptionFunction | Defines the message handler invoked when a node receives a message it listens to |
CMessageSubscriptionToken | Message subscription token that identifies a message subscription |
CNode2D | Node2D is the base class of all 2D nodes |
►CNode2DEnums | |
CForegroundHint | Hint for foreground handling of nodes |
CPerspectiveTransformationMode | Node2D perspective transformation mode |
CPixelFormat | Pixel formats |
CNode3D | Node3D is the base class of all 3D nodes |
►CNodeComponent | NodeComponent is the base class for all node components |
CDirectorInterface | |
CNodeComponentState | Legacy version of enum "kanzi.NodeComponent.State" |
CNodeEffect2D | Use node effects to apply post-processing effects to 2D nodes |
CNodeEffectPrefab2D | Use node effect prefabs to create node effects that define post-processing effects for 2D nodes |
CNodeEffectTemplate2D | Use NodeEffectTemplate2D to instantiate a node effect |
►CNodeEnums | |
CContentStretch | Content stretch option |
CDepthAlignment | Depth alignment options |
CHorizontalAlignment | Horizontal alignment options |
CVerticalAlignment | Vertical alignment options |
CNodeListRenderPass | Use the Node List Render Pass to filter and hold a list of nodes that you want to render using other render passes |
CNullBrush | Null brush class |
CObjectNotFoundException | Exception class to indicate that an Object was not found |
CObjectRef | The ObjectRef class is used to store an owning reference to a com.rightware.kanzi.KanziObject instance |
CObjectSource | Structure for object source |
COnAttachedTrigger | On Attached Trigger |
COnPropertyChangedTrigger | Invokes associated actions on setting of a property type, specified by SourcePropertyTypeProperty, on a source node, specified by SourceNodeProperty |
COutlineEffect2D | Use OutlineEffect2D to apply an outline to the content of 2D nodes |
►COutlineEffect2DEnums | |
COutlineMethod | Specifies the available outline calculation methods |
CPage | Use Page nodes to create the structure of an application user interface |
CPageHost | Use a PageHost node to group Page and PageHost nodes, and to manage navigation requests and transitions in a tree of Page nodes under a PageHost node |
CPageTransitionCollection | Transition collection is used to define transitions within a Page Host |
►CPageTransitionCollectionEnums | |
►CTransition | |
CAnimationTarget | Defines target for animation |
CDirection | Enumeration that describes the direction of the transition |
CPanManipulator | Pan input manipulator recognizes a pan gesture from the incoming touch events |
CPanManipulatorComponent | PanManipulatorComponent installs a PanManipulator to a node |
CParallelActivityHost2D | An Activity Host that can display multiple Activity nodes at a time |
CParallelActivityHost3D | An Activity Host that can display multiple Activity nodes at a time |
►CParallelActivityHostConceptEnums | |
CParallelActivityHostFocusingPolicy | Specifies the focusing policy that Kanzi applies to an activating Activity in a Parallel Activity Host |
CParallelTimeline | Kanzi animation system consists of animations and timelines: |
CPinchManipulator | Pinch input manipulator recognizes the pinch gesture from the incoming touch events |
CPipelineStateRenderPass | Use the Pipeline State Render Pass to set for its child render passes the depth and stencil testing, transparency, and culling |
►CPipelineStateRenderPassEnums | |
CViewportMode | |
►CPlatform | Holds information about the current platform |
CPlatforms | |
CPlugin | Represents the abstract base class for all plugins |
CPointerButton | Pointer device button identifiers |
CPointerState | Indicates the states of a pointing device |
CPortalView | Portal node |
CPrefabTemplate | This class represents a prefab (prefabricated template) resource that is a description of a scene graph that can be instantiated at runtime |
CPrefabTemplateNode | A prefab template node contains information that is required to create node instances: the metaclass of the node, the (initial) property values of the node, information about the bindings and node components of the node, and the list of of child nodes |
CPrefabTemplateProxy | A prefab template contains information that is required to create a tree of Node instances |
CPrefabView2D | Prefab view 2D node |
CPrefabView3D | Prefab view 3D node |
CProfileScope | The ProfileScope is used to trace a scope in the Kanzi profiler |
CProgressiveRenderingViewport2D | Progressive rendering viewport 2D is a viewport which splits rendering its scene across multiple frames |
CPropertyAnimationTimeline | The Kanzi animation system consists of animations, which define how to animate properties, and timelines, which map animations to time and to the objects that you want to animate |
CPropertyDataType | Enumeration of data types that can be stored as properties |
CPropertyDrivenAnimationPlayer | Use Property Driven Animation Player when you want to use a property type to control a keyframe animation |
CPropertyField | Property field |
CPropertyFieldAnimationTimeline | Kanzi animation system consists of animations and timelines: |
CPropertyNotificationReason | Property notification reason |
CPropertyTargetEasingInterpolator | Use a Property Target Easing Interpolator when you want to create a smooth transition between the current value of a property and a value that you set dynamically |
►CPropertyTargetEasingInterpolatorEnums | |
CEasingFunction | Specifies the easing function for the interpolation animation |
►CPropertyTargetEasingTimelineEnums | |
CInterpolationIfInterruptedMode | |
CPropertyTargetInterpolator | Use a Property Target Interpolator when you want to dynamically set the target value of a property and want to interpolate the current value to the target value over time |
►CPropertyType | An instance of a PropertyType represents a single property type in the Kanzi property system |
CMode | Enumeration used for constructor overload resolution |
CPropertyTypeChangeFlag | Each property type can have one or more change flags that indicate the effects of changing the value of that property |
CQuaternion | Quaternions represent rotation around an axis, defined by quaternion components x, y, z and w |
CQuaternionLongerPath | Quaternion for interpolating rotation along longer path |
CRangeAccumulateBindingProcessor | Runs a binary operation for each value in a range in sequence |
CRangeBindingProcessor | Range binding processor is a binding processor for accessing properties from property objects in ranges |
►CRenderbuffer | Renderbuffers provide the images that can be rendered to by attaching them to the framebuffer as color or depth stencil images |
CCreateInfo | Renderbuffer creation parameters |
CRenderPass | RenderPass is the base class for Kanzi render passes |
CRenderPassPrefab | Use render pass prefabs to create render pass trees that define how Kanzi renders 3D content in your project |
CRenderPassTemplate | Use RenderPassTemplate to instantiate a single render pass |
CRenderPassView | Use the Render Pass View to instantiate a RenderPassPrefab |
CResource | Represents the base class for all resources |
CResourceBindingProcessor | Resource binding processor creates a resource reference that is used to resolve a string into a resource |
►CResourceDictionary | A resource dictionary is a container that maps resource IDs to resources |
CUrlMapPair | Represents a record in resource ID to URL map as a key-URL pair |
CResourceDictionaryProxy | A resource dictionary is a container that maps resource IDs to resources |
CResourceDictionarySelector | A resource dictionary selector is a type of a resource dictionary that redirects resource queries to its only nested dictionary |
CResourceID | A ResourceID instance holds a Resource alias |
CResourceLoadTaskType | Legacy version of enum "kanzi.ResourceManager.LoadTask.Type" |
►CResourceManager | The resource manager maintains kzb files and provides mechanisms to load resources from kzb files |
►CAcquireTask | Load task for a group of resources |
CCallback | Callback interface to indicate that resource loading is finished |
CLoadTask | Load task allows implementing custom asynchronous resource loading |
►CProtocolHandler | ProtocolHandler allows implementing custom resource loading for a specific protocol |
CResult | Holds the result of ProtocolHandler handle callback |
CReloadProtocolHandler | ReloadProtocolHandler allows implementing custom resource reloading for a specific protocol |
CResourceUsage | |
CSamplerAddressingMode | Legacy version of enum "kanzi.Sampler.AddressingMode" |
CSamplerFilter | Legacy version of enum "kanzi.Sampler.Filter" |
CSamplerMipmapMode | Legacy version of enum "kanzi.Sampler.MipmapMode" |
CScene | Scene is a 3D node that is the root node for other 3D nodes |
CScreen | The screen represents the metrics of the target device and acts as the root node for the whole node tree |
►CScreenEnums | |
CWindowMetricsType | Window metrics enumeration |
CScrollView2D | Use the Scroll View 2D node to create an input plane to enable user input from gestures |
CScrollView3D | Use the Scroll View 3D node to create an input plane to enable user input from gestures |
►CScrollViewConceptEnums | |
CAllowedScrollAxis | Enumeration for AllowedScrollAxisProperty which sets the axis on which you want to allow a Scroll View node to scroll |
CSelectionBehavior | Legacy version of enum "kanzi.ListBoxConcept.SelectionBehavior" |
CSetPropertyAction | SetPropertyAction sets the value of a property of a target node based on: |
►CShaderProgram | ShaderProgram defines programmable vertex and fragment operations done by the GPU for a draw call |
CCreateInfo | Struct that contains all the parameters that Kanzi needs to create a ShaderProgram |
CShadowEffect2D | Use ShadowEffect2D to apply drop- and inner-shadow post-processing effects to 2D nodes |
►CShadowEffect2DEnums | |
CQuality | Defines the visual quality levels of the shadow effect |
CType | Defines the types of the shadow effect |
CSlider2D | Use the Slider 2D node as a building block for a 2D UI control that lets the application user change a numerical value using a visual indicator between a minimum and a maximum value |
CSlider3D | Use the Slider 3D node as a building block for a 3D UI control that lets the application user change a numerical value using a visual indicator between a minimum and a maximum value |
CSpline | Spline is a piecewise polynomial curve that defines a path in a 3-dimensional space |
CSRTValue2D | A structure that describes the scale, rotation and translation transformation in 2D space |
CSRTValue3D | A structure that describes the scale, rotation and translation transformation in 3D space |
CStackLayout2D | Stack Layout 2D arranges its items on a line along the axis you specify in the #DirectionProperty |
CStackLayout2DProxy | Stack Layout 2D arranges its items on a line along the axis you specify in the DirectionProperty |
CStackLayout3D | Stack Layout 3D arranges its items on a line along the axis you specify in the #DirectionProperty |
CStackLayout3DProxy | Stack Layout 3D arranges its items on a line along the axis you specify in the DirectionProperty |
CStaleObjectException | Exception class to indicate attempts to use a KanziObject which no longer refers to a valid native object |
CStandardMaterial | Contains property types of Standard material |
CStandardPbrMaterial | Contains property types for the Kanzi Physically Based Rendering (PBR) shaders |
CStateManager | State manager for managing states of nodes or application |
CStyle | Style applying properties, node components and bindings to nodes |
CSurface | Surfaces provide images for Framebuffers where to render to |
►CTaskDispatcher | Task dispatcher |
CTask | A task that can be added for execution by Task Dispatcher |
CTaskRecurrence | Legacy version of enum "kanzi.MainLoopScheduler.TaskRecurrence" |
CTestRuntime | Access to a testing environment including a Kanzi Domain |
CTextBlock2D | Text Block 2D displays text in 2D |
CTextBlock2DProxy | Text Block 2D displays a small amount of text in 2D |
CTextBlock3D | To render a Text Block 3D node Kanzi: to scale pixels to 3D units |
CTextBox2D | TextBox2D provides the required overrides to handle 2D rendering and gesture handling for the 2D text input |
CTextBox3D | TextBox3D provides the required overrides to handle 3D rendering and gesture handling for the 3D text input |
►CTextBoxConceptEnums | |
CEditMode | The edit modes |
►CTextFormatEnums | |
CTextHorizontalAlignment | Horizontal alignment options for text layout |
CTextVerticalAlignment | Vertical alignment options for text layout |
CTruncation | Type of truncation boundary for the text that does not fit in the available space |
CTruncationDirection | Part of the text to truncate, if the text does not fit in the available space |
CTextInputManipulator | The text input manipulator handles key gestures used with TextBox nodes to move the cursor, select text, and delete text, and provides the basics of text editing capabilities in Kanzi |
CTextKeyNavigationDirection | Key navigation directions |
CTextResource | |
CTextResourceProxy | Text resource |
CTexture | A Texture provides an image that you can use in Image nodes, Texture Brushes, materials for use in 3D rendering, or Material Brushes |
CTextureBrush | Texture brush class |
CTextureBuilder | TextureBuilder is a class used for setting up properties to initialize textures |
►CTextureEnums | |
►CCreateInfo | |
CStatus | Status tells if texture creation parameters can be used to create a texture |
CTextureType | Texture type |
CTimeline | The Kanzi animation system consists of animations and timelines: animations define how the values of specific type change in time, and timelines map the animations to properties of objects you want to animate |
CTimelineResource | A Resource wrapper class for animation timelines |
CTimerRecurrence | Legacy version of enum "kanzi.MainLoopScheduler.TimerRecurrence" |
CTimerTrigger | Use the TimerTrigger to execute actions at the time interval that you set with the IntervalProperty |
CToggleButton2D | Use the Toggle Button 2D node to create a 2D UI control that the user can interact with through clicking, tapping, or pressing a keyboard key, and that has multiple toggle states |
CToggleButton3D | Use the Toggle Button 3D node to create a 3D UI control that the user can interact with through clicking, tapping, or pressing a keyboard key, and that has multiple toggle states |
CToggleButtonGroup2D | Toggle Button Group 2D allows users of your application to select only one option from a set of options that are mutually exclusive |
CToggleButtonGroup3D | Toggle Button Group 3D allows users of your application to select only one option from a set of options that are mutually exclusive |
CTouchPointState | Indicates the states of a touch point |
CTouchState | Indicates the states of touch events |
CTrajectory | Trajectory defines a series of points following a geometrical path |
►CTrajectoryEnums | |
CType | Type of trajectory |
CTrajectoryLayout2D | Trajectory Layout 2D arranges its items along a trajectory |
CTrajectoryLayout3D | Trajectory Layout 3D arranges its items along a trajectory |
CTrajectoryListBox3D | Use a Trajectory List Box 3D to create a scrollable list of content arranged along a trajectory |
CTrajectoryListBox3DProxy | Use the Trajectory List Box 3D node to create scrollable lists of items arranged along a Trajectory |
CTrigger | Trigger is the base class for defining events, conditions and actions for content-driven logic programming |
CTrySetFocusAction | Use the TrySetFocusAction action to transfer focus to any focusable item in a node tree |
CValueAccumulator | ValueAccumulatorBase is the base class for the Value Accumulator implementations for different data types |
►CValueAccumulatorBaseEnums | |
CBoundType | Sets how a Value Accumulator handles the increments when it reaches the limits of the range of increments |
CVariantDataType | Specifies the data types that can be stored as variants |
CVector2 | Vector with 2 floating point components: (x, y) |
CVector3 | Vector with 3 floating point components: (x, y, z) |
CVector4 | Vector with 4 floating point components: (x, y, z, w) |
CViewport2D | Use a Viewport 2D to set the size of a render target surface onto which content is projected |
CViewport2DProxy | Use a Viewport 2D to set the size of a render target surface onto which content is projected |
CViewport3D | Use the Viewport 3D node to render 2D nodes in 3D space |
CWindowOrientation | List of window orientations |
CWriteLogAction | Use the WriteLogAction class to attach logging functionality to a trigger |