Dock Layout 3DΒΆ
Dock Layout 3D propertiesΒΆ
Name |
Description |
Inherited |
Exported to Kanzi Engine |
---|---|---|---|
Tags |
List of tags attached to the item |
No |
No |
Imported from |
The source, the project reference or the 3D asset source file from where the item was imported into this project |
No |
No |
Import Source ID |
No |
No |
|
Original Name |
The name of the item in the import source |
No |
No |
Effective Data Context |
The data context in the current node that is resolved from data context properties and bindings |
No |
No |
Effective Activity Source |
The data source for this Activity node. |
No |
No |
Name |
Name of the project item |
No |
No |
Created |
The time when the project item was created |
No |
No |
Component Type |
The component type of this component node |
No |
No |
Dock Layout 3D available propertiesΒΆ
Name |
Description |
Inherited |
Exported to Kanzi Engine |
---|---|---|---|
Disable KZB Export |
Disables the exporting of the item into KZB. Can be used for, e.g. letting items out from certain profiles. The disabled items are always included in preview. |
No |
No |
Brush Color |
Color for brush. Set alpha to 0 to disable brush. |
No |
Yes |
Brush Texture |
Texture for brush. |
No |
Yes |
Layout Transformation |
The location, orientation and scale of the node relative to its parent node. Layout Transformation affects the layout. If you do not want to affect the layout, use Render Transformation. |
No |
Yes |
Align To Tangent |
If set, aligns laid out items to match the trajectory's tangent. Vertical trajectories are not supported. |
No |
Yes |
Allowed Scroll Axis |
Sets the axis on which you want to allow this List Box node to scroll. |
No |
Yes |
Cursor Offset |
Offset of the position that is used for selecting the active object, in proportional range [0,1]. |
No |
Yes |
Dragging Acceleration |
How fast scrolling accelerates when dragging in trajectory list box. |
No |
Yes |
Dragging Drag |
How much drag affects scrolling when dragging in trajectory list box. |
No |
Yes |
Dragging Impulse |
How much impulse is generated from pointing device movement when dragging in trajectory list box. |
No |
Yes |
Item Area Begin |
Offset of starting point of the area in which the child object is fully visible. Used for property VisibleAmountInParent. |
No |
Yes |
Item Area End |
Offset of ending point of the area in which the child object is fully visible. Used for property VisibleAmountInParent. |
No |
Yes |
Looping |
Is list box looping |
No |
Yes |
Maximum Number of Touches |
Maximum number of touch points allowed for the scroll view pan in trajectory list box. |
No |
Yes |
Minimum Number of Touches |
Required number of touch points pressed for the scroll view pan to start in trajectory list box. Scroll view with minimum number of touches greater than one will preceed the inner scroll views in touch processing. |
No |
Yes |
Recognition Threshold |
How much the pointing device has to move for scrolling to start in trajectory list box. |
No |
Yes |
Scroll Position |
Sets the scroll position of the Trajectory List Box 3D along the x and y axes as a relative position within the list box area. Use this property to move the list to a scroll position immediately, without scrolling. To update the scroll position with a binding, use a two-way or to-source binding. |
No |
Yes |
Scroll Sensitivity |
How much the scroll value changes relative to pointing device movement on the scroll view plane in trajectory list box. |
No |
Yes |
Sliding Acceleration |
How fast scrolling accelerates when sliding in trajectory list box. |
No |
Yes |
Sliding Drag |
How much drag affects scrolling when sliding in trajectory list box. |
No |
Yes |
Spacing |
Distance between items in a trajectory list box. |
No |
Yes |
Swipe Distance |
How far a swipe sends the scroll value in trajectory list box, relative to pointing device speed. |
No |
Yes |
Trajectory |
The trajectory to use. |
No |
Yes |
Layout Depth |
The size of the node in depth direction when used in a layout. Overrides the default bounds of the item. |
No |
Yes |
Code Behind Source |
Sets the metaclass name of the code behind class for this Activity node. |
No |
Yes |
Hit Testable Container |
When enabled, Kanzi uses the layout bounds as geometry for hit testing. |
No |
Yes |
Primary Direction |
The direction along which the layout arranges items until the layout limit in that direction is reached. |
No |
Yes |
Secondary Direction |
The direction along which the flow layout arranges lines of the primary direction. |
No |
Yes |
Columns |
Defines the number of columns in a grid layout and how the grid layout distributes the content in columns. |
No |
Yes |
Layout Direction |
The direction in which the items are arranged when you add them to a grid layout. |
No |
Yes |
Rows |
Defines the number of rows in a grid layout and how the grid layout distributes the content in rows. |
No |
Yes |
Items Source |
Data object which provides data sources for list items. |
No |
Yes |
Cell Height |
Height of one list box cell |
No |
Yes |
Cell Width |
Width of one list box cell |
No |
Yes |
Dragging Acceleration |
How fast scrolling accelerates when dragging in grid list box. |
No |
Yes |
Dragging Drag |
How much drag affects scrolling when dragging in grid list box. |
No |
Yes |
Dragging Impulse |
How much impulse is generated from pointing device movement when dragging in grid list box. |
No |
Yes |
Item Area Begin |
Proportional offset where the area meant for items starts |
No |
Yes |
Item Area End |
Proportional offset where the area meant for items ends |
No |
Yes |
Layout Direction |
The direction in which the grid list box arranges its items. When you change the layout direction you also change the scroll axis of the grid list box. |
No |
Yes |
Maximum Number of Touches |
Maximum number of touch points allowed for the scroll view pan in grid list box. |
No |
Yes |
Minimum Number of Touches |
Required number of touch points pressed for the scroll view pan to start in grid list box. Scroll view with minimum number of touches greater than one will preceed the inner scroll views in touch processing. |
No |
Yes |
Recognition Threshold |
How much the pointing device has to move for scrolling to start in grid list box. |
No |
Yes |
Scroll Position |
Sets the scroll position of the Grid List Box along the x and y axes as a relative position within the list box area. Use this property to move the list to a scroll position immediately, without scrolling. To update the scroll position with a binding, use a two-way or to-source binding. |
No |
Yes |
Scroll Sensitivity |
Sets the amount that the scroll position changes relative to the movement of the pointer. The default value 1 makes the Grid List Box scroll the same amount as the user drags the pointer. For example, to set the Grid List Box to scroll twice the amount that the user drags the pointer, set the value of the property to 2. |
No |
Yes |
Scroll Speed |
The current scroll speed of grid list box (read-only). |
No |
Yes |
Scroll Target Position |
The current target scroll value of the grid list box (read-only). |
No |
Yes |
Scrolling |
Is the grid list box currently scrolling (read-only). |
No |
Yes |
Sliding Acceleration |
How fast scrolling accelerates when sliding in grid list box. |
No |
Yes |
Sliding Drag |
How much drag affects scrolling when sliding in grid list box. |
No |
Yes |
Swipe Distance |
How far a swipe sends the scroll value in grid list box, relative to pointing device speed. |
No |
Yes |
Item Container Generator |
Name of the item container generator type to use for providing item containers dynamically for the list box. |
No |
Yes |
Item Container Template |
If set, the default item container generator uses this to instantiate item containers. |
No |
Yes |
Item Generator |
Name of the item generator type to use for providing items dynamically to the list box. |
No |
Yes |
Item Template |
If set, the list item generator uses this to instantiate items. |
No |
Yes |
Keep Alive Item Count |
Size of the buffer for invisible list box items. Invisible items that don't fit the buffer are returned to the Object Generator. |
No |
Yes |
Selection Behavior |
Specifies the behavior for the list box scroll when an item is clicked. |
No |
Yes |
Allowed Scroll Axis |
Sets the axis on which you want to allow this Scroll View node to scroll. |
No |
Yes |
Dragging Acceleration |
Sets the acceleration of the node controlled by a Scroll View node while you drag that Scroll View node. Use low values when you want that node to slowly reach the final position. Use high values when you want that node to quickly reach the final position. |
No |
Yes |
Dragging Drag |
Sets the amount that drag affects the movement of the node controlled by a Scroll View node while you drag that Scroll View node. The lower the value the higher the drag and the faster the sliding of that node stops. |
No |
Yes |
Dragging Impulse |
Sets the amount of impulse generated from the pointing device movement when dragging a Scroll View node. |
No |
Yes |
Looping X Enabled |
Sets the node controlled by a Scroll View node to start scrolling from the beginning when the scroll reaches the scroll bounds on the x axis. When the scroll value reaches the maximum value of the bound, the value changes to the minimum value and the other way around. Use the Scroll Bounds Minimum and Scroll Bounds Maximum properties to set the scroll bounds. |
No |
Yes |
Looping Y Enabled |
Sets the node controlled by a Scroll View node to start scrolling from the beginning when the scroll reaches the scroll bounds on the y axis. When the scroll value reaches the maximum value of the bound, the value changes to the minimum value and the other way around. Use the Scroll Bounds Minimum and Scroll Bounds Maximum properties to set the scroll bounds. |
No |
Yes |
Maximum Number of Touches |
Sets the maximum number of touch points allowed for a Scroll View pan. |
No |
Yes |
Maximum Zoom |
Sets the maximum zoom level. |
No |
Yes |
Minimum Number of Touches |
Sets the required number of touch points pressed for a Scroll View node pan to start. Scroll View nodes with minimum number of touches greater than one precede the children in touch processing. |
No |
Yes |
Minimum Zoom |
Sets the minimum zoom level. |
No |
Yes |
Recognition Threshold |
Sets the amount a pointing device must move for the scrolling to start on a Scroll View node. |
No |
Yes |
Scroll Bounds Maximum |
Sets the coordinates of the bottom-right corner of the scroll bounds rectangle. Scroll bounds define where the scrolling begins and ends. |
No |
Yes |
Scroll Bounds Minimum |
Sets the coordinates of the top-left corner of the scroll bounds rectangle. Scroll bounds define where the scrolling begins and ends. |
No |
Yes |
Scroll Position |
Sets the scroll position of the Scroll View along the x and y axes as a relative position within the scroll view area. Use this property to set the scroll position immediately, without scrolling. To update the scroll position with a binding, use a two-way or to-source binding. |
No |
Yes |
Scroll Sensitivity |
Sets the amount the position changes relative to the movement of the pointer that starts the swiping. The higher the value the more the position of the node controlled by a Scroll View node changes. The default value is 1. |
No |
Yes |
Scroll Speed |
The current scroll speed (read-only). |
No |
Yes |
Scroll Target Position |
The current target scroll value (read-only). |
No |
Yes |
Scrolling |
Whether a Scroll View node is currently scrolling (read-only). |
No |
Yes |
Sliding Acceleration |
Sets the acceleration of the node controlled by a Scroll View node after you release the pointer with which you swipe. Use low values when you want that node to slowly reach the final position. Use high values when you want that node to quickly reach the final position. |
No |
Yes |
Sliding Drag |
Sets the amount that drag affects the movement of the node controlled by a Scroll View node after you release the pointer with which you swipe. The lower the value the higher the drag and the faster the sliding of the object controlled by the Scroll View node stops. |
No |
Yes |
Step Multiplier |
Sets the smallest distance that a Scroll View scrolls. |
No |
Yes |
Swipe Distance |
Sets the distance that a swipe sends the scroll value, relative to the pointing device speed. |
No |
Yes |
Zoom |
Sets the current zoom level. |
No |
Yes |
Zoom Affects Scrolling |
Controls whether the scroll position is scaled, according to the zoom level. |
No |
Yes |
Zoom Enabled |
Sets whether to install a pinch manipulator that generates zoom messages. |
No |
Yes |
Align To Tangent |
When set, aligns arranged items to match the tanged of the trajectory. Vertical trajectories are not supported. |
No |
Yes |
Item Area Begin |
Defines the starting point of the trajectory segment in which the layout items are considered fully visible. The value is in [0, 1] range where 0 is the beginning and 1 is the end of the trajectory. Used for property VisibleAmountInParent. |
No |
Yes |
Item Area End |
Defines the ending point of the trajectory segment in which the layout items are considered fully visible. The value is in [0, 1] range where 0 is the beginning and 1 is the end of the trajectory. Used for property VisibleAmountInParent. |
No |
Yes |
Override Distance |
When set the value overrides the distance between items, which otherwise the trajectory layout calculates automatically. |
No |
Yes |
Start Offset |
Defines the starting offset on the trajectory from where the items are laid out. The value is in [0, 1] range, where 0 is the beginning and 1 is the end of the trajectory spline. |
No |
Yes |
Trajectory |
The trajectory to use in a trajectory layout. |
No |
Yes |
Last Item Fill |
Whether the last item of the dock layout is given the remaining free space. |
No |
Yes |
Layout Height |
The height of the node when used in a layout. Overrides the default bounds of the item. |
No |
Yes |
Layout Width |
The width of the node when used in a layout. Overrides the default bounds of the item. |
No |
Yes |
Global Ambient Color |
The color that is multiplied automatically with the "Ambient" property of the materials in the scene. |
No |
Yes |
Glyph Texture |
The automatic texture of the glyph cache. |
No |
Yes |
Font Color |
Sets the color of the text. |
No |
Yes |
Texture 1 |
Sets the second texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture 2 |
Sets the third texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture 3 |
Sets the fourth texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture 0 |
Sets the first texture you want the Blit Render Pass to blit. |
No |
Yes |
Blend Intensity |
Controls the intensity of materials that are blended on top of an existing color. Attached property enables overriding of the blend intensity of the used materials at render pass or object node level. |
No |
Yes |
Alpha Cutoff |
Sets the cutoff threshold for alpha cutting. If the alpha value is less than the value of this property, Kanzi discards the fragment. The default value is 0.5. |
No |
Yes |
Ambient Color |
The color of the material when lights are not present. |
No |
Yes |
Base Color Factor |
Sets the base color for the material. |
No |
Yes |
Base Color Texture |
Sets the texture that contains the base color for the material. Use the Base Color Factor property to filter the value from this texture. |
No |
Yes |
BRDF Lookup Table |
Gets the Bidirectional Reflectance Distribution Function (BRDF) lookup table for the material. The BRDF table is a texture that contains precomputed information about how light reflects off a material. You can use it to improve rendering quality. |
No |
Yes |
Clear Coat Normal Scale |
Sets the clear coat normal scale for the material. Use the scale to set the intensity of the Clear Coat Normal Texture. |
No |
Yes |
Clear Coat Normal Texture |
Sets the texture that contains a clear coat normal map for the material. Use the Clear Coat Normal Scale property to scale the texture value. |
No |
Yes |
Clear Coat Roughness Factor |
Sets the roughness of the outer clear coat layer for the material: 0 represents a smooth, glossy surface, and 1 represents a rough, diffuse surface. |
No |
Yes |
Clear Coat Roughness Texture |
Sets the texture that contains a clear coat roughness map for the material. Kanzi reads the roughness from the Green channel of the texture. Use the Clear Coat Roughness Factor property to scale the roughness from this texture. |
No |
Yes |
Clear Coat Strength Factor |
Sets the clear coat strength for the material: 0 represents a material with no clear coat, and 1 represents a full strength clear coat. |
No |
Yes |
Clear Coat Strength Texture |
Sets the texture that contains a clear coat strength map for the material. Kanzi reads the strength from the Red channel of the texture. Use the Clear Coat Strength Factor property to scale the strength from this texture. |
No |
Yes |
Detail Base Color Factor |
Sets the detail base color for the material. The detail base color is alpha blended with the standard base color. |
No |
Yes |
Detail Base Color Texture |
Sets the detail texture that contains the base color for the material. Use the Detail Base Color Factor property to filter the value from this texture. The detail base color is alpha blended with the standard base color. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Clear Coat Normal Scale |
Sets the detail clear coat normal scale for the material. Use the scale to set the intensity of the Detail Clear Coat Normal Texture. |
No |
Yes |
Detail Clear Coat Normal Texture |
Sets the detail texture that contains a clear coat normal map for the material. Use the Detail Clear Coat Normal Scale property to scale the texture value. |
No |
Yes |
Detail Clear Coat Roughness Texture |
Sets the detail texture that contains a clear coat roughness map for the material. Use the Clear Coat Roughness Factor and Clear Coat Roughness Texture properties to scale the roughness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Clear Coat Strength Texture |
Sets the detail texture that contains a clear coat strength map for the material. Kanzi reads the strength from the Red channel of the texture. Use the Clear Coat Strength Factor and Clear Coat Strength Texture properties to scale the strength from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Diffuse Color Factor |
Sets the detail diffuse color for the material. Kanzi alpha blends the detail diffuse color with the standard diffuse color. |
No |
Yes |
Detail Diffuse Color Texture |
Sets the detail texture that contains the diffuse color for the material. Use the Detail Diffuse Color Factor property to filter the value from this texture. Kanzi alpha blends the detail diffuse color with the standard diffuse color. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Emissive Factor |
Sets the color of the light that is emitted from a detail texture for the material. This color affects the local material rendering, but the light is not cast to other objects. The detail emissive light is alpha blended with the standard emissive light. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Emissive Texture |
Sets the detail texture that contains the light emitted from the material. Use the Detail Emissive Factor property to scale the value from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Glossiness Texture |
Sets the detail texture that contains a glossiness map for the material. Kanzi reads the glossiness from the Alpha channel of this texture. Use the Glossiness Factor and Glossiness Texture properties to scale the glossiness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Metallic Texture |
Sets the detail texture that contains a metallic map for the material. Kanzi reads the metalness from the Blue channel of this texture. Use the Metallic Factor and Metallic Texture properties to scale the metalness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Normal Scale |
Sets the detail normal scale for the material. Use the scale to set the intensity of the Detail Normal Texture. |
No |
Yes |
Detail Normal Texture |
Sets the detail texture that contains a normal map for the material. Use the Detail Normal Scale property to scale the texture value. |
No |
Yes |
Detail Occlusion Strength |
Sets the detail occlusion strength for the material. Use the strength to set the intensity of the Detail Occlusion Texture. |
No |
Yes |
Detail Occlusion Texture |
Sets the detail texture that contains an occlusion map for the material. Kanzi reads the occlusion from the Red channel of this texture. Use the Detail Occlusion Strength property to scale the occlusion from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Roughness Texture |
Sets the detail texture that contains a roughness map for the material. Kanzi reads the roughness from the Green channel of the texture. Use the Roughness Factor and Roughness Texture properties to scale the roughness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Specular Color Factor |
Sets the detail specular color for the material. Kanzi alpha blends the detail specular color with the standard specular color. |
No |
Yes |
Detail Specular Color Texture |
Sets the detail texture that contains the specular color for the material. Use the Detail Specular Color Factor property to filter the value from this texture. Kanzi alpha blends the detail specular color with the standard specular color. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Texture Offset |
Sets the detail texture offset for the material. Kanzi adds this value to the UVs to produce a second set of detail UVs to use for all detail texture properties. |
No |
Yes |
Detail Texture Tiling |
Sets the detail texture tiling factor for the material. Kanzi multiplies this value by the UVs to produce a second set of detail UVs to use for all detail texture properties. |
No |
Yes |
Diffuse Color |
The color of the material when it is lit by a light. |
No |
Yes |
Diffuse Color Factor |
Sets the diffuse color for the material. |
No |
Yes |
Diffuse Color Texture |
Sets the texture that contains the diffuse color for the material. Use the Diffuse Color Factor property to filter the value from this texture. |
No |
Yes |
Emissive Color |
The color of the light that is emitted from the material surface. |
No |
Yes |
Emissive Factor |
Sets the color of the light that is emitted from the material. This color affects the local material rendering, but the light is not cast to other objects. |
No |
Yes |
Emissive Texture |
Sets the texture that contains the light emitted from the material. Use the Emissive Factor property to scale the value from this texture. |
No |
Yes |
Environment Ambient Factor |
Sets the strength of the cubemap texture to use for ambient environment light. Use the Environment Ambient Texture property to set the cubemap texture. The ambient environment light affects diffuse lighting in image based lighting. |
No |
Yes |
Environment Ambient Texture |
Sets the cubemap to use for the ambient environment light for the material. This cubemap affects the diffuse lighting during image based lighting. Use the Environment Ambient Factor property to set the strength of the cubemap texture. |
No |
Yes |
Environment Reflection Factor |
Sets the strength of the cubemap texture to use for specular environment light. Use the Environment Reflection Texture property to set the cubemap texture. The specular environment light affects reflective lighting in image based lighting. |
No |
Yes |
Environment Reflection Texture |
Sets the cubemap to use for the specular environment light for the material. This cubemap affects reflective lighting during image based lighting. Use the Environment Reflection Factor property to set the strength of the cubemap texture. |
No |
Yes |
Exposure |
Sets the exposure compensation for the material. The exposure compensation emulates camera exposure by controlling the total amount of light rendered. Use a negative value to darken the rendered image, and a positive value to lighten the image. Exposure is exponential: 1.0 is twice as bright as 0.0, and -1.0 is half as bright as 0.0. |
No |
Yes |
Glossiness Factor |
Sets the glossiness of the material: 0 represents a rough, diffuse surface, and 1 represents a smooth, glossy surface. |
No |
Yes |
Glossiness Texture |
Sets the texture that contains a glossiness map for the material. Kanzi reads the glossiness from the Alpha channel of this texture. Use the Glossiness Factor property to scale the glossiness from this texture. |
No |
Yes |
Mask Texture |
The texture for masking other texture or color. |
No |
Yes |
Mask Texture Offset |
Sets an offset for mask in materials. |
No |
Yes |
Mask Texture Tiling |
Determines the number of times a mask is presented in a material |
No |
Yes |
Metallic Factor |
Sets the metalness of the material: 0 represents a non-metallic or dielectric object, and 1 represents a metallic object. |
No |
Yes |
Metallic Texture |
Sets the texture that contains a metallic map for the material. Kanzi reads the metalness from the Blue channel of this texture. Use the Metallic Factor property to scale the value from this texture. |
No |
Yes |
Normal Scale |
Sets the normal scale for the material. Use the scale to set the intensity of the Normal Texture. |
No |
Yes |
Normal Texture |
Sets the texture that contains a normal map for the material. Use the Normal Scale property to scale the texture value. |
No |
Yes |
Occlusion Strength |
Sets the occlusion strength for the material. Use the strength to set the intensity of the Occlusion Texture. |
No |
Yes |
Occlusion Texture |
Sets the texture that contains an occlusion map for the material. Use the Occlusion Strength property to scale the occlusion from the texture. |
No |
Yes |
Roughness Factor |
Sets the roughness of the material: 0 represents a smooth, glossy surface, and 1 represents a rough, diffuse surface. |
No |
Yes |
Roughness Texture |
Sets the texture that contains a roughness map for the material. Kanzi reads the roughness from the Green channel of the texture. Use the Roughness Factor property to scale the roughness from this texture. |
No |
Yes |
Specular Anti-Aliasing Strength |
Sets the strength of the specular anti-aliasing effect. Higher value results in blurrier specular highlights. For no specular anti-aliasing, set the value to 0. For full specular anti-aliasing, set the value to 1. The default value is 0.25. |
No |
Yes |
Specular Anti-Aliasing Threshold |
Sets the upper limit for the amount of specular anti-aliasing effect to apply. The default value is 0.18. |
No |
Yes |
Specular Color |
The color of the specular reflection. |
No |
Yes |
Specular Color Factor |
Sets the specular color for the material. |
No |
Yes |
Specular Color Texture |
Sets the texture that contains the specular color for the material. Use the Specular Color Factor property to filter the value from this texture. |
No |
Yes |
Specular Exponent |
Determines the size of the specular highlight. |
No |
Yes |
Texture |
The texture of the material. |
No |
Yes |
Texture Offset |
Sets an offset for texture in materials. |
No |
Yes |
Texture Tiling |
Determines the number of times a texture is presented in a material. |
No |
Yes |
Tone Map Linear Scale |
Sets the scale for the linear tonemap option for the material. When linear tonemapping is used, Kanzi divides all output color by the value of this property. |
No |
Yes |
Data Context |
Source of data for this node and its descendants |
No |
Yes |
Focused |
Indicates whether the node has focus. |
No |
Yes |
Actual Layout Height |
The calculated height of the node when used in a layout. |
No |
Yes |
Actual Layout Width |
The calculated width of the node when used in a layout. |
No |
Yes |
Horizontal Margin |
Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. To set the Horizontal Margin property fields in a binding use: - Vector_X to access the Left property field - Vector_Y to access the Right property field |
No |
Yes |
Vertical Margin |
Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. To set the Vertical Margin property fields in a binding use: - Vector_X to access the Bottom property field - Vector_Y to access the Top property field |
No |
Yes |
Bottom Image |
The image to use in middle of the bottom row. |
No |
Yes |
Bottom-Left Image |
Image to use in the bottom-left corner. |
No |
Yes |
Bottom-Right Image |
The image to use in the bottom-right corner. |
No |
Yes |
Center Image |
The image to use in the center. |
No |
Yes |
Left Image |
The image to use in the center-left. |
No |
Yes |
Right Image |
The image to use in the center-right. |
No |
Yes |
Top Image |
The image to use in the middle of the top row. |
No |
Yes |
Top-Left Image |
The image to use in the top-left corner. |
No |
Yes |
Top-Right Image |
The image to use in the top-right corner. |
No |
Yes |
Node.Path |
Full path to the node. |
No |
Yes |
Is Value Changing |
Whether the value is currently changing. |
No |
Yes |
Maximum Value |
The maximum value that the range allows. |
No |
Yes |
Minimum Value |
The minimum value that the range allows. |
No |
Yes |
Normalized Value |
The current value normalized to range [0, 1]. |
No |
Yes |
Step Value |
The minimum amount that the value of the range can change at a time. |
No |
Yes |
Value |
The current value. |
No |
Yes |
State Manager |
Sets the State Manager to the node. |
No |
Yes |
Style |
Sets a style to the node. |
No |
Yes |
Maximum Distance From Curve |
The distance from the curve where hit testing succeeds. |
No |
Yes |
Baseline |
Font baseline in 3D space units. |
No |
Yes |
Two Pass Rendering |
Defines whether the Text Block 3D is rendered in two passes. Disabling the two pass rendering improves performance, but can cause invalid rendering results when glyph bounds overlap. |
No |
Yes |
Horizontal Padding |
Sets the padding spaces between the content and the left and right boundaries of the Text node. |
No |
Yes |
Vertical Padding |
Sets the padding spaces between the content and the top and bottom boundaries of the Text node. |
No |
Yes |
Snap Character To Pixel |
Sets whether Kanzi positions characters in 2D rendering to the nearest pixel: - When enabled, text sharpness improves, but some characters can shift a fraction of a pixel. - When disabled, certain combinations of screen resolution, use of anti-aliasing, and font size can cause the text to appear blurry. In that case, you can improve the appearance of the text with the Fractional Character Width and Character Spacing properties. |
No |
Yes |
Activity Status |
Defines the possible states of the Activity node when its Activity Host node activates or deactivates that Activity node. |
No |
Yes |
Active Index |
Index of the active Activity. To deactivate all Activity nodes, set to -1. |
No |
Yes |
Activity Source |
The data object that provides the data for this Activity node. |
No |
Yes |
Activity Template |
If set, the Data-Driven Exclusive Activity Host uses this prefab for Activity nodes that it creates. |
No |
Yes |
Font Material |
Sets the material whose shader is used to render the text. The shader must use the ContentTexture uniform which is automatically filled with glyph data. |
No |
Yes |
Selected Item Index |
Index of the item that is currently selected in a List Box node. A List Box node updates this property when the user scrolls that List Box node. By setting the value of this property to the index of the item that you want to select in a List Box, you can select that item. |
No |
Yes |
Bring Activated To Front |
No |
Yes |
|
Word Wrap |
Sets whether to break long lines into multiple lines to make the text fit within the boundaries of the Text Block node. |
No |
Yes |
Controller Property |
Sets the property type that the Exclusive Activity Host node uses to switch between its child Activity nodes. |
No |
Yes |
Data Source Controller Property Path |
Sets the path in the Data Source object of an Exclusive Activity Host node to a Data Object item that the Exclusive Activity Host node uses as the Controller Property. |
No |
Yes |
Character Spacing |
Sets the character spacing in pixels. |
No |
Yes |
Fixed Character Width |
When set, overrides the font advance widths to make each character take a fixed amount of space specified in pixels. |
No |
Yes |
Font Family |
The font family used to render the text. |
No |
Yes |
Font Hinting Preference |
Sets the hinting preference of the font. - No hinting: Render text without hinting the outlines of glyphs. - Native hinting: Prefer native hinter of the font over the auto-hinter of the rasterizer. - Auto hinting: Prefer auto-hinter of the rasterizer over the native hinter of the font. |
No |
Yes |
Font Size |
Sets the size of the font in pixels. |
No |
Yes |
Font Style |
Sets the style of the FontStyleConcept. |
No |
Yes |
Font Weight |
Sets the weight of the FontStyleConcept. |
No |
Yes |
Fractional Character Width |
Sets whether Kanzi uses fractional or rounded character widths to lay out text. In most cases fractional widths provide the best result. However, with small font sizes, fractional widths can cause the characters to run together or have too much space, making it difficult to read. - When enabled, Kanzi uses fractional character widths, which means that the spacing between characters varies and can be a fraction of a pixel. - When disabled, Kanzi uses character widths rounded to the nearest pixel. Disable fractional widths when you want to fix character spacing in whole-pixel increments and prevent characters in small font sizes from running together. |
No |
Yes |
Line Spacing |
Sets the line spacing in multiples of the normal line height of the selected FontStyleConcept. |
No |
Yes |
Overflow |
Sets the characters that represent the truncated text when the text string to be rendered is too long to fit in the node. The default value is "...". |
No |
Yes |
Remove Side Bearings |
Whether to position the leftmost characters of left-aligned text and rightmost characters of right-aligned text exactly within the boundary of the text node. |
No |
Yes |
Text |
Sets the text content that the text node renders. To create a line break press Shift+Enter. |
No |
Yes |
Text Horizontal Alignment |
Sets the horizontal alignment of the text. |
No |
Yes |
Text Vertical Alignment |
Sets the vertical alignment of the text. |
No |
Yes |
Opacity |
Opacity of the node. |
No |
Yes |
Brush Modulate Color |
Modulation color for brush. Effects brush rendering that needs color modulation. |
No |
Yes |
Brush Horizontal Tiling |
Horizontal Tiling for the brush. Affects the scale of texture coordinates. |
No |
Yes |
Brush Vertical Tiling |
Vertical Tiling for the brush. Affects the scale of texture coordinates. |
No |
Yes |
Custom Asset Thumbnail |
When enabled, the asset will have selected image as thumbnail instead of the generated one. |
No |
No |
Export in Asset Package |
When enabled, this item is exported into asset package if this project is saved as one. |
No |
No |
Horizontal Alignment |
The alignment in horizontal direction the node should use when it resides under a layout. |
No |
Yes |
Vertical Alignment |
The alignment in vertical direction the node should use when it resides under a layout. |
No |
Yes |
Command |
The command executed by a UI control |
No |
Yes |
Item Index |
Reports the index of the item in the List Box Item Container. |
No |
Yes |
Selected |
Indicates whether the List Box item held by this List Box Item Container is selected. The List Box sets the value of this property. |
No |
Yes |
Hover |
Indicates whether a node is the foremost hit testable node under the cursor. |
No |
Yes |
Constraint In World Coordinates |
Specifies if the object constraining is done in world coordinates (when false, done in local coordinates). |
No |
Yes |
Constraint Orientation |
Makes an object node where the property is attached to obtain orientation from target object |
No |
Yes |
Constraint Position |
Makes an object node where the property is attached to obtain position from target object |
No |
Yes |
Face to Camera |
Sets the node to rotate around all axes to turn towards the preview camera. FaceToCameraIsBillboarding and FaceToCameraCylindral affect how the node turns to the camera. |
No |
Yes |
Face to Camera Cylindrical |
Sets the node to always turn to face the camera according to the cylinder on the y axis. |
No |
Yes |
Face to Camera is Billboarding |
Sets the node to rotate with the rotation of the preview camera. |
No |
Yes |
Face To Camera Target Camera |
The target camera specified for the Face to Camera. When NULL, the property uses the Scene default camera. |
No |
Yes |
Look At |
Makes a node to always face the node set in this property. |
No |
Yes |
Actual Layout Depth |
The calculated size of the node in depth direction when used in a layout. |
No |
Yes |
Depth Alignment |
The alignment in depth direction the node should use when it resides under a layout. |
No |
Yes |
Depth Margin |
Sets the depth distance between this node and other nodes that are adjacent to this node in a layout. To set the Depth Margin property fields in a binding use: - Vector_X to access the Back property field - Vector_Y to access the Front property field |
No |
Yes |
Minimum Area |
When using #LodTypeScreenArea in the parent level of detail, use this property in the child of the level of detail to set the minimum screen area covered by the child in proportion to the screen size in range [0, 1]. |
No |
Yes |
Minimum Distance |
When using #LodTypeDistance in the parent level of detail, use this property in the child of the level of detail to set the minimum distance from the camera to the level of detail in range [0, Inf]. |
No |
Yes |
Drawn as Bounding Box |
When enabled the object is drawn its solid bounding box. |
No |
Yes |
Frustum Cull Margin |
The margin of the frustum cull radius of the node. For example, set the margin when a vertex shader modifies the geometry of the node. To use this property, enable the Frustum Culling property in the Draw Objects Render Pass you use to render the node. |
No |
Yes |
Final Transformation |
The combined location, orientation and scale of the node and its ancestor nodes. Automatically calculated by the system. |
No |
Yes |
Render Transformation |
The location, orientation, and scale of the node relative to its parent node. Render transformation does not affect the layout of the node. |
No |
Yes |
2D to 3D Projection Scale |
Sets the scale factor to project pixels to 3D size. When scale is 1, then the size of one pixel is one 3D space unit. |
No |
Yes |
Calculated Offset |
Current relative offset of object in a grid list box, in proportional range [0, 1]. |
No |
Yes |
Visible Amount in Parent |
Sets the amount the node is inside its parent. Use the value of this property in shaders to implement fades. Calculated by the parent node. |
No |
Yes |
Calculated Offset |
Current offset of item caluclated by the trajectory layout in proportional range [0, 1] (read-only). |
No |
Yes |
Index In Group |
Defines the index in the group that the button will have. The group must have the button in its tree. The button searches for the group upwards. When the value is -1 the button picks the nearest group. |
No |
Yes |
Side |
The docking side of an item in the dock layout. |
No |
Yes |
Focus Order |
Sets the focus chain order of the node within the focus scope. |
No |
Yes |
Cyclic Focus Navigation |
Sets whether the focus chain navigation within the focus scope is cyclic. When you enable this property: - When the user navigates in the forward direction and the focus reaches the last focusable UI element of the focus scope, the focus navigation moves to the first focusable UI element. - When the user navigates in the backward direction and the focus reaches the first focusable UI element of the focus scope, the focus navigation moves to the last focusable UI element. |
No |
Yes |
Focus Scope Type |
Sets the type of the focus scope node: - Group groups focusable nodes. - Fence keeps the focus chain navigation inside the scope and does not allow the focus chain navigation to enter or leave that scope. - Modal blocks the key and touch input that originates outside of its boundaries and keeps the focus navigation within the scope boundaries. - Popup loses focus when the user input originates from a node that is outside of a node tree of that scope. |
No |
Yes |
Column |
The column into which grid layout places the item. |
No |
Yes |
Column Span |
Defines the number of columns an item in a grid layout occupies. |
No |
Yes |
Row |
The row into which grid layout places the item. |
No |
Yes |
Row Span |
Defines the number of rows an item in a grid layout occupies. |
No |
Yes |
Click Enabled |
Whether to install a click manipulator that generates click messages. |
No |
Yes |
Double-Click Enabled |
Whether to install a multi-click manipulator that generates double-click messages. |
No |
Yes |
Stretch |
Scale the trajectory to match layout size. |
No |
Yes |
Trajectory Override Offset |
Current offset of item manually set, which is otherwise calculated by the trajectory layout. |
No |
Yes |
Auto Press Interval |
An interval in milliseconds after which a held down button sends a button click message. Set to 0 to disable. |
No |
Yes |
Down On Hover |
When enabled, holding a finger on a device screen and moving it over the button, the property transitions the button to the down state. |
No |
Yes |
Hold Interval |
Occurs when the button is in down state for the set amount of milliseconds. Set to 0 to disable. |
No |
Yes |
Is Down |
Whether the button is in down state. |
No |
Yes |
Toggle State |
The current toggle state of the toggle button. |
No |
Yes |
Toggle State Count |
The number of toggle states of the toggle button. |
No |
Yes |
Blend Mode |
Controls how blending is performed. Attached property enables overriding of the blend mode of the used materials at render pass or object node level. Use "Alpha: Automatic" setting to use premultiplied or non-premultiplied alpha depending on the value of "Use Premultiplied Alpha by Default" project setting. |
No |
Yes |
Hit Testable |
When enabled, users can pick the node from the default Camera node of the active Scene node. For example, you must enable hit testing for Button nodes to work. |
No |
Yes |
Focusable |
Indicates whether the node can receive focus. |
No |
Yes |
Clip Children |
Sets whether to clip the child nodes of thos node. Kanzi clips the child nodes whose bounding box is completely outside of the bounding box of their parent node. Use this property with layout nodes. The child nodes can use only translation transformation. |
No |
Yes |
Visible |
When disabled, Kanzi does not render the node. |
No |
Yes |
Current Button Index |
The index of the currently toggled button. |
No |
Yes |
Transition Phase |
The phase of the transition. For example, use for pixel-based effects. |
No |
Yes |
Description |
Add a description of the purpose of this item. To export descriptions to a plain text file, select File > Export > Export Descriptions. When you export the kzb file, this description is not included in the exported file. |
No |
No |