Material

Material properties

Name

Description

Inherited

Exported to Kanzi Engine

Material Type

Material type of this material

Yes

No

Material available properties

Name

Description

Inherited

Exported to Kanzi Engine

Alpha Cutoff

Sets the cutoff threshold for alpha cutting. If the alpha value is less than the value of this property, Kanzi discards the fragment. The default value is 0.5.

No

Yes

Ambient Color

The color of the material when lights are not present.

No

Yes

Base Color Factor

Sets the base color for the material.

No

Yes

Base Color Texture

Sets the texture that contains the base color for the material. Use the Base Color Factor property to filter the value from this texture.

No

Yes

Blend Intensity

Controls the intensity of materials that are blended on top of an existing color. Attached property enables overriding of the blend intensity of the used materials at render pass or object node level.

No

Yes

Blend Mode

Controls how blending is performed. Attached property enables overriding of the blend mode of the used materials at render pass or object node level. Use "Alpha: Automatic" setting to use premultiplied or non-premultiplied alpha depending on the value of "Use Premultiplied Alpha by Default" project setting.

No

Yes

BRDF Lookup Table

Gets the Bidirectional Reflectance Distribution Function (BRDF) lookup table for the material. The BRDF table is a texture that contains precomputed information about how light reflects off a material. You can use it to improve rendering quality.

No

Yes

Brush Color

Color for brush. Set alpha to 0 to disable brush.

No

Yes

Brush Horizontal Tiling

Horizontal Tiling for the brush. Affects the scale of texture coordinates.

No

Yes

Brush Modulate Color

Modulation color for brush. Effects brush rendering that needs color modulation.

No

Yes

Brush Texture

Texture for brush.

No

Yes

Brush Vertical Tiling

Vertical Tiling for the brush. Affects the scale of texture coordinates.

No

Yes

Calculated Offset

Current relative offset of object in a grid list box, in proportional range [0, 1].

No

Yes

Calculated Offset

Current offset of item caluclated by the trajectory layout in proportional range [0, 1] (read-only).

No

Yes

Clear Coat Normal Scale

Sets the clear coat normal scale for the material. Use the scale to set the intensity of the Clear Coat Normal Texture.

No

Yes

Clear Coat Normal Texture

Sets the texture that contains a clear coat normal map for the material. Use the Clear Coat Normal Scale property to scale the texture value.

No

Yes

Clear Coat Roughness Factor

Sets the roughness of the outer clear coat layer for the material: 0 represents a smooth, glossy surface, and 1 represents a rough, diffuse surface.

No

Yes

Clear Coat Roughness Texture

Sets the texture that contains a clear coat roughness map for the material. Kanzi reads the roughness from the Green channel of the texture. Use the Clear Coat Roughness Factor property to scale the roughness from this texture.

No

Yes

Clear Coat Strength Factor

Sets the clear coat strength for the material: 0 represents a material with no clear coat, and 1 represents a full strength clear coat.

No

Yes

Clear Coat Strength Texture

Sets the texture that contains a clear coat strength map for the material. Kanzi reads the strength from the Red channel of the texture. Use the Clear Coat Strength Factor property to scale the strength from this texture.

No

Yes

Custom Asset Thumbnail

When enabled, the asset will have selected image as thumbnail instead of the generated one.

No

No

Description

Add a description of the purpose of this item. To export descriptions to a plain text file, select File > Export > Export Descriptions. When you export the kzb file, this description is not included in the exported file.

No

No

Detail Base Color Factor

Sets the detail base color for the material. The detail base color is alpha blended with the standard base color.

No

Yes

Detail Base Color Texture

Sets the detail texture that contains the base color for the material. Use the Detail Base Color Factor property to filter the value from this texture. The detail base color is alpha blended with the standard base color. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Clear Coat Normal Scale

Sets the detail clear coat normal scale for the material. Use the scale to set the intensity of the Detail Clear Coat Normal Texture.

No

Yes

Detail Clear Coat Normal Texture

Sets the detail texture that contains a clear coat normal map for the material. Use the Detail Clear Coat Normal Scale property to scale the texture value.

No

Yes

Detail Clear Coat Roughness Texture

Sets the detail texture that contains a clear coat roughness map for the material. Use the Clear Coat Roughness Factor and Clear Coat Roughness Texture properties to scale the roughness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Clear Coat Strength Texture

Sets the detail texture that contains a clear coat strength map for the material. Kanzi reads the strength from the Red channel of the texture. Use the Clear Coat Strength Factor and Clear Coat Strength Texture properties to scale the strength from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Diffuse Color Factor

Sets the detail diffuse color for the material. Kanzi alpha blends the detail diffuse color with the standard diffuse color.

No

Yes

Detail Diffuse Color Texture

Sets the detail texture that contains the diffuse color for the material. Use the Detail Diffuse Color Factor property to filter the value from this texture. Kanzi alpha blends the detail diffuse color with the standard diffuse color. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Emissive Factor

Sets the color of the light that is emitted from a detail texture for the material. This color affects the local material rendering, but the light is not cast to other objects. The detail emissive light is alpha blended with the standard emissive light. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Emissive Texture

Sets the detail texture that contains the light emitted from the material. Use the Detail Emissive Factor property to scale the value from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Glossiness Texture

Sets the detail texture that contains a glossiness map for the material. Kanzi reads the glossiness from the Alpha channel of this texture. Use the Glossiness Factor and Glossiness Texture properties to scale the glossiness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Metallic Texture

Sets the detail texture that contains a metallic map for the material. Kanzi reads the metalness from the Blue channel of this texture. Use the Metallic Factor and Metallic Texture properties to scale the metalness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Normal Scale

Sets the detail normal scale for the material. Use the scale to set the intensity of the Detail Normal Texture.

No

Yes

Detail Normal Texture

Sets the detail texture that contains a normal map for the material. Use the Detail Normal Scale property to scale the texture value.

No

Yes

Detail Occlusion Strength

Sets the detail occlusion strength for the material. Use the strength to set the intensity of the Detail Occlusion Texture.

No

Yes

Detail Occlusion Texture

Sets the detail texture that contains an occlusion map for the material. Kanzi reads the occlusion from the Red channel of this texture. Use the Detail Occlusion Strength property to scale the occlusion from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Roughness Texture

Sets the detail texture that contains a roughness map for the material. Kanzi reads the roughness from the Green channel of the texture. Use the Roughness Factor and Roughness Texture properties to scale the roughness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Specular Color Factor

Sets the detail specular color for the material. Kanzi alpha blends the detail specular color with the standard specular color.

No

Yes

Detail Specular Color Texture

Sets the detail texture that contains the specular color for the material. Use the Detail Specular Color Factor property to filter the value from this texture. Kanzi alpha blends the detail specular color with the standard specular color. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Texture Offset

Sets the detail texture offset for the material. Kanzi adds this value to the UVs to produce a second set of detail UVs to use for all detail texture properties.

No

Yes

Detail Texture Tiling

Sets the detail texture tiling factor for the material. Kanzi multiplies this value by the UVs to produce a second set of detail UVs to use for all detail texture properties.

No

Yes

Diffuse Color

The color of the material when it is lit by a light.

No

Yes

Diffuse Color Factor

Sets the diffuse color for the material.

No

Yes

Diffuse Color Texture

Sets the texture that contains the diffuse color for the material. Use the Diffuse Color Factor property to filter the value from this texture.

No

Yes

Directional Light

Directional light settings

No

No

Disable KZB Export

Disables the exporting of the item into KZB. Can be used for, e.g. letting items out from certain profiles. The disabled items are always included in preview.

No

No

Emissive Color

The color of the light that is emitted from the material surface.

No

Yes

Emissive Factor

Sets the color of the light that is emitted from the material. This color affects the local material rendering, but the light is not cast to other objects.

No

Yes

Emissive Texture

Sets the texture that contains the light emitted from the material. Use the Emissive Factor property to scale the value from this texture.

No

Yes

Environment Ambient Factor

Sets the strength of the cubemap texture to use for ambient environment light. Use the Environment Ambient Texture property to set the cubemap texture. The ambient environment light affects diffuse lighting in image based lighting.

No

Yes

Environment Ambient Texture

Sets the cubemap to use for the ambient environment light for the material. This cubemap affects the diffuse lighting during image based lighting. Use the Environment Ambient Factor property to set the strength of the cubemap texture.

No

Yes

Environment Reflection Factor

Sets the strength of the cubemap texture to use for specular environment light. Use the Environment Reflection Texture property to set the cubemap texture. The specular environment light affects reflective lighting in image based lighting.

No

Yes

Environment Reflection Texture

Sets the cubemap to use for the specular environment light for the material. This cubemap affects reflective lighting during image based lighting. Use the Environment Reflection Factor property to set the strength of the cubemap texture.

No

Yes

Export in Asset Package

When enabled, this item is exported into asset package if this project is saved as one.

No

No

Exposure

Sets the exposure compensation for the material. The exposure compensation emulates camera exposure by controlling the total amount of light rendered. Use a negative value to darken the rendered image, and a positive value to lighten the image. Exposure is exponential: 1.0 is twice as bright as 0.0, and -1.0 is half as bright as 0.0.

No

Yes

Font Color

Sets the color of the text.

No

Yes

Global Ambient Color

The color that is multiplied automatically with the "Ambient" property of the materials in the scene.

No

Yes

Glossiness Factor

Sets the glossiness of the material: 0 represents a rough, diffuse surface, and 1 represents a smooth, glossy surface.

No

Yes

Glossiness Texture

Sets the texture that contains a glossiness map for the material. Kanzi reads the glossiness from the Alpha channel of this texture. Use the Glossiness Factor property to scale the glossiness from this texture.

No

Yes

Glyph Texture

The automatic texture of the glyph cache.

No

Yes

Is Used by Code

Whether or not the application code uses this asset. Used for determining unused assets.

No

No

Keep Alive Behavior

The keep-alive behavior of this resource. Can be used to deny unloading of the resource.

No

No

Mask Texture

The texture for masking other texture or color.

No

Yes

Mask Texture Offset

Sets an offset for mask in materials.

No

Yes

Mask Texture Tiling

Determines the number of times a mask is presented in a material

No

Yes

Metallic Factor

Sets the metalness of the material: 0 represents a non-metallic or dielectric object, and 1 represents a metallic object.

No

Yes

Metallic Texture

Sets the texture that contains a metallic map for the material. Kanzi reads the metalness from the Blue channel of this texture. Use the Metallic Factor property to scale the value from this texture.

No

Yes

Normal Scale

Sets the normal scale for the material. Use the scale to set the intensity of the Normal Texture.

No

Yes

Normal Texture

Sets the texture that contains a normal map for the material. Use the Normal Scale property to scale the texture value.

No

Yes

Occlusion Strength

Sets the occlusion strength for the material. Use the strength to set the intensity of the Occlusion Texture.

No

Yes

Occlusion Texture

Sets the texture that contains an occlusion map for the material. Use the Occlusion Strength property to scale the occlusion from the texture.

No

Yes

Opacity

Opacity of the node.

No

Yes

Point Light

Point light settings

No

No

Roughness Factor

Sets the roughness of the material: 0 represents a smooth, glossy surface, and 1 represents a rough, diffuse surface.

No

Yes

Roughness Texture

Sets the texture that contains a roughness map for the material. Kanzi reads the roughness from the Green channel of the texture. Use the Roughness Factor property to scale the roughness from this texture.

No

Yes

Specular Anti-Aliasing Strength

Sets the strength of the specular anti-aliasing effect. Higher value results in blurrier specular highlights. For no specular anti-aliasing, set the value to 0. For full specular anti-aliasing, set the value to 1. The default value is 0.25.

No

Yes

Specular Anti-Aliasing Threshold

Sets the upper limit for the amount of specular anti-aliasing effect to apply. The default value is 0.18.

No

Yes

Specular Color

The color of the specular reflection.

No

Yes

Specular Color Factor

Sets the specular color for the material.

No

Yes

Specular Color Texture

Sets the texture that contains the specular color for the material. Use the Specular Color Factor property to filter the value from this texture.

No

Yes

Specular Exponent

Determines the size of the specular highlight.

No

Yes

Spot Light

Spot light settings

No

No

Texture

The texture of the material.

No

Yes

Texture 0

Sets the first texture you want the Blit Render Pass to blit.

No

Yes

Texture 1

Sets the second texture you want the Blit Render Pass to blit.

No

Yes

Texture 2

Sets the third texture you want the Blit Render Pass to blit.

No

Yes

Texture 3

Sets the fourth texture you want the Blit Render Pass to blit.

No

Yes

Texture Offset

Sets an offset for texture in materials.

No

Yes

Texture Tiling

Determines the number of times a texture is presented in a material.

No

Yes

Tone Map Linear Scale

Sets the scale for the linear tonemap option for the material. When linear tonemapping is used, Kanzi divides all output color by the value of this property.

No

Yes

Transition Phase

The phase of the transition. For example, use for pixel-based effects.

No

Yes

Visibility Across Projects

Sets whether this resource is available to referencing projects: - Project setting uses the value of the Resource Visibility Across Projects property of the project. - Private makes the resource available only to this project. - Public makes the resource available in the dropdown menus of referencing projects.

No

No

Visible Amount in Parent

Sets the amount the node is inside its parent. Use the value of this property in shaders to implement fades. Calculated by the parent node.

No

Yes

Material messages

Name

Description

Inherited

Exported to Kanzi Engine

About To Gain Focus

Kanzi sends this message before a focusable node receives focus.

No

Yes

About To Lose Focus

Kanzi sends this message before the focused node loses focus.

No

Yes

Activate Activity

Send this message to an activity host node to activate the child Activity node that you set in the message. Exclusive Activity Host nodes deactivate the previously active Activity node at the same time.

No

Yes

Activity Prefab Attached

Activity prefab has been attached.

No

Yes

Activity Prefab Detached

Activity prefab has been detached.

No

Yes

Animation Playback Completed

Occurs when animation player completes animation playback.

No

Yes

Animation Playback Started

Occurs when animation player starts animation playback.

No

Yes

Animation Playback Stopped

Occurs when animation player stops animation playback.

No

Yes

Asynchronous Load Completed

Occurs when asynchronous loading of resources from a prefab has been finished.

No

Yes

Button: Cancel

Occurs when a finger is lifted outside of a button that was previously pressed.

No

Yes

Button: Click

Occurs when a finger is lifted on top of a button that was previously pressed and when a pressed button's repeat interval expires.

No

Yes

Button: Down

Occurs when the button is pressed.

No

Yes

Button: Enter

Occurs when a finger that presses a button enters the button's area.

No

Yes

Button: Leave

Occurs when a finger that presses a button leaves the button's area.

No

Yes

Button: Long Press

Occurs when a long press on the button happens.

No

Yes

Button: State Toggled

Occurs when the button's toggle state changes.

No

Yes

Click

Occurs when the pointer is pressed and is released on top of the component and no other gesture has been recognized.

No

Yes

Click Begin

Occurs when the pointer is pressed down on top of the component.

No

Yes

Click Cancel

Occurs when a started click cancels. This occurs, for example, when user pressed button down and slides finger away and releases press.

No

Yes

Click Enter

Occurs when the pointer or touch enters the click manipulator.

No

Yes

Click Leave

Occurs when the pointer or touch leaves the click manipulator.

No

Yes

Command

Command message arguments

No

Yes

Composition Text Changed

Occurs when the text produced in an Input Method Editor is updated in a Text Box node.

No

Yes

Composition Text Committed

Occurs: - When the text produced in an Input Method Editor is committed to the cached text in a Text Box node. - When a trigger executes the Commit Composition Text action.

No

Yes

Cursor Moved

Occurs when the user moves the cursor in a Text Box node.

No

Yes

Data Trigger

Monitors changes in properties and data source values. Use a Data Trigger to apply an action to either set a property value of a target node or activate an Activity node.

No

Yes

Deactivate Activity

Send this message to an activity host node to deactivate the child Activity node that you set in the message. Exclusive Activity Host nodes ignore this message.

No

Yes

Drag and Drop Canceled

Occurs when focus moves away from the node during the drag-and-drop gesture.

No

Yes

Drag and Drop Finished

Occurs when the user lifts their finger after starting the drag-and-drop gesture.

No

Yes

Drag and Drop Moved

Occurs when the user moves their finger after starting the drag-and-drop gesture.

No

Yes

Drag and Drop Started

Occurs when the user holds their finger for 500ms on the node.

No

Yes

Easing Interpolation Completed

Occurs when Property Target Easing Interpolator completes its interpolation.

No

Yes

Editing Finished

Occurs when a Text Box node leaves the editing state after the user modified the text content.

No

Yes

Editing Started

Occurs when the user makes the first modification to the text in a Text Box node that is in the editing state.

No

Yes

Enter Key Canceled

Occurs when: - Focus moves away from a Text Box node while the user presses the Enter key on their hardware or virtual keyboard. - A trigger executes the Cancel Enter Key action.

No

Yes

Enter Key Pressed

Occurs when: - User presses the Enter key on their hardware or virtual keyboard while editing the text in a Text Box node. - A trigger executes the Press Enter Key action.

No

Yes

Enter Key Released

Occurs when: - User releases the Enter key on their hardware or virtual keyboard while editing the text in a Text Box node. - A trigger executes the Release Enter Key action.

No

Yes

Entered Editing State

Occurs when a Text Box node enters the editing state.

No

Yes

Entered State

Occurs when a state manager has entered a state.

No

Yes

Focus Entered Focus Scope

When focus enters a focus scope, Kanzi sends this message to the focus scope node that contains the node that gains focus.

No

Yes

Focus Gained

Kanzi sends this message to the node that received focus.

No

Yes

Focus Left Focus Scope

When focus leaves a focus scope, Kanzi sends this message to the focus scope node that contains the node that loses focus.

No

Yes

Focus Lost

Kanzi sends this message to the node that lost focus.

No

Yes

Intermediate Click

If the multi-click manipulator is set to send messages for intermediate clicks, this trigger is set off every time the pointer is pressed and released on top of the node. To set the multi-click manipulator to send messages for intermediate clicks, in the Multi-Click Gesture enable the Send Intermediate Clicked Messages property.

No

Yes

Interpolation Completed

Occurs when property target interpolator completes interpolation.

No

Yes

Key Canceled

Occurs when Kanzi recognizes a key-canceled gesture. A key-canceled gesture occurs when Kanzi recognizes that the user canceled a gesture.

No

Yes

Key Navigation Canceled

Occurs when the key-pressed gesture is canceled for the navigation direction.

No

Yes

Key Navigation Finished

Occurs when Kanzi recognizes the key-released gesture for the navigation direction. To capture key navigation gestures for a node, create a Navigation Manipulator component in that node.

No

Yes

Key Navigation Started

Occurs when Kanzi recognizes the key-pressed and key repeat gestures for the navigation direction. To capture key navigation gestures for a node, create a Navigation Manipulator component in that node.

No

Yes

Key Pressed

Occurs when Kanzi recognizes a key-pressed gesture. A key-pressed gesture occurs when Kanzi recognizes a key event that contains all the elements that compose that gesture.

No

Yes

Key Released

Occurs when Kanzi recognizes a key-released gesture. A key-released gesture occurs when Kanzi recognizes the release of one of the elements that compose that gesture.

No

Yes

Left Editing State

Occurs when a Text Box node leaves the editing state

No

Yes

Left State

Occurs when a state manager has left a state.

No

Yes

List Box: Item Hidden

Occurs when an item is unloaded from the working memory. To set how many items you want to keep loaded in the working memory at a time, use the Keep Alive Item Count property.

No

Yes

List Box: Item Selected

Occurs when an item is selected.

No

Yes

List Box: Item Visible

Occurs when an item is loaded to the working memory. To set how many items you want to keep loaded in the working memory at a time, use the Keep Alive Item Count property.

No

Yes

List Box: Scroll Finished

Occurs when the List Box stops scrolling.

No

Yes

List Box: Scroll Started

Occurs when the List Box starts to scroll.

No

Yes

List Box: Scrolled

Occurs when the List Box scrolls.

No

Yes

List Box: Target Changed

Occurs when List Box gets a new target item.

No

Yes

List Box: User Scroll Finished

Occurs when the application user stops scrolling the List Box.

No

Yes

List Box: User Scroll Started

Occurs when the application user starts to scroll the List Box.

No

Yes

Long Press

Occurs when the user presses down their finger on the node and holds it down for the time you set in this trigger.

No

Yes

Long Press Cancel

Occurs when focus moves away from the node during the long-press gesture.

No

Yes

Message Trigger

No

Yes

Multi-Click

Occurs when the pointer is pressed and released on top of the node a specified number of times (default 2) within a specified amount of time (default 250 ms) between them.

No

Yes

Multi-Click Canceled

Occurs when focus moves away from the node during the multi-click gesture.

No

Yes

Navigate To Next Activity

Navigates to the next Activity node in the Activity Host.

No

Yes

Navigate To Previous Activity

Navigates to the previous Activity node in the Activity Host.

No

Yes

On Attached

This trigger is set off when the item is initialized. For example, when you add a node to the node tree, or enter a state that contains this trigger.

No

Yes

On Property Change

Occurs when a property is changed

No

Yes

On Timer

Occurs when timer interval is elapsed

No

Yes

Page Activated

Page has been activated.

No

Yes

Page Deactivated

Page has been deactivated.

No

Yes

Page Navigation Finished

Page host has finished navigation process.

No

Yes

Page Navigation Started

Page host has started navigation process.

No

Yes

Pan Canceled

Occurs when focus moves away from the node during the pan gesture.

No

Yes

Pan Entered

Occurs when the pan gesture enters the node the manipulator is attached to.

No

Yes

Pan Finished

Occurs when the user lifts their finger after Kanzi recognizes a pan gesture.

No

Yes

Pan Left

Occurs when the pan gesture leaves the node the manipulator is attached to.

No

Yes

Pan Moved

Occurs when the user changes the position of their finger and that change exceeds the recognition thresholds.

No

Yes

Pan Started

Occurs when the user presses down their finger on the node. If the user lifts their finger before exceeding the position change threshold, Kanzi cancels the pan gesture.

No

Yes

Pinch Canceled

Occurs when focus moves away from the node during the pinch gesture.

No

Yes

Pinch Finished

Occurs when the user lifts their finger after Kanzi recognizes a pinch gesture.

No

Yes

Pinch Moved

Occurs when the user changes the position of their finger and that change exceed the scale or rotation threshold.

No

Yes

Pinch Started

Occurs when the user presses down their finger. If the user lifts their finger before it exceeds the scale or rotate threshold, Kanzi cancels the pinch.

No

Yes

Range Concept: Value Change Finished

Occurs when the range value stops changing.

No

Yes

Range Concept: Value Change Started

Occurs when the range value starts changing.

No

Yes

Range Concept: Value Changed

Occurs when the range value has changed.

No

Yes

Scope Brought To Front

Occurs when a popup or a modal focus scope is brought to front.

No

Yes

Scope Sent To Back

Occurs when a foremost popup or modal focus scope is sent to back.

No

Yes

Scroll Ended

Occurs when the scroll position of a Scroll View node stops changing.

No

Yes

Scroll Started

Occurs when the scroll position of a Scroll View node starts changing.

No

Yes

Scroll Zoomed

Occurs when the zoom level of a Scroll View node changes.

No

Yes

Scrolled

Occurs when the scroll position of a Scroll View node changes.

No

Yes

Selection Changed

Occurs when the user changes the text selection in a Text Box node.

No

Yes

Selection Cleared

Occurs when the user clears or resets the text selection in a Text Box node.

No

Yes

Selection Started

Occurs when the user starts selecting text in a Text Box node.

No

Yes

Snap Request

Occurs when a Scroll View node requests snapping target from the hosting component.

No

Yes

Status Changed Message

To receive notifications when the Activity Status of this activity changes, subscribe to this message.

No

Yes

Text Changed

Occurs when the user changes the text in a Text Box node.

No

Yes

Text Composition Canceled

Occurs: - When the text composition in a Text Box node is canceled by Input Method that is in text composition state. - When a trigger executes the Cancel Text Composition action.

No

Yes

Toggle Button Group: Toggled

Occurs when a button in the group is toggled on.

No

Yes

Toggle Button: Toggled Off

Occurs when the toggle button is toggled off.

No

Yes

Toggle Button: Toggled On

Occurs when the toggle button is toggled on.

No

Yes

Transition Finished

Occurs when a state manager finishes a transition to a state.

No

Yes

Transition Started

Occurs when a state manager begins a transition to a state.

No

Yes

User Scroll Ended Message

Occurs when the user stops scrolling a Scroll View node.

No

Yes

User Scroll Started

Occurs when the user starts scrolling a Scroll View node.

No

Yes