Progressive Rendering Viewport 2D¶
Progressive Rendering Viewport 2D properties¶
Name |
Description |
Inherited |
Exported to Kanzi Engine |
---|---|---|---|
Tags |
List of tags attached to the item |
No |
No |
Effective Data Context |
The data context in the current node that is resolved from data context properties and bindings |
No |
No |
Foreground Hint |
Give a hint of the type of the foreground of 2D nodes: - None renders the background brush after rendering the node. - Translucent renders the background brush before the content of the node. - Occluding renders the background brush. |
No |
Yes |
Timeline |
The animation timeline to play in Progressive Rendering Viewport 2D |
No |
Yes |
Render Pass Prefab |
Sets which render pass prefab will be used to instantiate the render pass tree. |
No |
Yes |
Progressive Rendering Viewport 2D available properties¶
Name |
Description |
Inherited |
Exported to Kanzi Engine |
---|---|---|---|
Active Index |
Index of the active Activity. To deactivate all Activity nodes, set to -1. |
No |
Yes |
Activity Source |
The data object that provides the data for this Activity node. |
No |
Yes |
Activity Status |
Defines the possible states of the Activity node when its Activity Host node activates or deactivates that Activity node. |
No |
Yes |
Activity Template |
If set, the Data-Driven Exclusive Activity Host uses this prefab for Activity nodes that it creates. |
No |
Yes |
Actual Layout Height |
The calculated height of the node when used in a layout. |
No |
Yes |
Actual Layout Width |
The calculated width of the node when used in a layout. |
No |
Yes |
Alpha Cutoff |
Sets the cutoff threshold for alpha cutting. If the alpha value is less than the value of this property, Kanzi discards the fragment. The default value is 0.5. |
No |
Yes |
Ambient Color |
The color of the material when lights are not present. |
No |
Yes |
Aspect Ratio |
Determines the proportion of width and height. You cannot set both the Aspect Ratio and both, Width and Height. |
No |
Yes |
Auto Press Interval |
An interval in milliseconds after which a held down button sends a button click message. Set to 0 to disable. |
No |
Yes |
Background Brush |
The background brush to paint the background of 2D nodes. |
No |
Yes |
Base Color Factor |
Sets the base color for the material. |
No |
Yes |
Base Color Texture |
Sets the texture that contains the base color for the material. Use the Base Color Factor property to filter the value from this texture. |
No |
Yes |
Baseline |
Font baseline in 3D space units. |
No |
Yes |
Blend Intensity |
Controls the intensity of materials that are blended on top of an existing color. Attached property enables overriding of the blend intensity of the used materials at render pass or object node level. |
No |
Yes |
Blend Mode |
Controls how blending is performed. Attached property enables overriding of the blend mode of the used materials at render pass or object node level. Use "Alpha: Automatic" setting to use premultiplied or non-premultiplied alpha depending on the value of "Use Premultiplied Alpha by Default" project setting. |
No |
Yes |
Bottom Image |
The image to use in middle of the bottom row. |
No |
Yes |
Bottom-Left Image |
Image to use in the bottom-left corner. |
No |
Yes |
Bottom-Right Image |
The image to use in the bottom-right corner. |
No |
Yes |
BRDF Lookup Table |
Gets the Bidirectional Reflectance Distribution Function (BRDF) lookup table for the material. The BRDF table is a texture that contains precomputed information about how light reflects off a material. You can use it to improve rendering quality. |
No |
Yes |
Bring Activated To Front |
No |
Yes |
|
Brush Color |
Color for brush. Set alpha to 0 to disable brush. |
No |
Yes |
Brush Horizontal Tiling |
Horizontal Tiling for the brush. Affects the scale of texture coordinates. |
No |
Yes |
Brush Modulate Color |
Modulation color for brush. Effects brush rendering that needs color modulation. |
No |
Yes |
Brush Texture |
Texture for brush. |
No |
Yes |
Brush Vertical Tiling |
Vertical Tiling for the brush. Affects the scale of texture coordinates. |
No |
Yes |
Cache Valid |
Indicates whether the node is cached. To disable the cache for one frame, disable this property. |
No |
Yes |
Caching Mode |
Sets the caching mode of this node: - Disabled sets Kanzi to render the node and its descendants normally, without caching. This is the default. - Enabled sets Kanzi to cache the node and its descendants and render the node from the cache image until you invalidate the cache by disabling the Cache Valid property. - Automatic sets Kanzi to automatically update the cache of the node whenever the content of the node or its descendants change. |
No |
Yes |
Calculated Offset |
Current relative offset of object in a grid list box, in proportional range [0, 1]. |
No |
Yes |
Calculated Offset |
Current offset of item caluclated by the trajectory layout in proportional range [0, 1] (read-only). |
No |
Yes |
Camera |
Sets which camera to use in scenes rendered by the selected Viewport 2D. If not set, Kanzi uses the camera in the scene. |
No |
Yes |
Center Image |
The image to use in the center. |
No |
Yes |
Character Spacing |
Sets the character spacing in pixels. |
No |
Yes |
Clear Coat Normal Scale |
Sets the clear coat normal scale for the material. Use the scale to set the intensity of the Clear Coat Normal Texture. |
No |
Yes |
Clear Coat Normal Texture |
Sets the texture that contains a clear coat normal map for the material. Use the Clear Coat Normal Scale property to scale the texture value. |
No |
Yes |
Clear Coat Roughness Factor |
Sets the roughness of the outer clear coat layer for the material: 0 represents a smooth, glossy surface, and 1 represents a rough, diffuse surface. |
No |
Yes |
Clear Coat Roughness Texture |
Sets the texture that contains a clear coat roughness map for the material. Kanzi reads the roughness from the Green channel of the texture. Use the Clear Coat Roughness Factor property to scale the roughness from this texture. |
No |
Yes |
Clear Coat Strength Factor |
Sets the clear coat strength for the material: 0 represents a material with no clear coat, and 1 represents a full strength clear coat. |
No |
Yes |
Clear Coat Strength Texture |
Sets the texture that contains a clear coat strength map for the material. Kanzi reads the strength from the Red channel of the texture. Use the Clear Coat Strength Factor property to scale the strength from this texture. |
No |
Yes |
Click Enabled |
Whether to install a click manipulator that generates click messages. |
No |
Yes |
Clip Children |
Sets whether to clip the child nodes of thos node. Kanzi clips the child nodes whose bounding box is completely outside of the bounding box of their parent node. Use this property with layout nodes. The child nodes can use only translation transformation. |
No |
Yes |
Code Behind Source |
Sets the metaclass name of the code behind class for this Activity node. |
No |
Yes |
Column |
The column into which grid layout places the item. |
No |
Yes |
Column Span |
Defines the number of columns an item in a grid layout occupies. |
No |
Yes |
Command |
The command executed by a UI control |
No |
Yes |
Composition Brush |
The brush to use to compose 2D nodes to screen. |
No |
Yes |
Content Stretch |
Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size). |
No |
Yes |
Controller Property |
Sets the property type that the Exclusive Activity Host node uses to switch between its child Activity nodes. |
No |
Yes |
Custom Asset Thumbnail |
When enabled, the asset will have selected image as thumbnail instead of the generated one. |
No |
No |
Cyclic Focus Navigation |
Sets whether the focus chain navigation within the focus scope is cyclic. When you enable this property: - When the user navigates in the forward direction and the focus reaches the last focusable UI element of the focus scope, the focus navigation moves to the first focusable UI element. - When the user navigates in the backward direction and the focus reaches the first focusable UI element of the focus scope, the focus navigation moves to the last focusable UI element. |
No |
Yes |
Data Context |
Source of data for this node and its descendants |
No |
Yes |
Data Source Controller Property Path |
Sets the path in the Data Source object of an Exclusive Activity Host node to a Data Object item that the Exclusive Activity Host node uses as the Controller Property. |
No |
Yes |
Description |
Add a description of the purpose of this item. To export descriptions to a plain text file, select File > Export > Export Descriptions. When you export the kzb file, this description is not included in the exported file. |
No |
No |
Detail Base Color Factor |
Sets the detail base color for the material. The detail base color is alpha blended with the standard base color. |
No |
Yes |
Detail Base Color Texture |
Sets the detail texture that contains the base color for the material. Use the Detail Base Color Factor property to filter the value from this texture. The detail base color is alpha blended with the standard base color. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Clear Coat Normal Scale |
Sets the detail clear coat normal scale for the material. Use the scale to set the intensity of the Detail Clear Coat Normal Texture. |
No |
Yes |
Detail Clear Coat Normal Texture |
Sets the detail texture that contains a clear coat normal map for the material. Use the Detail Clear Coat Normal Scale property to scale the texture value. |
No |
Yes |
Detail Clear Coat Roughness Texture |
Sets the detail texture that contains a clear coat roughness map for the material. Use the Clear Coat Roughness Factor and Clear Coat Roughness Texture properties to scale the roughness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Clear Coat Strength Texture |
Sets the detail texture that contains a clear coat strength map for the material. Kanzi reads the strength from the Red channel of the texture. Use the Clear Coat Strength Factor and Clear Coat Strength Texture properties to scale the strength from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Diffuse Color Factor |
Sets the detail diffuse color for the material. Kanzi alpha blends the detail diffuse color with the standard diffuse color. |
No |
Yes |
Detail Diffuse Color Texture |
Sets the detail texture that contains the diffuse color for the material. Use the Detail Diffuse Color Factor property to filter the value from this texture. Kanzi alpha blends the detail diffuse color with the standard diffuse color. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Emissive Factor |
Sets the color of the light that is emitted from a detail texture for the material. This color affects the local material rendering, but the light is not cast to other objects. The detail emissive light is alpha blended with the standard emissive light. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Emissive Texture |
Sets the detail texture that contains the light emitted from the material. Use the Detail Emissive Factor property to scale the value from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Glossiness Texture |
Sets the detail texture that contains a glossiness map for the material. Kanzi reads the glossiness from the Alpha channel of this texture. Use the Glossiness Factor and Glossiness Texture properties to scale the glossiness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Metallic Texture |
Sets the detail texture that contains a metallic map for the material. Kanzi reads the metalness from the Blue channel of this texture. Use the Metallic Factor and Metallic Texture properties to scale the metalness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Normal Scale |
Sets the detail normal scale for the material. Use the scale to set the intensity of the Detail Normal Texture. |
No |
Yes |
Detail Normal Texture |
Sets the detail texture that contains a normal map for the material. Use the Detail Normal Scale property to scale the texture value. |
No |
Yes |
Detail Occlusion Strength |
Sets the detail occlusion strength for the material. Use the strength to set the intensity of the Detail Occlusion Texture. |
No |
Yes |
Detail Occlusion Texture |
Sets the detail texture that contains an occlusion map for the material. Kanzi reads the occlusion from the Red channel of this texture. Use the Detail Occlusion Strength property to scale the occlusion from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Roughness Texture |
Sets the detail texture that contains a roughness map for the material. Kanzi reads the roughness from the Green channel of the texture. Use the Roughness Factor and Roughness Texture properties to scale the roughness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Specular Color Factor |
Sets the detail specular color for the material. Kanzi alpha blends the detail specular color with the standard specular color. |
No |
Yes |
Detail Specular Color Texture |
Sets the detail texture that contains the specular color for the material. Use the Detail Specular Color Factor property to filter the value from this texture. Kanzi alpha blends the detail specular color with the standard specular color. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture. |
No |
Yes |
Detail Texture Offset |
Sets the detail texture offset for the material. Kanzi adds this value to the UVs to produce a second set of detail UVs to use for all detail texture properties. |
No |
Yes |
Detail Texture Tiling |
Sets the detail texture tiling factor for the material. Kanzi multiplies this value by the UVs to produce a second set of detail UVs to use for all detail texture properties. |
No |
Yes |
Diffuse Color |
The color of the material when it is lit by a light. |
No |
Yes |
Diffuse Color Factor |
Sets the diffuse color for the material. |
No |
Yes |
Diffuse Color Texture |
Sets the texture that contains the diffuse color for the material. Use the Diffuse Color Factor property to filter the value from this texture. |
No |
Yes |
Direction |
Defines the axis along which the stack layout arranges its items. |
No |
Yes |
Disable KZB Export |
Disables the exporting of the item into KZB. Can be used for, e.g. letting items out from certain profiles. The disabled items are always included in preview. |
No |
No |
Disable Render Target Clear Color |
Do not clear render target buffers before rendering into it even if necessary. |
No |
Yes |
Double-Click Enabled |
Whether to install a multi-click manipulator that generates double-click messages. |
No |
Yes |
Down On Hover |
When enabled, holding a finger on a device screen and moving it over the button, the property transitions the button to the down state. |
No |
Yes |
Emissive Color |
The color of the light that is emitted from the material surface. |
No |
Yes |
Emissive Factor |
Sets the color of the light that is emitted from the material. This color affects the local material rendering, but the light is not cast to other objects. |
No |
Yes |
Emissive Texture |
Sets the texture that contains the light emitted from the material. Use the Emissive Factor property to scale the value from this texture. |
No |
Yes |
Environment Ambient Factor |
Sets the strength of the cubemap texture to use for ambient environment light. Use the Environment Ambient Texture property to set the cubemap texture. The ambient environment light affects diffuse lighting in image based lighting. |
No |
Yes |
Environment Ambient Texture |
Sets the cubemap to use for the ambient environment light for the material. This cubemap affects the diffuse lighting during image based lighting. Use the Environment Ambient Factor property to set the strength of the cubemap texture. |
No |
Yes |
Environment Reflection Factor |
Sets the strength of the cubemap texture to use for specular environment light. Use the Environment Reflection Texture property to set the cubemap texture. The specular environment light affects reflective lighting in image based lighting. |
No |
Yes |
Environment Reflection Texture |
Sets the cubemap to use for the specular environment light for the material. This cubemap affects reflective lighting during image based lighting. Use the Environment Reflection Factor property to set the strength of the cubemap texture. |
No |
Yes |
Export in Asset Package |
When enabled, this item is exported into asset package if this project is saved as one. |
No |
No |
Exposure |
Sets the exposure compensation for the material. The exposure compensation emulates camera exposure by controlling the total amount of light rendered. Use a negative value to darken the rendered image, and a positive value to lighten the image. Exposure is exponential: 1.0 is twice as bright as 0.0, and -1.0 is half as bright as 0.0. |
No |
Yes |
Fixed Character Width |
When set, overrides the font advance widths to make each character take a fixed amount of space specified in pixels. |
No |
Yes |
Focus Order |
Sets the focus chain order of the node within the focus scope. |
No |
Yes |
Focus Scope Type |
Sets the type of the focus scope node: - Group groups focusable nodes. - Fence keeps the focus chain navigation inside the scope and does not allow the focus chain navigation to enter or leave that scope. - Modal blocks the key and touch input that originates outside of its boundaries and keeps the focus navigation within the scope boundaries. - Popup loses focus when the user input originates from a node that is outside of a node tree of that scope. |
No |
Yes |
Focusable |
Indicates whether the node can receive focus. |
No |
Yes |
Focused |
Indicates whether the node has focus. |
No |
Yes |
Font Color |
Sets the color of the text. |
No |
Yes |
Font Family |
The font family used to render the text. |
No |
Yes |
Font Hinting Preference |
Sets the hinting preference of the font. - No hinting: Render text without hinting the outlines of glyphs. - Native hinting: Prefer native hinter of the font over the auto-hinter of the rasterizer. - Auto hinting: Prefer auto-hinter of the rasterizer over the native hinter of the font. |
No |
Yes |
Font Material |
Sets the material whose shader is used to render the text. The shader must use the ContentTexture uniform which is automatically filled with glyph data. |
No |
Yes |
Font Size |
Sets the size of the font in pixels. |
No |
Yes |
Font Style |
Sets the style of the FontStyleConcept. |
No |
Yes |
Font Weight |
Sets the weight of the FontStyleConcept. |
No |
Yes |
Force Composition |
Force rendering to composing target even if not otherwise necessary. |
No |
Yes |
Foreground Brush |
The foreground brush to paint the foreground of 2D nodes. |
No |
Yes |
Foreground Hint |
Give a hint of the type of the foreground of 2D nodes: - None renders the background brush after rendering the node. - Translucent renders the background brush before the content of the node. - Occluding renders the background brush. |
No |
Yes |
Fractional Character Width |
Sets whether Kanzi uses fractional or rounded character widths to lay out text. In most cases fractional widths provide the best result. However, with small font sizes, fractional widths can cause the characters to run together or have too much space, making it difficult to read. - When enabled, Kanzi uses fractional character widths, which means that the spacing between characters varies and can be a fraction of a pixel. - When disabled, Kanzi uses character widths rounded to the nearest pixel. Disable fractional widths when you want to fix character spacing in whole-pixel increments and prevent characters in small font sizes from running together. |
No |
Yes |
Global Ambient Color |
The color that is multiplied automatically with the "Ambient" property of the materials in the scene. |
No |
Yes |
Glossiness Factor |
Sets the glossiness of the material: 0 represents a rough, diffuse surface, and 1 represents a smooth, glossy surface. |
No |
Yes |
Glossiness Texture |
Sets the texture that contains a glossiness map for the material. Kanzi reads the glossiness from the Alpha channel of this texture. Use the Glossiness Factor property to scale the glossiness from this texture. |
No |
Yes |
Glyph Texture |
The automatic texture of the glyph cache. |
No |
Yes |
Hit Test Camera |
Sets which hit test camera to use in scenes rendered by the selected Viewport 2D. If not set, Kanzi uses the camera in the scene. |
No |
Yes |
Hit Testable |
When enabled, users can pick the node from the default Camera node of the active Scene node. For example, you must enable hit testing for Button nodes to work. |
No |
Yes |
Hold Interval |
Occurs when the button is in down state for the set amount of milliseconds. Set to 0 to disable. |
No |
Yes |
Horizontal Alignment |
The alignment in horizontal direction the node should use when it resides under a layout. |
No |
Yes |
Horizontal Margin |
Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. To set the Horizontal Margin property fields in a binding use: - Vector_X to access the Left property field - Vector_Y to access the Right property field |
No |
Yes |
Horizontal Padding |
Sets the padding spaces between the content and the left and right boundaries of the Text node. |
No |
Yes |
Hover |
Indicates whether a node is the foremost hit testable node under the cursor. |
No |
Yes |
Image |
The image to display. |
No |
Yes |
Index In Group |
Defines the index in the group that the button will have. The group must have the button in its tree. The button searches for the group upwards. When the value is -1 the button picks the nearest group. |
No |
Yes |
Is Down |
Whether the button is in down state. |
No |
Yes |
Is Value Changing |
Whether the value is currently changing. |
No |
Yes |
Item Index |
Reports the index of the item in the List Box Item Container. |
No |
Yes |
Layout Height |
The height of the node when used in a layout. Overrides the default bounds of the item. |
No |
Yes |
Layout Transformation |
The 2D transformation to be applied before layouting. |
No |
Yes |
Layout Width |
The width of the node when used in a layout. Overrides the default bounds of the item. |
No |
Yes |
Left Image |
The image to use in the center-left. |
No |
Yes |
Line Spacing |
Sets the line spacing in multiples of the normal line height of the selected FontStyleConcept. |
No |
Yes |
Mask Texture |
The texture for masking other texture or color. |
No |
Yes |
Mask Texture Offset |
Sets an offset for mask in materials. |
No |
Yes |
Mask Texture Tiling |
Determines the number of times a mask is presented in a material |
No |
Yes |
Maximum Distance From Curve |
The distance from the curve where hit testing succeeds. |
No |
Yes |
Maximum Value |
The maximum value that the range allows. |
No |
Yes |
Metallic Factor |
Sets the metalness of the material: 0 represents a non-metallic or dielectric object, and 1 represents a metallic object. |
No |
Yes |
Metallic Texture |
Sets the texture that contains a metallic map for the material. Kanzi reads the metalness from the Blue channel of this texture. Use the Metallic Factor property to scale the value from this texture. |
No |
Yes |
Minimum Value |
The minimum value that the range allows. |
No |
Yes |
Multisample Level |
Sets the multisampling level of the progressive rendering backbuffers. To disable multisampling, remove the property or set the property value to 1. |
No |
Yes |
Node.Path |
Full path to the node. |
No |
Yes |
Normal Scale |
Sets the normal scale for the material. Use the scale to set the intensity of the Normal Texture. |
No |
Yes |
Normal Texture |
Sets the texture that contains a normal map for the material. Use the Normal Scale property to scale the texture value. |
No |
Yes |
Normalized Value |
The current value normalized to range [0, 1]. |
No |
Yes |
Occlusion Strength |
Sets the occlusion strength for the material. Use the strength to set the intensity of the Occlusion Texture. |
No |
Yes |
Occlusion Texture |
Sets the texture that contains an occlusion map for the material. Use the Occlusion Strength property to scale the occlusion from the texture. |
No |
Yes |
Off-Screen Rendering |
When set and the node has an explicitly set render target, do not render the resulting framebuffer to screen. |
No |
Yes |
Opacity |
Opacity of the node. |
No |
Yes |
Overflow |
Sets the characters that represent the truncated text when the text string to be rendered is too long to fit in the node. The default value is "...". |
No |
Yes |
Perspective Transformation |
The 3D transformation to be applied after layouting. |
No |
Yes |
Perspective Transformation FOV |
The 3D transformation field of view (degrees) to be applied after layouting. |
No |
Yes |
Perspective Transformation Mode |
Defines the mode of operation for the coordinate system and field of view. |
No |
Yes |
Perspective Transformation Origin |
The 3D transformation origin to be used for perspective transformation on this or child nodes. |
No |
Yes |
Perspective Transformation Pivot |
The 3D pivot point in relative coordinates. |
No |
Yes |
Pixel Format |
The pixel format of the node if rendering to a texture. |
No |
Yes |
Remove Side Bearings |
Whether to position the leftmost characters of left-aligned text and rightmost characters of right-aligned text exactly within the boundary of the text node. |
No |
Yes |
Render Pass |
The RenderPass used for rendering the Scene for the Viewport. Instantiated from the RenderPassPrefab. Set internally by Kanzi whenever RenderPassPrefabProperty changes. |
No |
Yes |
Render Pass Prefab |
Sets which render pass prefab will be used to instantiate the render pass tree. |
No |
Yes |
Render Self |
Whether the node renders itself. Does not affect the rendering of child nodes. |
No |
Yes |
Render Target |
Forces the node to be rendered into a given render target texture. When set to "No Target", regular conditions whether node is rendered to a texture, such as opacity and rotation, are applied. |
No |
Yes |
Render Target Minimum Height |
Sets the minimum height of implicitly generated render targets. |
No |
Yes |
Render Target Minimum Width |
Sets the minimum width of implicitly generated render targets. |
No |
Yes |
Render Target Reallocation Limit |
The change in size that triggers reallocation of a render target. |
No |
Yes |
Render Transformation |
The 2D transformation to be applied after layouting. |
No |
Yes |
Render Transformation Origin |
Sets the render transform origin in relative coordinates. |
No |
Yes |
Reversed |
Defines whether the stack layout arranges its items in reverse order. |
No |
Yes |
Right Image |
The image to use in the center-right. |
No |
Yes |
Roughness Factor |
Sets the roughness of the material: 0 represents a smooth, glossy surface, and 1 represents a rough, diffuse surface. |
No |
Yes |
Roughness Texture |
Sets the texture that contains a roughness map for the material. Kanzi reads the roughness from the Green channel of the texture. Use the Roughness Factor property to scale the roughness from this texture. |
No |
Yes |
Row |
The row into which grid layout places the item. |
No |
Yes |
Row Span |
Defines the number of rows an item in a grid layout occupies. |
No |
Yes |
Selected |
Indicates whether the List Box item held by this List Box Item Container is selected. The List Box sets the value of this property. |
No |
Yes |
Selected Item Index |
Index of the item that is currently selected in a List Box node. A List Box node updates this property when the user scrolls that List Box node. By setting the value of this property to the index of the item that you want to select in a List Box, you can select that item. |
No |
Yes |
Side |
The docking side of an item in the dock layout. |
No |
Yes |
Snap Character To Pixel |
Sets whether Kanzi positions characters in 2D rendering to the nearest pixel: - When enabled, text sharpness improves, but some characters can shift a fraction of a pixel. - When disabled, certain combinations of screen resolution, use of anti-aliasing, and font size can cause the text to appear blurry. In that case, you can improve the appearance of the text with the Fractional Character Width and Character Spacing properties. |
No |
Yes |
Snap to Pixel |
Snap the translation of the node and its size into pixel boundary. |
No |
Yes |
Specular Anti-Aliasing Strength |
Sets the strength of the specular anti-aliasing effect. Higher value results in blurrier specular highlights. For no specular anti-aliasing, set the value to 0. For full specular anti-aliasing, set the value to 1. The default value is 0.25. |
No |
Yes |
Specular Anti-Aliasing Threshold |
Sets the upper limit for the amount of specular anti-aliasing effect to apply. The default value is 0.18. |
No |
Yes |
Specular Color |
The color of the specular reflection. |
No |
Yes |
Specular Color Factor |
Sets the specular color for the material. |
No |
Yes |
Specular Color Texture |
Sets the texture that contains the specular color for the material. Use the Specular Color Factor property to filter the value from this texture. |
No |
Yes |
Specular Exponent |
Determines the size of the specular highlight. |
No |
Yes |
State Manager |
Sets the State Manager to the node. |
No |
Yes |
Step Value |
The minimum amount that the value of the range can change at a time. |
No |
Yes |
Stretch |
Scale the trajectory to match layout size. |
No |
Yes |
Style |
Sets a style to the node. |
No |
Yes |
Tags |
List of tags attached to the item |
No |
No |
Text |
Sets the text content that the text node renders. To create a line break press Shift+Enter. |
No |
Yes |
Text Horizontal Alignment |
Sets the horizontal alignment of the text. |
No |
Yes |
Text Vertical Alignment |
Sets the vertical alignment of the text. |
No |
Yes |
Texture |
The texture of the material. |
No |
Yes |
Texture 0 |
Sets the first texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture 1 |
Sets the second texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture 2 |
Sets the third texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture 3 |
Sets the fourth texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture Offset |
Sets an offset for texture in materials. |
No |
Yes |
Texture Tiling |
Determines the number of times a texture is presented in a material. |
No |
Yes |
Timeline |
The animation timeline to play in Progressive Rendering Viewport 2D |
No |
Yes |
Toggle State |
The current toggle state of the toggle button. |
No |
Yes |
Toggle State Count |
The number of toggle states of the toggle button. |
No |
Yes |
Tone Map Linear Scale |
Sets the scale for the linear tonemap option for the material. When linear tonemapping is used, Kanzi divides all output color by the value of this property. |
No |
Yes |
Top Image |
The image to use in the middle of the top row. |
No |
Yes |
Top-Left Image |
The image to use in the top-left corner. |
No |
Yes |
Top-Right Image |
The image to use in the top-right corner. |
No |
Yes |
Trajectory Override Offset |
Current offset of item manually set, which is otherwise calculated by the trajectory layout. |
No |
Yes |
Transition Phase |
The phase of the transition. For example, use for pixel-based effects. |
No |
Yes |
Two Pass Rendering |
Defines whether the Text Block 3D is rendered in two passes. Disabling the two pass rendering improves performance, but can cause invalid rendering results when glyph bounds overlap. |
No |
Yes |
Value |
The current value. |
No |
Yes |
Vertical Alignment |
The alignment in vertical direction the node should use when it resides under a layout. |
No |
Yes |
Vertical Margin |
Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. To set the Vertical Margin property fields in a binding use: - Vector_X to access the Bottom property field - Vector_Y to access the Top property field |
No |
Yes |
Vertical Padding |
Sets the padding spaces between the content and the top and bottom boundaries of the Text node. |
No |
Yes |
Visible |
When disabled, Kanzi does not render the node. |
No |
Yes |
Visible Amount in Parent |
Sets the amount the node is inside its parent. Use the value of this property in shaders to implement fades. Calculated by the parent node. |
No |
Yes |
Word Wrap |
Sets whether to break long lines into multiple lines to make the text fit within the boundaries of the Text Block node. |
No |
Yes |
Progressive Rendering Viewport 2D messages¶
Name |
Description |
Inherited |
Exported to Kanzi Engine |
---|---|---|---|
About To Gain Focus |
Kanzi sends this message before a focusable node receives focus. |
No |
Yes |
About To Lose Focus |
Kanzi sends this message before the focused node loses focus. |
No |
Yes |
Activate Activity |
Send this message to an activity host node to activate the child Activity node that you set in the message. Exclusive Activity Host nodes deactivate the previously active Activity node at the same time. |
No |
Yes |
Activity Prefab Attached |
Activity prefab has been attached. |
No |
Yes |
Activity Prefab Detached |
Activity prefab has been detached. |
No |
Yes |
Animation Playback Completed |
Occurs when animation player completes animation playback. |
No |
Yes |
Animation Playback Started |
Occurs when animation player starts animation playback. |
No |
Yes |
Animation Playback Stopped |
Occurs when animation player stops animation playback. |
No |
Yes |
Asynchronous Load Completed |
Occurs when asynchronous loading of resources from a prefab has been finished. |
No |
Yes |
Button: Cancel |
Occurs when a finger is lifted outside of a button that was previously pressed. |
No |
Yes |
Button: Click |
Occurs when a finger is lifted on top of a button that was previously pressed and when a pressed button's repeat interval expires. |
No |
Yes |
Button: Down |
Occurs when the button is pressed. |
No |
Yes |
Button: Enter |
Occurs when a finger that presses a button enters the button's area. |
No |
Yes |
Button: Leave |
Occurs when a finger that presses a button leaves the button's area. |
No |
Yes |
Button: Long Press |
Occurs when a long press on the button happens. |
No |
Yes |
Button: State Toggled |
Occurs when the button's toggle state changes. |
No |
Yes |
Click |
Occurs when the pointer is pressed and is released on top of the component and no other gesture has been recognized. |
No |
Yes |
Click Begin |
Occurs when the pointer is pressed down on top of the component. |
No |
Yes |
Click Cancel |
Occurs when a started click cancels. This occurs, for example, when user pressed button down and slides finger away and releases press. |
No |
Yes |
Click Enter |
Occurs when the pointer or touch enters the click manipulator. |
No |
Yes |
Click Leave |
Occurs when the pointer or touch leaves the click manipulator. |
No |
Yes |
Command |
Command message arguments |
No |
Yes |
Composition Text Changed |
Occurs when the text produced in an Input Method Editor is updated in a Text Box node. |
No |
Yes |
Composition Text Committed |
Occurs: - When the text produced in an Input Method Editor is committed to the cached text in a Text Box node. - When a trigger executes the Commit Composition Text action. |
No |
Yes |
Cursor Moved |
Occurs when the user moves the cursor in a Text Box node. |
No |
Yes |
Data Trigger |
Monitors changes in properties and data source values. Use a Data Trigger to apply an action to either set a property value of a target node or activate an Activity node. |
No |
Yes |
Deactivate Activity |
Send this message to an activity host node to deactivate the child Activity node that you set in the message. Exclusive Activity Host nodes ignore this message. |
No |
Yes |
Drag and Drop Canceled |
Occurs when focus moves away from the node during the drag-and-drop gesture. |
No |
Yes |
Drag and Drop Finished |
Occurs when the user lifts their finger after starting the drag-and-drop gesture. |
No |
Yes |
Drag and Drop Moved |
Occurs when the user moves their finger after starting the drag-and-drop gesture. |
No |
Yes |
Drag and Drop Started |
Occurs when the user holds their finger for 500ms on the node. |
No |
Yes |
Easing Interpolation Completed |
Occurs when Property Target Easing Interpolator completes its interpolation. |
No |
Yes |
Editing Finished |
Occurs when a Text Box node leaves the editing state after the user modified the text content. |
No |
Yes |
Editing Started |
Occurs when the user makes the first modification to the text in a Text Box node that is in the editing state. |
No |
Yes |
Enter Key Canceled |
Occurs when: - Focus moves away from a Text Box node while the user presses the Enter key on their hardware or virtual keyboard. - A trigger executes the Cancel Enter Key action. |
No |
Yes |
Enter Key Pressed |
Occurs when: - User presses the Enter key on their hardware or virtual keyboard while editing the text in a Text Box node. - A trigger executes the Press Enter Key action. |
No |
Yes |
Enter Key Released |
Occurs when: - User releases the Enter key on their hardware or virtual keyboard while editing the text in a Text Box node. - A trigger executes the Release Enter Key action. |
No |
Yes |
Entered Editing State |
Occurs when a Text Box node enters the editing state. |
No |
Yes |
Entered State |
Occurs when a state manager has entered a state. |
No |
Yes |
Focus Entered Focus Scope |
When focus enters a focus scope, Kanzi sends this message to the focus scope node that contains the node that gains focus. |
No |
Yes |
Focus Gained |
Kanzi sends this message to the node that received focus. |
No |
Yes |
Focus Left Focus Scope |
When focus leaves a focus scope, Kanzi sends this message to the focus scope node that contains the node that loses focus. |
No |
Yes |
Focus Lost |
Kanzi sends this message to the node that lost focus. |
No |
Yes |
Intermediate Click |
If the multi-click manipulator is set to send messages for intermediate clicks, this trigger is set off every time the pointer is pressed and released on top of the node. To set the multi-click manipulator to send messages for intermediate clicks, in the Multi-Click Gesture enable the Send Intermediate Clicked Messages property. |
No |
Yes |
Interpolation Completed |
Occurs when property target interpolator completes interpolation. |
No |
Yes |
Key Canceled |
Occurs when Kanzi recognizes a key-canceled gesture. A key-canceled gesture occurs when Kanzi recognizes that the user canceled a gesture. |
No |
Yes |
Key Navigation Canceled |
Occurs when the key-pressed gesture is canceled for the navigation direction. |
No |
Yes |
Key Navigation Finished |
Occurs when Kanzi recognizes the key-released gesture for the navigation direction. To capture key navigation gestures for a node, create a Navigation Manipulator component in that node. |
No |
Yes |
Key Navigation Started |
Occurs when Kanzi recognizes the key-pressed and key repeat gestures for the navigation direction. To capture key navigation gestures for a node, create a Navigation Manipulator component in that node. |
No |
Yes |
Key Pressed |
Occurs when Kanzi recognizes a key-pressed gesture. A key-pressed gesture occurs when Kanzi recognizes a key event that contains all the elements that compose that gesture. |
No |
Yes |
Key Released |
Occurs when Kanzi recognizes a key-released gesture. A key-released gesture occurs when Kanzi recognizes the release of one of the elements that compose that gesture. |
No |
Yes |
Left Editing State |
Occurs when a Text Box node leaves the editing state |
No |
Yes |
Left State |
Occurs when a state manager has left a state. |
No |
Yes |
List Box: Item Hidden |
Occurs when an item is unloaded from the working memory. To set how many items you want to keep loaded in the working memory at a time, use the Keep Alive Item Count property. |
No |
Yes |
List Box: Item Selected |
Occurs when an item is selected. |
No |
Yes |
List Box: Item Visible |
Occurs when an item is loaded to the working memory. To set how many items you want to keep loaded in the working memory at a time, use the Keep Alive Item Count property. |
No |
Yes |
List Box: Scroll Finished |
Occurs when the List Box stops scrolling. |
No |
Yes |
List Box: Scroll Started |
Occurs when the List Box starts to scroll. |
No |
Yes |
List Box: Scrolled |
Occurs when the List Box scrolls. |
No |
Yes |
List Box: Target Changed |
Occurs when List Box gets a new target item. |
No |
Yes |
List Box: User Scroll Finished |
Occurs when the application user stops scrolling the List Box. |
No |
Yes |
List Box: User Scroll Started |
Occurs when the application user starts to scroll the List Box. |
No |
Yes |
Long Press |
Occurs when the user presses down their finger on the node and holds it down for the time you set in this trigger. |
No |
Yes |
Long Press Cancel |
Occurs when focus moves away from the node during the long-press gesture. |
No |
Yes |
Message Trigger |
No |
Yes |
|
Multi-Click |
Occurs when the pointer is pressed and released on top of the node a specified number of times (default 2) within a specified amount of time (default 250 ms) between them. |
No |
Yes |
Multi-Click Canceled |
Occurs when focus moves away from the node during the multi-click gesture. |
No |
Yes |
Navigate To Next Activity |
Navigates to the next Activity node in the Activity Host. |
No |
Yes |
Navigate To Previous Activity |
Navigates to the previous Activity node in the Activity Host. |
No |
Yes |
On Attached |
This trigger is set off when the item is initialized. For example, when you add a node to the node tree, or enter a state that contains this trigger. |
No |
Yes |
On Property Change |
Occurs when a property is changed |
No |
Yes |
On Timer |
Occurs when timer interval is elapsed |
No |
Yes |
Page Activated |
Page has been activated. |
No |
Yes |
Page Deactivated |
Page has been deactivated. |
No |
Yes |
Page Navigation Finished |
Page host has finished navigation process. |
No |
Yes |
Page Navigation Started |
Page host has started navigation process. |
No |
Yes |
Pan Canceled |
Occurs when focus moves away from the node during the pan gesture. |
No |
Yes |
Pan Entered |
Occurs when the pan gesture enters the node the manipulator is attached to. |
No |
Yes |
Pan Finished |
Occurs when the user lifts their finger after Kanzi recognizes a pan gesture. |
No |
Yes |
Pan Left |
Occurs when the pan gesture leaves the node the manipulator is attached to. |
No |
Yes |
Pan Moved |
Occurs when the user changes the position of their finger and that change exceeds the recognition thresholds. |
No |
Yes |
Pan Started |
Occurs when the user presses down their finger on the node. If the user lifts their finger before exceeding the position change threshold, Kanzi cancels the pan gesture. |
No |
Yes |
Pinch Canceled |
Occurs when focus moves away from the node during the pinch gesture. |
No |
Yes |
Pinch Finished |
Occurs when the user lifts their finger after Kanzi recognizes a pinch gesture. |
No |
Yes |
Pinch Moved |
Occurs when the user changes the position of their finger and that change exceed the scale or rotation threshold. |
No |
Yes |
Pinch Started |
Occurs when the user presses down their finger. If the user lifts their finger before it exceeds the scale or rotate threshold, Kanzi cancels the pinch. |
No |
Yes |
Range Concept: Value Change Finished |
Occurs when the range value stops changing. |
No |
Yes |
Range Concept: Value Change Started |
Occurs when the range value starts changing. |
No |
Yes |
Range Concept: Value Changed |
Occurs when the range value has changed. |
No |
Yes |
Scope Brought To Front |
Occurs when a popup or a modal focus scope is brought to front. |
No |
Yes |
Scope Sent To Back |
Occurs when a foremost popup or modal focus scope is sent to back. |
No |
Yes |
Scroll Ended |
Occurs when the scroll position of a Scroll View node stops changing. |
No |
Yes |
Scroll Started |
Occurs when the scroll position of a Scroll View node starts changing. |
No |
Yes |
Scroll Zoomed |
Occurs when the zoom level of a Scroll View node changes. |
No |
Yes |
Scrolled |
Occurs when the scroll position of a Scroll View node changes. |
No |
Yes |
Selection Changed |
Occurs when the user changes the text selection in a Text Box node. |
No |
Yes |
Selection Cleared |
Occurs when the user clears or resets the text selection in a Text Box node. |
No |
Yes |
Selection Started |
Occurs when the user starts selecting text in a Text Box node. |
No |
Yes |
Snap Request |
Occurs when a Scroll View node requests snapping target from the hosting component. |
No |
Yes |
Status Changed Message |
To receive notifications when the Activity Status of this activity changes, subscribe to this message. |
No |
Yes |
Text Changed |
Occurs when the user changes the text in a Text Box node. |
No |
Yes |
Text Composition Canceled |
Occurs: - When the text composition in a Text Box node is canceled by Input Method that is in text composition state. - When a trigger executes the Cancel Text Composition action. |
No |
Yes |
Toggle Button Group: Toggled |
Occurs when a button in the group is toggled on. |
No |
Yes |
Toggle Button: Toggled Off |
Occurs when the toggle button is toggled off. |
No |
Yes |
Toggle Button: Toggled On |
Occurs when the toggle button is toggled on. |
No |
Yes |
Transition Finished |
Occurs when a state manager finishes a transition to a state. |
No |
Yes |
Transition Started |
Occurs when a state manager begins a transition to a state. |
No |
Yes |
User Scroll Ended Message |
Occurs when the user stops scrolling a Scroll View node. |
No |
Yes |
User Scroll Started |
Occurs when the user starts scrolling a Scroll View node. |
No |
Yes |