Material

Material properties

Name

Description

Inherited

Exported to Kanzi Engine

Material Type

Material type of this material

Yes

No

Material available properties

Name

Description

Inherited

Exported to Kanzi Engine

Alpha Cutoff

Sets the cutoff threshold for alpha cutting. If the alpha value is less than the value of this property, Kanzi discards the fragment. The default value is 0.5.

No

Yes

Ambient Color

The color of the material when lights are not present.

No

Yes

Base Color Factor

Sets the base color for the material.

No

Yes

Base Color Texture

Sets the texture that contains the base color for the material. Use the Base Color Factor property to filter the value from this texture.

No

Yes

Blend Intensity

Controls the intensity of materials that are blended on top of an existing color. Attached property enables overriding of the blend intensity of the used materials at render pass or object node level.

No

Yes

Blend Mode

Sets how to blend colors.

Color Blending: - Additive adds the source pixels to the destination pixels. - Multiply multiplies the source and destination pixels. - Screen adds the source and destination pixels and subtracts from the result the product of the source and destination. - Alpha: Automatic uses premultiplied or non-premultiplied alpha depending on the value of the “Premultiply Alpha” property in the project or an image. - Alpha: Non-premultiplied is a legacy mode. For non-premultiplied input use the Alpha: Mixed mode. - Alpha: Premultiplied expects premultiplied alpha RGBA in the source pixels and blends the source pixels on top of the destination pixels. This is the default and recommended mode for alpha blending. - Alpha: Mixed expects non-premultiplied alpha RGBA in the source pixels, and blends the source pixels with the destination framebuffer.

Alpha Compositing: - Opaque disables blending and replaces the destination pixels with the source pixels. - Clear sets the destination pixels to transparent black. - Exclusive Or draws the non-overlapping source and destination pixels. - Source Atop discards those source pixels that do not cover destination pixels and draws the rest of the source pixels over destination pixels. - Source In draws those source pixels that cover destination pixels and discards all destination pixels. - Source Out draws the source pixels with alpha reduced by the inverse of the destination alpha, and discards all destination pixels. - Destination Atop discards those destination pixels that are not covered by source pixels, and draws the rest of the destination pixels over source pixels. - Destination In draws only those destination pixels that intersect with the source pixels, and discards all source pixels. - Destination Out draws the destination pixels with alpha reduced by the inverse of the source alpha, and discards all source pixels. - Destination Over draws the destination pixels over the source pixels.

Advanced Color Blending: - Multiply (advanced khr) is similar to the Multiply mode but it screens the alpha. - Overlay multiplies dark pixels and screens light pixels. - Darken compares the destination and source pixels and selects the darker one. - Lighten compares the destination and source pixels and selects the lighter one. - Color Burn darkens the destination to reflect the color of the source. - Color Dodge lightens the destination to reflect the color of the source. - Hard Light multiplies with dark source color and screens with light source color. - Soft Light burns with dark source color and dodges with light source color. - Difference uses the difference of the source and destination pixels. - Exclusion is similar to difference but the result is lower in contrast. - HSL Hue uses the hue of the source, and the luminosity and saturation of the destination. - HSL Saturation uses the saturation of the source, and the hue and luminosity of the destination. - HSL Color uses the hue and saturation of the source, and the luminosity of the destination. - HSL Luminosity uses luminosity of the source, and the jue and saturation of the destination.

The advanced color blending modes require the GL_KHR_blend_equation_advanced and GL_KHR_blend_equation_advanced_coherent OpengGL extensions.

No

Yes

BRDF Lookup Table

Gets the Bidirectional Reflectance Distribution Function (BRDF) lookup table for the material. The BRDF table is a texture that contains precomputed information about how light reflects off a material. You can use it to improve rendering quality.

No

Yes

Brush Color

Color for brush. Set alpha to 0 to disable brush.

No

Yes

Brush Horizontal Tiling

Horizontal Tiling for the brush. Affects the scale of texture coordinates.

No

Yes

Brush Modulate Color

Modulation color for brush. Effects brush rendering that needs color modulation.

No

Yes

Brush Texture

Texture for brush.

No

Yes

Brush Vertical Tiling

Vertical Tiling for the brush. Affects the scale of texture coordinates.

No

Yes

Calculated Offset

Reports the current relative offset of an item in the Grid List Box in proportional range [0, 1].

No

Yes

Calculated Offset

Reports the current offset of an item in a Trajectory Layout in the proportional range [0, 1].

No

Yes

Clear Coat Normal Scale

Sets the clear coat normal scale for the material. Use the scale to set the intensity of the Clear Coat Normal Texture.

No

Yes

Clear Coat Normal Texture

Sets the texture that contains a clear coat normal map for the material. Use the Clear Coat Normal Scale property to scale the texture value.

No

Yes

Clear Coat Roughness Factor

Sets the roughness of the outer clear coat layer for the material: 0 represents a smooth, glossy surface, and 1 represents a rough, diffuse surface.

No

Yes

Clear Coat Roughness Texture

Sets the texture that contains a clear coat roughness map for the material. Kanzi reads the roughness from the Green channel of the texture. Use the Clear Coat Roughness Factor property to scale the roughness from this texture.

No

Yes

Clear Coat Strength Factor

Sets the clear coat strength for the material: 0 represents a material with no clear coat, and 1 represents a full strength clear coat.

No

Yes

Clear Coat Strength Texture

Sets the texture that contains a clear coat strength map for the material. Kanzi reads the strength from the Red channel of the texture. Use the Clear Coat Strength Factor property to scale the strength from this texture.

No

Yes

Custom Asset Thumbnail

When enabled, the asset will have selected image as thumbnail instead of the generated one.

No

No

Description

Add a description of the purpose of this item. To export descriptions to a plain text file, select File > Export > Export Descriptions. When you export the kzb file, this description is not included in the exported file.

No

No

Detail Base Color Factor

Sets the detail base color for the material. The detail base color is alpha blended with the standard base color.

No

Yes

Detail Base Color Texture

Sets the detail texture that contains the base color for the material. Use the Detail Base Color Factor property to filter the value from this texture. The detail base color is alpha blended with the standard base color. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Clear Coat Normal Scale

Sets the detail clear coat normal scale for the material. Use the scale to set the intensity of the Detail Clear Coat Normal Texture.

No

Yes

Detail Clear Coat Normal Texture

Sets the detail texture that contains a clear coat normal map for the material. Use the Detail Clear Coat Normal Scale property to scale the texture value.

No

Yes

Detail Clear Coat Roughness Texture

Sets the detail texture that contains a clear coat roughness map for the material. Use the Clear Coat Roughness Factor and Clear Coat Roughness Texture properties to scale the roughness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Clear Coat Strength Texture

Sets the detail texture that contains a clear coat strength map for the material. Kanzi reads the strength from the Red channel of the texture. Use the Clear Coat Strength Factor and Clear Coat Strength Texture properties to scale the strength from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Diffuse Color Factor

Sets the detail diffuse color for the material. Kanzi alpha blends the detail diffuse color with the standard diffuse color.

No

Yes

Detail Diffuse Color Texture

Sets the detail texture that contains the diffuse color for the material. Use the Detail Diffuse Color Factor property to filter the value from this texture. Kanzi alpha blends the detail diffuse color with the standard diffuse color. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Emissive Factor

Sets the color of the light that is emitted from a detail texture for the material. This color affects the local material rendering, but the light is not cast to other objects. The detail emissive light is alpha blended with the standard emissive light. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Emissive Texture

Sets the detail texture that contains the light emitted from the material. Use the Detail Emissive Factor property to scale the value from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Glossiness Texture

Sets the detail texture that contains a glossiness map for the material. Kanzi reads the glossiness from the Alpha channel of this texture. Use the Glossiness Factor and Glossiness Texture properties to scale the glossiness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Metallic Texture

Sets the detail texture that contains a metallic map for the material. Kanzi reads the metalness from the Blue channel of this texture. Use the Metallic Factor and Metallic Texture properties to scale the metalness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Normal Scale

Sets the detail normal scale for the material. Use the scale to set the intensity of the Detail Normal Texture.

No

Yes

Detail Normal Texture

Sets the detail texture that contains a normal map for the material. Use the Detail Normal Scale property to scale the texture value.

No

Yes

Detail Occlusion Strength

Sets the detail occlusion strength for the material. Use the strength to set the intensity of the Detail Occlusion Texture.

No

Yes

Detail Occlusion Texture

Sets the detail texture that contains an occlusion map for the material. Kanzi reads the occlusion from the Red channel of this texture. Use the Detail Occlusion Strength property to scale the occlusion from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Roughness Texture

Sets the detail texture that contains a roughness map for the material. Kanzi reads the roughness from the Green channel of the texture. Use the Roughness Factor and Roughness Texture properties to scale the roughness from this texture. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Specular Color Factor

Sets the detail specular color for the material. Kanzi alpha blends the detail specular color with the standard specular color.

No

Yes

Detail Specular Color Texture

Sets the detail texture that contains the specular color for the material. Use the Detail Specular Color Factor property to filter the value from this texture. Kanzi alpha blends the detail specular color with the standard specular color. Use the Detail Texture Tiling and Detail Texture Offset properties to set UVs for this texture.

No

Yes

Detail Texture Offset

Sets the detail texture offset for the material. Kanzi adds this value to the UVs to produce a second set of detail UVs to use for all detail texture properties.

No

Yes

Detail Texture Tiling

Sets the detail texture tiling factor for the material. Kanzi multiplies this value by the UVs to produce a second set of detail UVs to use for all detail texture properties.

No

Yes

Diffuse Color

The color of the material when it is lit by a light.

No

Yes

Diffuse Color Factor

Sets the diffuse color for the material.

No

Yes

Diffuse Color Texture

Sets the texture that contains the diffuse color for the material. Use the Diffuse Color Factor property to filter the value from this texture.

No

Yes

Directional Light

Directional light settings

No

No

Disable KZB Export

Disables the exporting of the item into KZB. Can be used for, e.g. letting items out from certain profiles. The disabled items are always included in preview.

No

No

Emissive Color

The color of the light that is emitted from the material surface.

No

Yes

Emissive Factor

Sets the color of the light that is emitted from the material. This color affects the local material rendering, but the light is not cast to other objects.

No

Yes

Emissive Texture

Sets the texture that contains the light emitted from the material. Use the Emissive Factor property to scale the value from this texture.

No

Yes

Environment Ambient Factor

Sets the strength of the cubemap texture to use for ambient environment light. Use the Environment Ambient Texture property to set the cubemap texture. The ambient environment light affects diffuse lighting in image based lighting.

No

Yes

Environment Ambient Texture

Sets the cubemap to use for the ambient environment light for the material. This cubemap affects the diffuse lighting during image based lighting. Use the Environment Ambient Factor property to set the strength of the cubemap texture.

No

Yes

Environment Reflection Factor

Sets the strength of the cubemap texture to use for specular environment light. Use the Environment Reflection Texture property to set the cubemap texture. The specular environment light affects reflective lighting in image based lighting.

No

Yes

Environment Reflection Texture

Sets the cubemap to use for the specular environment light for the material. This cubemap affects reflective lighting during image based lighting. Use the Environment Reflection Factor property to set the strength of the cubemap texture.

No

Yes

Export in Asset Package

When enabled, this item is exported into asset package if this project is saved as one.

No

No

Exposure

Sets the exposure compensation for the material. The exposure compensation emulates camera exposure by controlling the total amount of light rendered. Use a negative value to darken the rendered image, and a positive value to lighten the image. Exposure is exponential: 1.0 is twice as bright as 0.0, and -1.0 is half as bright as 0.0.

No

Yes

Font Color

Sets the color of the text.

No

Yes

Global Ambient Color

The color that is multiplied automatically with the “Ambient” property of the materials in the scene.

No

Yes

Glossiness Factor

Sets the glossiness of the material: 0 represents a rough, diffuse surface, and 1 represents a smooth, glossy surface.

No

Yes

Glossiness Texture

Sets the texture that contains a glossiness map for the material. Kanzi reads the glossiness from the Alpha channel of this texture. Use the Glossiness Factor property to scale the glossiness from this texture.

No

Yes

Glyph Texture

The automatic texture of the glyph cache.

No

Yes

Is Used by Code

Whether or not the application code uses this asset. Used for determining unused assets.

No

No

Keep Alive Behavior

The keep-alive behavior of this resource. Can be used to deny unloading of the resource.

No

No

Mask Texture

The texture for masking other texture or color.

No

Yes

Mask Texture Offset

Sets an offset for mask in materials.

No

Yes

Mask Texture Tiling

Determines the number of times a mask is presented in a material

No

Yes

Metallic Factor

Sets the metalness of the material: 0 represents a non-metallic or dielectric object, and 1 represents a metallic object.

No

Yes

Metallic Texture

Sets the texture that contains a metallic map for the material. Kanzi reads the metalness from the Blue channel of this texture. Use the Metallic Factor property to scale the value from this texture.

No

Yes

Normal Scale

Sets the normal scale for the material. Use the scale to set the intensity of the Normal Texture.

No

Yes

Normal Texture

Sets the texture that contains a normal map for the material. Use the Normal Scale property to scale the texture value.

No

Yes

Occlusion Strength

Sets the occlusion strength for the material. Use the strength to set the intensity of the Occlusion Texture.

No

Yes

Occlusion Texture

Sets the texture that contains an occlusion map for the material. Use the Occlusion Strength property to scale the occlusion from the texture.

No

Yes

Opacity

Opacity of the node.

No

Yes

Point Light

Point light settings

No

No

Roughness Factor

Sets the roughness of the material: 0 represents a smooth, glossy surface, and 1 represents a rough, diffuse surface.

No

Yes

Roughness Texture

Sets the texture that contains a roughness map for the material. Kanzi reads the roughness from the Green channel of the texture. Use the Roughness Factor property to scale the roughness from this texture.

No

Yes

Specular Anti-Aliasing Strength

Sets the strength of the specular anti-aliasing effect. Higher value results in blurrier specular highlights. For no specular anti-aliasing, set the value to 0. For full specular anti-aliasing, set the value to 1. The default value is 0.25.

No

Yes

Specular Anti-Aliasing Threshold

Sets the upper limit for the amount of specular anti-aliasing effect to apply. The default value is 0.18.

No

Yes

Specular Color

The color of the specular reflection.

No

Yes

Specular Color Factor

Sets the specular color for the material.

No

Yes

Specular Color Texture

Sets the texture that contains the specular color for the material. Use the Specular Color Factor property to filter the value from this texture.

No

Yes

Specular Exponent

Determines the size of the specular highlight.

No

Yes

Spot Light

Spot light settings

No

No

Texture

The texture of the material.

No

Yes

Texture 0

Sets the first texture you want the Blit Render Pass to blit.

No

Yes

Texture 1

Sets the second texture you want the Blit Render Pass to blit.

No

Yes

Texture 2

Sets the third texture you want the Blit Render Pass to blit.

No

Yes

Texture 3

Sets the fourth texture you want the Blit Render Pass to blit.

No

Yes

Texture Offset

Sets an offset for texture in materials.

No

Yes

Texture Tiling

Determines the number of times a texture is presented in a material.

No

Yes

Tone Map Linear Scale

Sets the scale for the linear tonemap option for the material. When linear tonemapping is used, Kanzi divides all output color by the value of this property.

No

Yes

Transition Phase

The phase of the transition. For example, use for pixel-based effects.

No

Yes

Visibility Across Projects

Sets whether this resource is available to referencing projects: - Project setting uses the value of the Resource Visibility Across Projects property of the project. - Private makes the resource available only to this project. - Public makes the resource available in the dropdown menus of referencing projects.

No

No

Visible Amount in Parent

Sets the amount the node is inside its parent. Use the value of this property in shaders to implement fades. Calculated by the parent node.

No

Yes

Material messages

Name

Description

Inherited

Exported to Kanzi Engine

Activity Host: Activity Prefab Attached

An Activity Host sends this message when it attaches the prefab of the Activity that is activated.

No

Yes

Activity Host: Activity Prefab Detached

An Activity Host sends this message when it detaches the prefab of the Activity that is deactivated.

No

Yes

Activity: Activated

An Activity sends this message when it is activated.

No

Yes

Activity: Activating

An Activity sends this message when it is in the activating state.

No

Yes

Activity: Deactivated

An Activity sends this message when it is deactivated.

No

Yes

Activity: Deactivating

An Activity sends this message when it is in the deactivating state.

No

Yes

Activity: Status Changed

An Activity sends this message when the value of its Activity Status property changes.

No

Yes

Animation Player: Completed

Occurs when animation player completes animation playback.

No

Yes

Animation Player: Started

Occurs when animation player starts animation playback.

No

Yes

Animation Player: Stopped

Occurs when animation player stops animation playback.

No

Yes

Button: Cancel

Occurs when a user lifts their finger outside of a Button that they previously pressed.

No

Yes

Button: Click

Occurs when a user lifts their finger on top of a Button that they previously pressed and when the time set by the Auto Press Interval property in the pressed Button expires.

No

Yes

Button: Down

Occurs when the user presses down the Button.

No

Yes

Button: Enter

Button: Enter trigger is set off: - When the user presses down the button. - When the user presses down the button, moves the pointer outside of the button area, and then moves the pointer back to the button area while still holding down the pointer.

No

Yes

Button: Leave

Button: Leave trigger is set off: - When the user presses down the button and then lifts the pointer. - When the user presses down the button and then moves the pointer outside of the button area. - When the user sets off a Button : Long Press trigger.

No

Yes

Button: Long Press

Occurs when the user presses down a Button and holds the Button pressed for the amount of milliseconds defined in the Hold Interval property of that Button.

No

Yes

Click: Begin

Occurs when the user presses a hit-testable node with a Click Manipulator.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Click: Cancel

Occurs when the user first presses a hit-testable node with a Click Manipulator, then moves the pointer outside of the node area, and lifts the pointer.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Click: Click

Occurs when the user presses and releases a hit-testable node with a Click Manipulator, while the pointer is still within the node area and Kanzi does not recognize another gesture.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Click: Enter

Occurs when the user presses a hit-testable node with a Click Manipulator and then every time the user moves the pointer on top of that node while still holding down the pointer.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Click: Leave

Occurs when the user presses a hit-testable node with a Click Manipulator and then every time the user moves the pointer outside of that node.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Command: Command

Command message arguments

No

Yes

Data Trigger

Monitors changes in properties and data source values. Use a Data Trigger to apply an action to either set a property value of a target node or activate an Activity node.

No

Yes

Drag and Drop Manipulator: Drag and Drop Canceled

Occurs when focus moves away from the node during the drag-and-drop gesture.

No

Yes

Drag and Drop Manipulator: Drag and Drop Finished

Occurs when the user lifts their finger after starting the drag-and-drop gesture.

No

Yes

Drag and Drop Manipulator: Drag and Drop Moved

Occurs when the user moves their finger after starting the drag-and-drop gesture.

No

Yes

Drag and Drop Manipulator: Drag and Drop Started

Occurs when the user holds their finger for 500ms on the node.

No

Yes

Focus: About To Gain Focus

Kanzi sends this message before a focusable node receives focus.

No

Yes

Focus: About To Lose Focus

Kanzi sends this message before the focused node loses focus.

No

Yes

Focus: Focus Entered Focus Scope

When focus enters a focus scope, Kanzi sends this message to the focus scope node that contains the node that gains focus.

No

Yes

Focus: Focus Gained

Kanzi sends this message to the node that received focus.

No

Yes

Focus: Focus Left Focus Scope

When focus leaves a focus scope, Kanzi sends this message to the focus scope node that contains the node that loses focus.

No

Yes

Focus: Focus Lost

Kanzi sends this message to the node that lost focus.

No

Yes

Focus: Input Outside Overlay

Kanzi sends this message to an overlay focus scope when the application area outside the boundaries of that overlay receives input.

No

Yes

Focus: Overlay Brought To Front

Occurs when an overlay focus scope becomes the foremost overlay scope in the overlay focus scope stack.

No

Yes

Focus: Overlay Gained Focus

When an overlay scope gains focus, Kanzi sends this message to the overlay scope node that contains the node that gains focus.

No

Yes

Focus: Overlay Lost Focus

When an overlay scope loses focus, Kanzi sends this message to the overlay scope node that contains the node that loses focus.

No

Yes

Focus: Overlay Sent To Back

Occurs when an overlay focus scope is no longer the foremost overlay scope in the overlay focus scope stack.

No

Yes

Focus: Scope Brought To Front (deprecated)

Occurs when an overlay focus scope is brought to front. Deprecated. Use Overlay Brought To Front instead.

No

Yes

Focus: Scope Sent To Back (deprecated)

Occurs when a foremost overlay focus scope is sent to back. Deprecated. Use Overlay Sent to Back instead.

No

Yes

Key Input: Key Canceled

Occurs when Kanzi recognizes a key-canceled gesture. A key-canceled gesture occurs when Kanzi recognizes that the user canceled a gesture.

No

Yes

Key Input: Key Navigation Canceled

Occurs when the key-pressed gesture is canceled for the navigation direction.

No

Yes

Key Input: Key Navigation Finished

Occurs when Kanzi recognizes the key-released gesture for the navigation direction. To capture key navigation gestures for a node, create a Navigation Manipulator component in that node.

No

Yes

Key Input: Key Navigation Started

Occurs when Kanzi recognizes the key-pressed and key repeat gestures for the navigation direction. To capture key navigation gestures for a node, create a Navigation Manipulator component in that node.

No

Yes

Key Input: Key Pressed

Occurs when Kanzi recognizes a key-pressed gesture. A key-pressed gesture occurs when Kanzi recognizes a key event that contains all the elements that compose that gesture.

No

Yes

Key Input: Key Released

Occurs when Kanzi recognizes a key-released gesture. A key-released gesture occurs when Kanzi recognizes the release of one of the elements that compose that gesture.

No

Yes

List Box: Item Hidden

Occurs when an item is unloaded from the working memory. To set how many items you want to keep loaded in the working memory at a time, use the Keep Alive Item Count property.

No

Yes

List Box: Item Selected

Occurs when an item is selected.

No

Yes

List Box: Item Visible

Occurs when an item is loaded to the working memory. To set how many items you want to keep loaded in the working memory at a time, use the Keep Alive Item Count property.

No

Yes

List Box: Scroll Finished

Occurs when the List Box stops scrolling.

No

Yes

List Box: Scroll Started

Occurs when the List Box starts to scroll.

No

Yes

List Box: Scrolled

Occurs when the List Box scrolls.

No

Yes

List Box: Target Changed

Occurs when List Box gets a new target item.

No

Yes

List Box: User Scroll Finished

Occurs when the application user stops scrolling the List Box.

No

Yes

List Box: User Scroll Started

Occurs when the application user starts to scroll the List Box.

No

Yes

Long Press: Long Press

Occurs when the user presses a hit-testable node with a Long-Press Manipulator and holds the press for the time that you set in the Long-Press Manipulator.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Long Press: Long Press Cancel

Occurs during the long-press gesture when the user moves the focus away from a hit-testable node with a Long-Press Manipulator.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Message Trigger

No

Yes

Multi-Click: Intermediate Click

Occurs when the user presses and releases a hit-testable node with a Multi-Click Manipulator that is set to send messages for intermediate clicks.

To set a Multi-Click Manipulator to send messages for intermediate clicks, in the Multi-Click Manipulator enable the Send Intermediate Click Messages property.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Multi-Click: Multi-Click

Occurs when the user presses and releases a hit-testable node with a Multi-Click Manipulator a specified number of times (default 2) within a set amount of time (default 250 ms) between presses.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Multi-Click: Multi-Click Canceled

Occurs during the multi-click gesture when the user moves the focus away from a hit-testable node with a Multi-Click Manipulator.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

On Attached

This trigger is set off when the item is initialized. For example, when you add a node to the node tree, or enter a state that contains this trigger.

No

Yes

On Property Change

Occurs when a property is changed

No

Yes

On Timer

Occurs when timer interval is elapsed

No

Yes

Page Host: Page Navigation Finished

Page host has finished navigation process.

No

Yes

Page Host: Page Navigation Started

Page host has started navigation process.

No

Yes

Page: Activated

Page has been activated.

No

Yes

Page: Deactivated

Page has been deactivated.

No

Yes

Pan Manipulator: Pan Canceled

Occurs when focus moves away from the node during the pan gesture.

No

Yes

Pan Manipulator: Pan Entered

Occurs when the pan gesture enters the node the manipulator is attached to.

No

Yes

Pan Manipulator: Pan Finished

Occurs when the user lifts their finger after Kanzi recognizes a pan gesture.

No

Yes

Pan Manipulator: Pan Left

Occurs when the pan gesture leaves the node the manipulator is attached to.

No

Yes

Pan Manipulator: Pan Moved

Occurs when the user changes the position of their finger and that change exceeds the recognition thresholds.

No

Yes

Pan Manipulator: Pan Started

Occurs when the user presses down their finger on the node. If the user lifts their finger before exceeding the position change threshold, Kanzi cancels the pan gesture.

No

Yes

Pinch Manipulator: Pinch Canceled

Occurs when focus moves away from the node during the pinch gesture.

No

Yes

Pinch Manipulator: Pinch Finished

Occurs when the user lifts their finger after Kanzi recognizes a pinch gesture.

No

Yes

Pinch Manipulator: Pinch Moved

Occurs when the user changes the position of their finger and that change exceed the scale or rotation threshold.

No

Yes

Pinch Manipulator: Pinch Started

Occurs when the user presses down their finger. If the user lifts their finger before it exceeds the scale or rotate threshold, Kanzi cancels the pinch.

No

Yes

Prefab View: Asynchronous Load Completed

Occurs when asynchronous loading of resources from a prefab has been finished.

No

Yes

Property Target Easing Interpolator: Easing Interpolation Completed

Occurs when Property Target Easing Interpolator completes its interpolation.

No

Yes

Property Target Interpolator: Interpolation Completed

Occurs when property target interpolator completes interpolation.

No

Yes

Range: Value Change Finished

Occurs when the range value stops changing.

No

Yes

Range: Value Change Started

Occurs when the range value starts changing.

No

Yes

Range: Value Changed

Occurs when the range value has changed.

No

Yes

Scroll View: Scroll Ended

Occurs when the scroll position of a Scroll View node stops changing.

No

Yes

Scroll View: Scroll Started

Occurs when the scroll position of a Scroll View node starts changing.

No

Yes

Scroll View: Scroll Zoomed

Occurs when the zoom level of a Scroll View node changes.

No

Yes

Scroll View: Scrolled

Occurs when the scroll position of a Scroll View node changes.

No

Yes

Scroll View: Snap Request

Occurs when a Scroll View node requests snapping target from the hosting component.

No

Yes

Scroll View: User Scroll Ended

Occurs when the user stops scrolling a Scroll View node.

No

Yes

Scroll View: User Scroll Started

Occurs when the user starts scrolling a Scroll View node.

No

Yes

State Manager: Entered State

Occurs when a state manager has entered a state.

No

Yes

State Manager: Left State

Occurs when a state manager has left a state.

No

Yes

State Manager: Transition Finished

Occurs when a state manager finishes a transition to a state.

No

Yes

State Manager: Transition Started

Occurs when a state manager begins a transition to a state.

No

Yes

Text Box: Composition Text Changed

Occurs when the text produced in an Input Method Editor is updated in a Text Box node.

No

Yes

Text Box: Composition Text Committed

Occurs: - When the text produced in an Input Method Editor is committed to the cached text in a Text Box node. - When a trigger executes the Commit Composition Text action.

No

Yes

Text Box: Cursor Moved

Occurs when the user moves the cursor in a Text Box node.

No

Yes

Text Box: Editing Finished

Occurs when a Text Box node leaves the editing state after the user modified the text content.

No

Yes

Text Box: Editing Started

Occurs when the user makes the first modification to the text in a Text Box node that is in the editing state.

No

Yes

Text Box: Entered Editing State

Occurs when a Text Box node enters the editing state.

No

Yes

Text Box: Input Method Action

Occurs when the user taps the action button on their on-screen keyboard while editing the text in a Text Box node.

No

Yes

Text Box: Input Method Available

Occurs when an input method becomes available to a Text Box node. For example, an on-screen keyboard becomes available when it appears on the screen.

No

Yes

Text Box: Input Method Unavailable

Occurs when the input method that is composing text in a Text Box node becomes unavailable. For example, an on-screen keyboard becomes unavailable when the user hides it.

No

Yes

Text Box: Left Editing State

Occurs when a Text Box node leaves the editing state

No

Yes

Text Box: Selection Changed

Occurs when the user changes the text selection in a Text Box node.

No

Yes

Text Box: Selection Cleared

Occurs when the user clears or resets the text selection in a Text Box node.

No

Yes

Text Box: Selection Started

Occurs when the user starts selecting text in a Text Box node.

No

Yes

Text Box: Text Changed

Occurs when the user changes the text in a Text Box node.

No

Yes

Text Box: Text Composition Canceled

Occurs: - When the text composition in a Text Box node is canceled by Input Method that is in text composition state. - When a trigger executes the Cancel Text Composition action.

No

Yes

Toggle Button Group: Toggled

Occurs when the toggle state of a Toggle Button node in a Toggle Button Group node changes.

No

Yes

Toggle Button: State Toggled

Occurs when the toggle state of the Button changes.

No

Yes

Toggle Button: Toggled Off

Occurs when the Button is toggled off.

No

Yes

Toggle Button: Toggled On

Occurs when the Button is toggled on.

No

Yes

See also

Using materials