Post-processing effects

Use effects to apply post-processing effects to Viewport nodes.

In Kanzi Studio, you can find the effects in the Post-Processing Editor window and in the Asset Packages window in the Post-Processing Effects asset package.

These effects are available in Kanzi:

Use the Bloom effect to create a natural glow effect. See Bloom.

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Use the Chromatic Aberration effect to create. See Chromatic aberration.

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Use the Color Grading effect to create control the visual tone of a scene by adjusting colors across luminance ranges. See Color grading.

../../_images/color-grading.png

Use the Color Grading Black and White effect to create the black and white effect using the Color Grading effect as a base. See Color grading black and white.

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Use the Color Grading Contrast effect to create the higher contrast effect using the Color Grading as a base. See Color grading contrast.

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Use the Color Grading Sepia effect to create the sepia toned image effect using the Color Grading effect as a base. See Color grading sepia.

../../_images/color-grading-sepia.png

Use the Color Grading Split Tone effect to create the split tone effect using the Color Grading effect as a base. See Color grading split tone.

../../_images/color-grading-split-tone.png

Use the FXAA (Fast Approximate Anti-Aliasing) effect to create efficient anti-aliasing that smooths jagged edges without the performance cost of traditional multi-sampling techniques. See FXAA.

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Use the Gaussian Blur effect to create a smooth, gradual softening effect by averaging pixel values according to a bell-curved weighting function. See Gaussian Blur.

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Use the SMAA (Subpixel Morphological Anti-Aliasing) effect to smooth the images with minimal performance impact. See SMAA.

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Use the Tonemap effect to bridge the gap between the HDR luminance range and the screen display capabilities. See Tonemap.

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Use the Vignette effect to gradually darken or color the periphery of an image. See Vignette.

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Importing post-processing effects

To import a post-processing effect:

  • In the Library > Rendering > Render Pass Prefabs, create a Post-Processing Graph and import effects when Kanzi Studio prompts you to do so.

    ../../_images/create-ppg.png ../../_images/effects-import.png
  • In the Asset Packages window, right-click an effect and select Import Asset Package.

    ../../_images/effects-library1.png

After importing post-processing effects, you can find them in the Post-Processing Editor window Effects Library.

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