Kanzi 3.9.10
BlitRenderPassMetadata Interface Reference

Metadata definitions for BlitRenderPass. More...

Inheritance diagram for BlitRenderPassMetadata:
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Public Attributes

DynamicPropertyType< ResourceMaterialProperty
 Sets to the Material that you want a Blit Render Pass to use to blit one or more textures.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.BlitRenderPass")
 Metaclass for BlitRenderPass.
 
DynamicPropertyType< ResourceTexture0Property
 Sets the first texture you want the Blit Render Pass to blit.
 
DynamicPropertyType< ResourceTexture1Property
 Sets the second texture you want the Blit Render Pass to blit.
 
DynamicPropertyType< ResourceTexture2Property
 Sets the third texture you want the Blit Render Pass to blit.
 
DynamicPropertyType< ResourceTexture3Property
 Sets the fourth texture you want the Blit Render Pass to blit.
 
DynamicPropertyType< ResourceTextureCubemapProperty
 Sets the cubemap texture you want the Blit Render Pass to blit.
 
- Public Attributes inherited from RenderPassMetadata
DynamicPropertyType< BooleanEnabledProperty
 Whether Kanzi executes this render pass and its child render pass tree.
 
DynamicPropertyType< Vector4InputViewportAreaProperty
 Reports the viewport area relative to the composition space as passed from the parent render pass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.RenderPass")
 Metaclass for RenderPass.
 
DynamicPropertyType< Integer > UpdateOffsetProperty
 Sets a frame offset to the rendering rate that you set with the Update Rate property.
 
DynamicPropertyType< Integer > UpdateRateProperty
 Sets the rate at which to render the Render Pass.
 
- Public Attributes inherited from ResourceMetadata
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.Resource")
 Metaclass for Resource.
 

Detailed Description

Metadata definitions for BlitRenderPass.

Member Data Documentation

◆ MaterialProperty

DynamicPropertyType<Resource> MaterialProperty
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Material", Resource.class)

Sets to the Material that you want a Blit Render Pass to use to blit one or more textures.

◆ Texture0Property

DynamicPropertyType<Resource> Texture0Property
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Texture0", Resource.class)

Sets the first texture you want the Blit Render Pass to blit.

◆ Texture1Property

DynamicPropertyType<Resource> Texture1Property
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Texture1", Resource.class)

Sets the second texture you want the Blit Render Pass to blit.

◆ Texture2Property

DynamicPropertyType<Resource> Texture2Property
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Texture2", Resource.class)

Sets the third texture you want the Blit Render Pass to blit.

◆ Texture3Property

DynamicPropertyType<Resource> Texture3Property
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Texture3", Resource.class)

Sets the fourth texture you want the Blit Render Pass to blit.

◆ TextureCubemapProperty

DynamicPropertyType<Resource> TextureCubemapProperty
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.TextureCubemap", Resource.class)

Sets the cubemap texture you want the Blit Render Pass to blit.