Binary Shader Format

Binary Shader Format properties

Name

Description

Inherited

Exported to Kanzi Engine

Enabled

Whether the edited asset is enabled or not

No

No

Theme

The theme in which this binary shader format is used

No

No

Common Shader Compile

The common command line part to compile a shader stage. If the separate shader stages have the necessary commands, leave this empty.

No

No

Vertex Shader Compile

The command line to compile vertex shader. If you do not want Kanzi to compile the vertex shader separately, leave this empty.

No

No

Fragment Shader Compile

The command line to compile fragment shader. If you do not want Kanzi to compile the fragment shader separately, leave this empty.

No

No

Geometry Shader Compile

The command line to compile geometry shader. If you do not want Kanzi to compile the geometry shader separately, leave this empty.

No

No

Tessellation Control Shader Compile

The command line to compile tessellation control shader. If you do not want Kanzi to compile the tessellation control shader separately, leave this empty.

No

No

Tessellation Evaluation Shader Compile

The command line to compile tessellation evaluation shader. If you do not want Kanzi to compile the tessellation evalution shader separately, leave this empty.

No

No

Combined Compile

The command line to compile all shaders at once or to combine the outputs of all shader stage compilations. If the compilation of the individual shaders is enough, leave this empty.

No

No

Binary Shader Format available properties

Name

Description

Inherited

Exported to Kanzi Engine

Description

Add a description of the purpose of this item. To export descriptions to a plain text file, select File > Export > Export Descriptions. When you export the kzb file, this description is not included in the exported file.

No

No

Binary Shader Format messages

Name

Description

Inherited

Exported to Kanzi Engine

Activity Host: Activity Prefab Attached

An Activity Host sends this message when it attaches the prefab of the Activity that is activated.

No

Yes

Activity Host: Activity Prefab Detached

An Activity Host sends this message when it detaches the prefab of the Activity that is deactivated.

No

Yes

Activity: Activated

An Activity sends this message when it is activated.

No

Yes

Activity: Activating

An Activity sends this message when it is in the activating state.

No

Yes

Activity: Deactivated

An Activity sends this message when it is deactivated.

No

Yes

Activity: Deactivating

An Activity sends this message when it is in the deactivating state.

No

Yes

Activity: Status Changed

An Activity sends this message when the value of its Activity Status property changes.

No

Yes

Animation Player: Completed

Occurs when animation player completes animation playback.

No

Yes

Animation Player: Started

Occurs when animation player starts animation playback.

No

Yes

Animation Player: Stopped

Occurs when animation player stops animation playback.

No

Yes

Button: Cancel

Occurs when a user lifts their finger outside of a Button that they previously pressed.

No

Yes

Button: Click

Occurs when a user lifts their finger on top of a Button that they previously pressed and when the time set by the Auto Press Interval property in the pressed Button expires.

No

Yes

Button: Down

Occurs when the user presses down the Button.

No

Yes

Button: Enter

Button: Enter trigger is set off: - When the user presses down the button. - When the user presses down the button, moves the pointer outside of the button area, and then moves the pointer back to the button area while still holding down the pointer.

No

Yes

Button: Leave

Button: Leave trigger is set off: - When the user presses down the button and then lifts the pointer. - When the user presses down the button and then moves the pointer outside of the button area. - When the user sets off a Button : Long Press trigger.

No

Yes

Button: Long Press

Occurs when the user presses down a Button and holds the Button pressed for the amount of milliseconds defined in the Hold Interval property of that Button.

No

Yes

Click: Begin

Occurs when the user presses a hit-testable node with a Click Manipulator.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Click: Cancel

Occurs when the user first presses a hit-testable node with a Click Manipulator, then moves the pointer outside of the node area, and lifts the pointer.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Click: Click

Occurs when the user presses and releases a hit-testable node with a Click Manipulator, while the pointer is still within the node area and Kanzi does not recognize another gesture.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Click: Enter

Occurs when the user presses a hit-testable node with a Click Manipulator and then every time the user moves the pointer on top of that node while still holding down the pointer.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Click: Leave

Occurs when the user presses a hit-testable node with a Click Manipulator and then every time the user moves the pointer outside of that node.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Command: Command

Command message arguments

No

Yes

Data Trigger

Monitors changes in properties and data source values. Use a Data Trigger to apply an action to either set a property value of a target node or activate an Activity node.

No

Yes

Drag and Drop Manipulator: Drag and Drop Canceled

Occurs when focus moves away from the node during the drag-and-drop gesture.

No

Yes

Drag and Drop Manipulator: Drag and Drop Finished

Occurs when the user lifts their finger after starting the drag-and-drop gesture.

No

Yes

Drag and Drop Manipulator: Drag and Drop Moved

Occurs when the user moves their finger after starting the drag-and-drop gesture.

No

Yes

Drag and Drop Manipulator: Drag and Drop Started

Occurs when the user holds their finger for 500ms on the node.

No

Yes

Focus: About To Gain Focus

Kanzi sends this message before a focusable node receives focus.

No

Yes

Focus: About To Lose Focus

Kanzi sends this message before the focused node loses focus.

No

Yes

Focus: Focus Entered Focus Scope

When focus enters a focus scope, Kanzi sends this message to the focus scope node that contains the node that gains focus.

No

Yes

Focus: Focus Gained

Kanzi sends this message to the node that received focus.

No

Yes

Focus: Focus Left Focus Scope

When focus leaves a focus scope, Kanzi sends this message to the focus scope node that contains the node that loses focus.

No

Yes

Focus: Focus Lost

Kanzi sends this message to the node that lost focus.

No

Yes

Focus: Input Outside Overlay

Kanzi sends this message to an overlay focus scope when the application area outside the boundaries of that overlay receives input.

No

Yes

Focus: Overlay Brought To Front

Occurs when an overlay focus scope becomes the foremost overlay scope in the overlay focus scope stack.

No

Yes

Focus: Overlay Gained Focus

When an overlay scope gains focus, Kanzi sends this message to the overlay scope node that contains the node that gains focus.

No

Yes

Focus: Overlay Lost Focus

When an overlay scope loses focus, Kanzi sends this message to the overlay scope node that contains the node that loses focus.

No

Yes

Focus: Overlay Sent To Back

Occurs when an overlay focus scope is no longer the foremost overlay scope in the overlay focus scope stack.

No

Yes

Focus: Scope Brought To Front (deprecated)

Occurs when an overlay focus scope is brought to front. Deprecated. Use Overlay Brought To Front instead.

No

Yes

Focus: Scope Sent To Back (deprecated)

Occurs when a foremost overlay focus scope is sent to back. Deprecated. Use Overlay Sent to Back instead.

No

Yes

Key Input: Key Canceled

Occurs when Kanzi recognizes a key-canceled gesture. A key-canceled gesture occurs when Kanzi recognizes that the user canceled a gesture.

No

Yes

Key Input: Key Navigation Canceled

Occurs when the key-pressed gesture is canceled for the navigation direction.

No

Yes

Key Input: Key Navigation Finished

Occurs when Kanzi recognizes the key-released gesture for the navigation direction. To capture key navigation gestures for a node, create a Navigation Manipulator component in that node.

No

Yes

Key Input: Key Navigation Started

Occurs when Kanzi recognizes the key-pressed and key repeat gestures for the navigation direction. To capture key navigation gestures for a node, create a Navigation Manipulator component in that node.

No

Yes

Key Input: Key Pressed

Occurs when Kanzi recognizes a key-pressed gesture. A key-pressed gesture occurs when Kanzi recognizes a key event that contains all the elements that compose that gesture.

No

Yes

Key Input: Key Released

Occurs when Kanzi recognizes a key-released gesture. A key-released gesture occurs when Kanzi recognizes the release of one of the elements that compose that gesture.

No

Yes

List Box: Item Hidden

Occurs when an item is unloaded from the working memory. To set how many items you want to keep loaded in the working memory at a time, use the Keep Alive Item Count property.

No

Yes

List Box: Item Selected

Occurs when an item is selected.

No

Yes

List Box: Item Visible

Occurs when an item is loaded to the working memory. To set how many items you want to keep loaded in the working memory at a time, use the Keep Alive Item Count property.

No

Yes

List Box: Scroll Finished

Occurs when the List Box stops scrolling.

No

Yes

List Box: Scroll Started

Occurs when the List Box starts to scroll.

No

Yes

List Box: Scrolled

Occurs when the List Box scrolls.

No

Yes

List Box: Target Changed

Occurs when List Box gets a new target item.

No

Yes

List Box: User Scroll Finished

Occurs when the application user stops scrolling the List Box.

No

Yes

List Box: User Scroll Started

Occurs when the application user starts to scroll the List Box.

No

Yes

Long Press: Long Press

Occurs when the user presses a hit-testable node with a Long-Press Manipulator and holds the press for the time that you set in the Long-Press Manipulator.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Long Press: Long Press Cancel

Occurs during the long-press gesture when the user moves the focus away from a hit-testable node with a Long-Press Manipulator.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Message Trigger

No

Yes

Multi-Click: Intermediate Click

Occurs when the user presses and releases a hit-testable node with a Multi-Click Manipulator that is set to send messages for intermediate clicks.

To set a Multi-Click Manipulator to send messages for intermediate clicks, in the Multi-Click Manipulator enable the Send Intermediate Click Messages property.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Multi-Click: Multi-Click

Occurs when the user presses and releases a hit-testable node with a Multi-Click Manipulator a specified number of times (default 2) within a set amount of time (default 250 ms) between presses.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

Multi-Click: Multi-Click Canceled

Occurs during the multi-click gesture when the user moves the focus away from a hit-testable node with a Multi-Click Manipulator.

You cannot use this trigger with nodes that handle input by default, such as Button and Toggle Button nodes.

No

Yes

On Attached

This trigger is set off when the item is initialized. For example, when you add a node to the node tree, or enter a state that contains this trigger.

No

Yes

On Property Change

Occurs when a property is changed

No

Yes

On Timer

Occurs when timer interval is elapsed

No

Yes

Page Host: Page Navigation Finished

Page host has finished navigation process.

No

Yes

Page Host: Page Navigation Started

Page host has started navigation process.

No

Yes

Page: Activated

Page has been activated.

No

Yes

Page: Deactivated

Page has been deactivated.

No

Yes

Pan Manipulator: Pan Canceled

Occurs when focus moves away from the node during the pan gesture.

No

Yes

Pan Manipulator: Pan Entered

Occurs when the pan gesture enters the node the manipulator is attached to.

No

Yes

Pan Manipulator: Pan Finished

Occurs when the user lifts their finger after Kanzi recognizes a pan gesture.

No

Yes

Pan Manipulator: Pan Left

Occurs when the pan gesture leaves the node the manipulator is attached to.

No

Yes

Pan Manipulator: Pan Moved

Occurs when the user changes the position of their finger and that change exceeds the recognition thresholds.

No

Yes

Pan Manipulator: Pan Started

Occurs when the user presses down their finger on the node. If the user lifts their finger before exceeding the position change threshold, Kanzi cancels the pan gesture.

No

Yes

Pinch Manipulator: Pinch Canceled

Occurs when focus moves away from the node during the pinch gesture.

No

Yes

Pinch Manipulator: Pinch Finished

Occurs when the user lifts their finger after Kanzi recognizes a pinch gesture.

No

Yes

Pinch Manipulator: Pinch Moved

Occurs when the user changes the position of their finger and that change exceed the scale or rotation threshold.

No

Yes

Pinch Manipulator: Pinch Started

Occurs when the user presses down their finger. If the user lifts their finger before it exceeds the scale or rotate threshold, Kanzi cancels the pinch.

No

Yes

Prefab View: Asynchronous Load Completed

Occurs when asynchronous loading of resources from a prefab has been finished.

No

Yes

Property Target Easing Interpolator: Easing Interpolation Completed

Occurs when Property Target Easing Interpolator completes its interpolation.

No

Yes

Property Target Interpolator: Interpolation Completed

Occurs when property target interpolator completes interpolation.

No

Yes

Range: Value Change Finished

Occurs when the range value stops changing.

No

Yes

Range: Value Change Started

Occurs when the range value starts changing.

No

Yes

Range: Value Changed

Occurs when the range value has changed.

No

Yes

Scroll View: Scroll Ended

Occurs when the scroll position of a Scroll View node stops changing.

No

Yes

Scroll View: Scroll Started

Occurs when the scroll position of a Scroll View node starts changing.

No

Yes

Scroll View: Scroll Zoomed

Occurs when the zoom level of a Scroll View node changes.

No

Yes

Scroll View: Scrolled

Occurs when the scroll position of a Scroll View node changes.

No

Yes

Scroll View: Snap Request

Occurs when a Scroll View node requests snapping target from the hosting component.

No

Yes

Scroll View: User Scroll Ended

Occurs when the user stops scrolling a Scroll View node.

No

Yes

Scroll View: User Scroll Started

Occurs when the user starts scrolling a Scroll View node.

No

Yes

State Manager: Entered State

Occurs when a state manager has entered a state.

No

Yes

State Manager: Left State

Occurs when a state manager has left a state.

No

Yes

State Manager: Transition Finished

Occurs when a state manager finishes a transition to a state.

No

Yes

State Manager: Transition Started

Occurs when a state manager begins a transition to a state.

No

Yes

Text Box: Composition Text Changed

Occurs when the text produced in an Input Method Editor is updated in a Text Box node.

No

Yes

Text Box: Composition Text Committed

Occurs: - When the text produced in an Input Method Editor is committed to the cached text in a Text Box node. - When a trigger executes the Commit Composition Text action.

No

Yes

Text Box: Cursor Moved

Occurs when the user moves the cursor in a Text Box node.

No

Yes

Text Box: Editing Finished

Occurs when a Text Box node leaves the editing state after the user modified the text content.

No

Yes

Text Box: Editing Started

Occurs when the user makes the first modification to the text in a Text Box node that is in the editing state.

No

Yes

Text Box: Entered Editing State

Occurs when a Text Box node enters the editing state.

No

Yes

Text Box: Input Method Action

Occurs when the user taps the action button on their on-screen keyboard while editing the text in a Text Box node.

No

Yes

Text Box: Input Method Available

Occurs when an input method becomes available to a Text Box node. For example, an on-screen keyboard becomes available when it appears on the screen.

No

Yes

Text Box: Input Method Unavailable

Occurs when the input method that is composing text in a Text Box node becomes unavailable. For example, an on-screen keyboard becomes unavailable when the user hides it.

No

Yes

Text Box: Left Editing State

Occurs when a Text Box node leaves the editing state

No

Yes

Text Box: Selection Changed

Occurs when the user changes the text selection in a Text Box node.

No

Yes

Text Box: Selection Cleared

Occurs when the user clears or resets the text selection in a Text Box node.

No

Yes

Text Box: Selection Started

Occurs when the user starts selecting text in a Text Box node.

No

Yes

Text Box: Text Changed

Occurs when the user changes the text in a Text Box node.

No

Yes

Text Box: Text Composition Canceled

Occurs: - When the text composition in a Text Box node is canceled by Input Method that is in text composition state. - When a trigger executes the Cancel Text Composition action.

No

Yes

Toggle Button Group: Toggled

Occurs when the toggle state of a Toggle Button node in a Toggle Button Group node changes.

No

Yes

Toggle Button: State Toggled

Occurs when the toggle state of the Button changes.

No

Yes

Toggle Button: Toggled Off

Occurs when the Button is toggled off.

No

Yes

Toggle Button: Toggled On

Occurs when the Button is toggled on.

No

Yes

See also

Using binary shaders