Configuring Kanzi Studio projects

To configure a Kanzi Studio project:

  1. Open the project and in the main menu select Project > Properties.

    ../../_images/project-properties10.png
  2. In the Properties set the properties in these property categories to configure your project:

    ../../_images/project-properties-in-properties.png

Setting the default assets

You can set which assets you want to use when you create new nodes and resources.

To set the default assets:

  1. Open the project and in the main menu select Project > Properties.

    ../../_images/project-properties10.png
  2. In the Properties in the Default Assets category set which assets you want to use by default:

    • Default Material sets the material that Kanzi Studio sets to models you create and import that do not have a material.

    • Default Texture sets the single texture that Kanzi Studio sets to all new Image nodes and materials that use textures.

    • Default Cubemap Texture sets the cubemap texture that Kanzi Studio sets to all new materials that use cubemap textures.

    • Import Material Type sets the material type to which Kanzi Studio assigns the materials that you import with 3D asset files.

    ../../_images/default-assets.png

Setting how Kanzi loads a kzb file

The presence of the Screen node in a kzb file determines how Kanzi loads a kzb file.

To set whether Kanzi Studio exports the Screen node to the kzb file of that project, in the Node Tree select the Screen node and in the Properties set the Disable KZB Export property to:

  • Disabled to export the kzb file with the Screen node. This is the default setting. You can start your Kanzi application with a kzb file that has a Screen node. If you load during application runtime a kzb file that contains a Screen node, you replace the Screen node that the application uses.

  • Enabled to export the kzb file without the Screen node. You can load a kzb file without a Screen node only during application runtime, when your Kanzi application already has a Screen node.

../../_images/export-project-settings-to-kzb2.png

Project property types

For a list of the available property types for a Kanzi Studio project, see Project.

See also

Creating a project

Combining Kanzi Studio projects into a Kanzi application

Importing projects

Merging projects

Cleaning up your project

Documenting a project

Using kzb files

Configuring Android builds

Creating Kanzi Engine plugins

Using OpenGL ES 3.0+ in Kanzi

Setting how Kanzi Engine handles unused resources

Application configuration reference