Deploying Kanzi applications

While you develop Kanzi applications using Kanzi Studio and Visual Studio on Windows, you can compile your Kanzi applications for and execute on any mobile or embedded platform that supports OpenGL ES 2.0.

When developing your application on Windows, you can easily test your application with a number of (emulated) OpenGL libraries. In practice, OpenGL ES2.0 debug is a good build configuration option when developing your application, but it is good practice to ensure its stability at least with GL21, release and debug profiles before building for release.

Kanzi platform packages come with build configuration files and scripts that you can modify to adjust them to your build environment.

Supported platforms

To deploy your Kanzi application to a target platform, you have to build it for the target platform. The output of building activity is an executable or an installer package that you can run or install on a target device. Kanzi supports building using Visual Studio 2019 and 2017 on Windows and CMake for non-Windows platforms.

When you create your Kanzi application with a C++ application in Kanzi Studio, Kanzi creates a set of platform configurations. Kanzi creates platform configurations in <ProjectName>/Application/configs/platforms.

Kanzi installation comes with support for these platforms:

Kanzi supports these platforms, but you must request them separately:

Contact Rightware sales at sales@rightware.com to find out more.

This table provides a summary of platforms that Kanzi supports.

Platform

Windowing system

Graphics backend

CPU architecture

Environment

Windows

Windows

  • EGL and OpenGL ES

  • WGL and OpenGL

  • x86

  • x86_64

Windows

Linux

  • Vivante fbdev

  • WSEGL

  • X11

  • Wayland

  • DRM GBM

  • EGL and OpenGL ES

  • GLX and OpenGL

  • armhf

  • x86

  • aarch64

  • x86_64

POSIX

Android

Android

EGL and OpenGL ES

  • armv7

  • x86

  • aarch64

  • x86_64

POSIX

QNX

QNX Screen

EGL and OpenGL ES

  • armv7

  • x86

  • aarch64

  • x86_64

POSIX

Integrity

  • Vivante fbdev

  • WSEGL

  • Renesas WM

  • GHS FB

  • GHS GBM

EGL and OpenGL ES

  • arm

  • x86

  • aarch64

  • x86_64

POSIX

Nucleus

  • Vivante fbdev

  • AXSB

EGL and OpenGL ES

arm

POSIX

If your target platform is currently not supported, we can create and add support for it.

Contact Rightware sales at sales@rightware.com to find out more.