kzcRendererGetGPUBufferManager()
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Renderer::getGPUBufferManager()
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kzcRendererGenerateBuffer()
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Renderer::generateBuffer()
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kzcRendererDeleteBuffer()
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Renderer::deleteBuffer()
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kzcRendererSetVertexBuffer()
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Renderer::setVertexBuffer()
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kzcRendererSetVertexBufferData()
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Renderer::setVertexBufferData()
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kzcRendererEnableVertexAttributeArray()
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Renderer::enableVertexAttributeArray()
Renderer::disableVertexAttributeArray()
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kzcRendererSetVertexBufferPointer()
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Renderer::setVertexBufferPointer()
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kzcRendererSetIndexBuffer()
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Renderer::setIndexBuffer()
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kzcRendererSetIndexBufferData()
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Renderer::setIndexBufferData()
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kzcRendererSetIndexData()
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Renderer::setIndexData()
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kzcRendererSetIndexCount()
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Renderer::setIndexCount()
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kzcRendererSetPrimitiveType()
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Renderer::setPrimitiveType()
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kzcRendererGenerateFrameBuffer()
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Renderer::generateFramebuffer()
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kzcRendererBindFrameBuffer()
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Renderer::bindFramebuffer()
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kzcRendererIsFrameBufferComplete()
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Renderer::isFramebufferComplete()
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kzcRendererDeleteFrameBuffer()
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Renderer::deleteFramebuffer()
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kzcRendererSetActiveFrameBuffer()
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Renderer::setActiveFramebuffer()
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kzcRendererResetActiveFrameBuffer()
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Renderer::resetActiveFramebuffer()
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kzcRendererFrameBufferRenderBuffer()
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Renderer::framebufferRenderbuffer()
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kzcRendererFrameBufferTexture2D()
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Renderer::framebufferTexture2D()
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kzcRendererGenerateRenderBuffer()
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Renderer::generateRenderbuffer()
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kzcRendererBindRenderBuffer()
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Renderer::bindRenderbuffer()
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kzcRendererRenderBufferStorage()
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Renderer::renderbufferStorage()
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kzcRendererDeleteRenderBuffer()
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Renderer::deleteRenderbuffer()
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kzcRendererIsClearEnabled()
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Renderer::isClearEnabled()
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kzcRendererCreateShader()
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Renderer::createShader()
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kzcRendererCompileSourceShader()
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Renderer::compileSourceShader()
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kzcRendererDeployBinaryShader()
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Renderer::deployBinaryShader()
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kzcRendererCreateShaderProgram()
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Renderer::createShaderProgram()
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kzcRendererAttachShaderToProgram()
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Renderer::attachShaderToProgram()
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kzcRendererBindAttributeToLocation()
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Renderer::bindAttributeToLocation()
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kzcRendererLinkShader()
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Renderer::linkShader()
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kzcRendererProgramBinary()
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Renderer::programBinary()
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kzcRendererDeleteShader()
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Renderer::deleteShader()
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kzcRendererSetActiveVertexAttributeMap()
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Renderer::setActiveShaderHandle()
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kzcRendererSetVertexCount()
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Renderer::setVertexCount()
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kzcRendererEnableState()
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Renderer::enableState()
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kzcRendererDisableState()
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Renderer::disableState()
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kzcRendererGetState()
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Renderer::getState()
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kzcRendererSetClearColor()
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Renderer::setClearColor()
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kzcRendererSetClearDepthValue()
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Renderer::setClearDepthValue()
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kzcRendererSetClearStencil()
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Renderer::setClearStencil()
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kzcRendererSetColorWriteMode()
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Renderer::setColorWriteMode()
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kzcRendererSetViewport()
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Renderer::setViewport()
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kzcRendererSetScissorTest()
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Renderer::setScissorTest()
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kzcRendererSetDepthTest()
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Renderer::setDepthTest()
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kzcRendererSetMatrix()
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Renderer::setMatrix()
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kzuRendererApplyCameraMatrix()
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Renderer::applyCameraMatrix()
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kzuRendererApplyLight()
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Renderer::applyLight()
|
kzcRendererResetClearTarget()
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Renderer::resetClearTarget()
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kzcRendererGetUniformLocation()
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Renderer::getUniformArrayLength()
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kzcRendererGetUniformTexture()
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Renderer::getUniformTexture()
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kzcRendererSetUniformVecArray()
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Renderer::setUniformVecArray()
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kzcRendererGenerateTexture()
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Renderer::generateTexture()
|
kzcRendererBindTexture()
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Renderer::bindTexture()
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kzcRendererSetTextureFilter()
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Renderer::setTextureFilter()
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kzcRendererSetTextureAddressingMode()
|
Renderer::setTextureAddressingMode()
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kzcRendererSetTextureImage2D()
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Renderer::setTextureImage2D()
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kzcRendererSetCompressedTextureImage2D()
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Renderer::setCompressedTextureImage2D()
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kzcRendererSetTextureSubImage2D()
|
Renderer::setTextureSubImage2D()
|
kzcRendererApplyTexture()
|
Renderer::applyTexture()
|
kzcRendererGenerateMipmap()
|
Renderer::generateMipmap()
|
kzcRendererDeleteTexture()
|
Renderer::deleteTexture()
|
kzcRendererGetMaximumTextureSize()
|
Renderer::getMaximumTextureSize()
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kzcRendererGetMaximumRenderbufferSize()
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Renderer::getMaximumRenderbufferSize()
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kzcRendererGetMaximumViewportWidth()
|
Renderer::getMaximumViewportWidth()
|
kzcRendererGetMaximumViewportHeight()
|
Renderer::getMaximumViewportHeight()
|
kzuRendererResetPass()
|
Renderer3D::resetPass()
|
kzuRendererSetOverrideMaterial()
|
Renderer3D::setOverrideMaterial()
|
kzuRendererSetTransformedObjectList()
|
Renderer3D::setTransformedObjectList()
|
kzuRendererSetSortByShader()
|
Renderer3D::setSortByShader()
|
kzuRendererIsSortByShader()
|
Renderer3D::isSortByShader()
|
kzuRendererResolveBatchQueue()
|
Renderer3D::resolveBatchQueue()
|
kzuRendererGetClearColorBufferOverride()
|
Renderer3D::getClearColorBufferOverride()
|
kzuRendererGetClearColorOverride()
|
Renderer3D::getClearColorOverride()
|
kzuRendererGetCullFaceOverride()
|
Renderer3D::getCullFaceOverride()
|
kzuRendererApplyStencilSettings()
|
Renderer3D::applyStencilSettings()
|
kzuRendererDrawPrimitiveBufferTextured()
|
Renderer3D::drawPrimitiveBufferTextured()
|
kzuRendererGetPropertyQuery()
|
Renderer3D::getPropertyQuery()
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